Sorcerer Build IWD2
The Sorcerer Build is an Icewind Dale 2 Build in Black Isle's cRPG of 2002, Icewind Dale 2. This Sorcerer IWD2 build was employed while writing my Icewind Dale 2 walkthrough.
cf. Sorcerer PC Games.
Sorcerer Build Foundation
- IWD2 Race: Human
- IWD2 Class: Sorcerer
- IWD2 Stats: Recommended IWD2 Sorcerer stats are: 18-14-10-12-4-18
- Alignment: Lawful Evil
Sorcerer Build Progression
- SORCERER 1 (0 XP): Spell Focus: Evocation, Greater Spell Focus: Evocation, Level 1 Wizard Spells IWD2: Burning Hands & Shield. See Targos IWD2.
- SORCERER 2 (1,000): (no choices to make)
- SORCERER 3 (3,000): Subvocal Casting, New Spell: Chromatic Orb.
- SORCERER 4 (6,000): Charisma +1, Level 2 Wizard Spells IWD2: Mirror Image.
- SORCERER 5 (10,000): New Spells: Magic Missile, Web.
- SORCERER 6 (15,000): Spell Focus: Necromancy, Level 3 Wizard Spells IWD2: Fireball, Plot Progression: CHAPTER 1. See Part II.
- SORCERER 7 (21,000): New Spells: Identify, Invisibility, Skull Trap. See Shaengarne Bridge IWD2.
- SORCERER 8 (28,000): Charisma +1, Level 4 Wizard Spells IWD2: Stoneskin.
- SORCERER 9 (36,000): Spirit of Flame, New Spells: Eagle's Splendor, Slow, Emotion: Despair. See Part III.
- SORCERER 10 (45,000): Level 5 Wizard Spells IWD2: Animate Dead.
- SORCERER 11 (55,000): New Spells: Knock, Dispel Magic, Emotion: Hope, Sunfire. See Horde Fortress IWD2.
- SORCERER 12 (66,000): Charisma +1, Greater Spell Focus: Necromancy, Level 6 Wizard Spells IWD2: Mass Haste, Plot Progression: CHAPTER 2.
- SORCERER 13 (78,000): New Spells: Improved Invisibility, Chaos, Malison. See Western Pass IWD2.
- SORCERER 14 (91,000): Level 7 Wizard Spells IWD2: Mordenkainen's Sword.
- SORCERER 15 (105,000): Aegis of Rime, New Spells: Cone of Cold, Disintegrate, Delayed Blast Fireball.
- SORCERER 16 (120,000): Charisma +1, Level 8 Wizard Spells IWD2: Mind Blank. See Ice Temple IWD2.
- SORCERER 17 (136,000): New Spells: Finger of Death, Horrid Wilting.
- SORCERER 18 (153,000): Spell Focus: Transmutation, Level 9 Wizard Spells IWD2: Wail of the Banshee, Plot Progression: CHAPTER 3.
- SORCERER 19 (171,000): New Spells: Symbol of Hopelessness, Meteor Swarm. See Wandering Village IWD2.
- SORCERER 20 (190,000): Charisma +1, New Spell: Mass Dominate, Plot Progression: CHAPTER 4, See Black Raven Monastery IWD2.
- SORCERER 21 (210,000): Greater Spell Focus: Transmutation, New Spells: Ray of Enfeeblement, Flame Arrow, Shades.
- SORCERER 22 (231,000): (no choices to make)
- SORCERER 23 (253,000): New Spells: Luck, Shadow Conjuration, Suffocate, Plot Progression: CHAPTER 5, See Kuldahar IWD2.
- SORCERER 24 (276,000): Charisma +1, Spell Focus: Enchantment. See Dragon's Eye IWD2.
- SORCERER 25 (300,000): New Spells: Protection From Evil, Blink, Cloudkill, Summon Fiend.
- SORCERER 26 (325,000): (no choices to make)
- SORCERER 27 (351,000): Greater Spell Focus: Enchantment, New Spells: Blur, Otiluke's Resilient Sphere, Globe of Invulnerability, Gate (or Summon Monster IX), Plot Progression: CHAPTER 6, See Severed Hand IWD2.
- SORCERER 28 (378,000): Charisma +1.
- SORCERER 29 (406,000): New Spells: Dire Charm, Lower Resistance, Mass Invisibility.
- SORCERER 30 (435,000): Feat.
- GODHOOD
- 8-30 = Levels not reached in Normal mode without the employment of CR exploits.
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