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Diablo 2: /players8 Hell mode Max Spawns Extreme Revised: 7,000 kills per 15 min Pit Run (+ Loot Filtration)


Frenzy barb en route to the Pit

As I showed in Max Spawns Extreme, modding the MonDen variable to its maximum results in the Pit spawning 2,300 enemies in Hell mode /players8. However, through modding max packs on top of that, I now have the Pit spawning 7,000 enemies. My epic multi-shot Bowazon is able to slay all of these L85/TC87 enemies in 15 mins flat. Needless to say, this results in many more drops. And many more drops means a greatly increased chance of finding godly items or foundations for godlies, such as the ethereal archon plate and the ethereal giant thresher.


Above: Note the orange. Those are actually indicators of enemy positions stacked so densely that they paint the passageways of the Pit in solid color.

  • /players8 Hell Pit vanilla: 245 enemies slain in 4 mins
  • + max MonDen: 2,300 enemies slain in 10 mins
  • + MaxPacks: 7,000 enemies slain in 15 mins

Before:


Such a line-up looks like what one might see on a Monday morning outside their local welfare agency, doesn't it?

One second later:


Yep, that's the best way to deal with the parasites of society.

Loot filtration. It is best to disable common/useless drops from displaying by manually editing the item files or by way of hiding them with maphack config; otherwise you will miss out on items as there is not enough screenspace to display them. Also, you won't be able to move without picking things up, and that is one of the most annoying things in the world.

Multi-shot bowazons handle 7,000 Pit enemies best. The other two prime mass-murderers (lightsorcs & lightjavs) have to contend with lightning-immune and lightning-resistant foes. Yes, we can break through immunity and nerf resistance with specific uniques and perfect rainbow facets, but it's not enough. And while a merc sporting Conviction through Infinity in addition is enough, auras take time to activate and kick in, and that slows down killspeed. I tested it. Yes, lightsorcs and lightjavs do indeed outstrip multi-shot bowazons in killspeed when Conviction is active and the above equipment is employed, but waiting for Conviction to go active after each massacre slows everything down. In addition, lightsorcs and lightjavs do not have control of the battlefield comparable to multi-shot bowazons, who never has her inner circle breeched because her AoE is clearly shown on-screen for precise angular aiming. Level 2 of the Pit offers the best example of her supremacy: she takes two steps forward and then just stands and delivers: angled correctly, her arrow-fan covers the dungeon-space perfectly. Thus, Level 2 is cleared in an instant and there are no time-wasting stragglers to chase down and finish off [recap pic].

Anyway, here is another pic of Max Spawns Exteme Revised; this time, my epic skellymancer. It's very slow-going but also very safe. Tactic? Amplify → wait for a minion to kill something → Corpse Explosion chain reaction.


Amplified horde ready to be insta-killed by corpse explosion:


Incidentally, what happens when a barb leaps in the air under these conditions? Well, with nowhere to land he simply stands atop the mega-pack:


At this point in the proceedings we are searching for nothing more than high runes, godly rares and top-tier unique ethereal self-repairing/self-replenishing items. We are so obscenely rich and fussy-discerning at this point that most drops are a laughing stock to us. Thus, we hide them from view.

Are we there yet? ... Not quite: Next up: Delirium Runeword.

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