Best Warrior Feats, Icewind Dale 2 IWD2


List of IWD2 Warrior Feats



Warriors include Fighter, Paladin, Ranger and Barbarian Icewind Dale 2 Classes. It depends on IWD2 Build, but the best Warrior feats in Icewind Dale 2 are Cleave, Great Cleave, Dash, Improved Critical and Rapid Shot.

The best warrior feats are highlighted in blue. Feats which are naturally acquired at specific levels by certain classes are highlighted in purple. Feats that are broken or buggy are highlighted in red.

• AMBIDEXTERITY. You are equally adept at using either hand.
◦ Prerequisite: Dex 15+
◦ Benefit: You ignore all penalites for using an off hand.  You are neither left-handed nor right-handed.
◦ Normal: Without this feat, a character suffers a -4 penalty to his or her off hand attack while using two weapons.

AMBIDEXTERITY: RANGER. 1st level. Only when wearing Light or no armor.

AURA OF COURAGE: PALADIN. 2nd level. Paladins become immune to fear, and allies within 10 feet receive a bonus of +4 to saving throws against fear effects.

BLIND-FIGHT. You know how to fight in melee without being able to see your foes.
◦ Benefit: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.  An invisible attacker gets no bonus to hit you in melee.  That is, you don't lose your positive Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus.  The invisible attacker's bonuses do still apply for ranged attacks, however.

CLEAVE & GREAT CLEAVE. You can follow through with powerful blows.
◦ Prerequisite: Strength 13+, Power Attack feat.  Note: To take a second level in this feat requires a Base Attack Bonus of at least +4.
◦ Benefit: If you deal enough damage with a melee weapon to kill your target, then you will get another immediate, extra melee attack against another creature in the immediate vicinity.  You cannot move before making this extra attack.  The attack is with the same weapon and at the same bonus as the attack that dropped the previous creature.  This feat may be taken twice to gain GREAT CLEAVE.  Great Cleave provides no limit to the number of times you can use it per round.

We want +Strength and a two-handed weapon in order to get the most out of Cleave and GC.

DAMAGE REDUCTION: BARBARIAN. 11th level. The barbarian gains 1/- point of resistance to slashing, piercing, bludgeoning and missile damage. He gains 1/- additional point of resistance every 3 levels thereafter.

DASH. Your character moves a little faster than his or her comrades.
◦ Benefit: Your character moves about 15% faster than normal.

Movement rate boosts are useful since they allow our melee warriors to more quickly close in on and pin down wizards and archers.

DEATH BLOW. Your character can deal a coup-de-grace to helpless opponents.
◦ Prerequisite: Improved Initiative, base attack bonus +2 or higher.
◦ Benefit: When your character hits a paralyzed, sleeping, or unconscious foe in melee, the target must make a fortitude save or die.

• DIRTY FIGHTING. You know how to land blows that can blind or cripple your foes.
◦ Prequisite: Dex 13+, base attack bonus +2 or greater
◦ Benefit: On a critical hit, the character causes Blindness (50% chance) or Slow (50% chance) for five rounds unless a Fortitude save is made.  Undead, golems, and elementals are immune to these effects.

Dirty Fighting inflicts Blindness on crits with a 50% chance, even with ranged weapons.

DIVINE GRACE: PALADIN. 1st level. Paladins add their Charisma modifier to all saving throws.

DIVINE HEALTH: PALADIN. 1st level. Paladins are immune to all forms of disease.

DODGE. You are adept at dodging blows.
◦ Prerequisite: Dex 13+
◦ Benefit: You receive a +1 dodge bonus to armor class against attacks from an opponent.

FAST MOVEMENT: BARBARIAN. 1st level. Fast Movement: Barbarians can move 10 feet faster than a standard character.

FAVORED ENEMY: RANGER. 1st level. They gain +1 to damage against creatures of that race type.  Rangers gain an additional Favored Enemy every five levels, and the bonus against previous Favored Enemies increases by 1.

IMPROVED CRITICAL. You are especially adept at causing critical hits.
◦ Prerequisite: Base attack bonus +8 or higher.
◦ Benefit: When determining criticals, the threat range of the weapon being wielded is increased by 1.

One of the best martial feats in the game.

MARTIAL WEAPON PROFICIENCYAXEMARTIAL WEAPON PROFICIENCY, BOWMARTIAL WEAPON PROFICIENCY, FLAILMARTIAL WEAPON PROFICIENCY, GREATSWORDMARTIAL WEAPON PROFICIENCY, HAMMERMARTIAL WEAPON PROFICIENCY, LARGE SWORDMARTIAL WEAPON PROFICIENCY, POLEARM. This feat will allow you to be proficient in specific martial weapons.
◦ Benefits: You make attack rolls with the weapon normally. 
Two ranks in this feat is WEAPON FOCUS, which grants +1 to hit. 
Three ranks in the feat is WEAPON SPECIALIZATION, which grants +2 to damage. Only characters with four or more levels of Fighter may take Weapon Specialization.
◦ Normal: A character who uses a weapon without being proficient with it suffers a -4 penalty on attack rolls.
◦ Special: Barbarians, fighters, paladins, and rangers are proficient with all martial weapons.  You can gain this feat multiple times.

MAXIMIZED ATTACKS. You have learned how to maximize the effect of your attacks while performing a short concentrated attack.
◦ Prerequisites: 4 ranks in Concentration and Weapon Specialization in 2 weapons.
◦ Benefit: All attacks do maximum damage for 10 seconds.  Usable 1/day.

POWER ATTACK. You can make exceptionally powerful melee attacks.
◦ Prerequisite: Str 13+
◦ Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.   This number may not exceed your base attack bonus.  The penalty on attacks and bonus on damage apply until your next action.

RAGEGREATER RAGE & TIRELESS RAGE: BARBARIAN.
◦ 1st level: Barbarian Rage: Can rage once per day per every 4 levels (starts at 1st level with one use). Rage gives them +4 to constitution and strength for 5 rounds. Gives a 2 point armor class penalty and +2 to Will saves. After raging the barbarian will be fatigued for a period of time which will lower some of his abilities.
◦ 15th level: Greater Rage. All of the barbarian's rages become greater rages, which increase the strength and constitution bonuses to +6 and the saving throw bonus to +3.  He or she still receives the -2 armor penalty.
◦ 20th level: Tireless Rage. The barbarian is no longer fatigued after a rage.

• RAPID SHOT. You can use ranged weapons with exceptional speed.
◦ Prerequisite: Dex 13+
◦ Benefit: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack (the extra one and the normal ones) suffers -2 penalty. NOTE: This feat does not increase the reload time for crossbows.

Great for archers and even sometimes useful for melee warriors.

SMITE EVIL: PALADIN. 2nd level. Once per day, the paladin may now attempt to smite evil with one normal melee attack. He adds his Charisma modifier (if positive) to his attack roll and deals 1 extra point of damage per level.

TWO-WEAPON FIGHTING. You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
◦ Benefit: Your penalties for fighting with two weapons are reduced by 2.
◦ Special: The Ambidexterity Feat reduces the attack penalty for the second weapon by 4.

TWO-WEAPON FIGHTING: RANGER. 1st level. Only when wearing Light or no armor.

• UNCANNY DODGE: BARBARIAN.
◦ 2nd level. Barbarians retain their Dexterity bonus to Armor Class if they are attacked by invisible foes.
◦ 5th level: Barbarians cannot be Sneak Attacked by rogues unless the attacker is at least four levels higher than the barbarian.

Icewind Dale 2 (Index) Stats IWD2 Skills IWD2 Weapons IWD2
Best Builds Icewind Dale 2 Races IWD2 Feats IWD2 Best Weapon IWD2
Icewind Dale 2 Walkthrough Classes IWD2 Best Party IWD2 Wizard Spells IWD2
Icewind Dale 2 Enemies Heart of Fury IWD2 Icewind Dale 2 Review Cleric Spells IWD2

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