Tuesday, 19 April 2016

Baldur's Gate: Siege of Dragonspear Item Code List

Baldur's Gate: Siege of Dragonspear - Item Code List

This post covers the magical items that you may find in Beamdog's Siege of Dragonspear. It is being actively updated as I write my walkthrough. To learn where, when and how an item is found (i.e, context), simply copy-paste its name into the Looking for Something? search field embedded on the left sidebar. 

 Notable bonuses   Prestige class items   Companion-exclusive items   Important quest items   +3 wields n wearables (or otherwise top-tier gear) 

• I have so far found nine +3 weapons itemized. You will need a +3 weapon (or ammo) to hit the boss.

• It's possible to get 8% DR, regen 3 HPs per round, perma-Bless, perma-Chant and perma-Luck from items.

• It's possible to get perma-immunity to poison, disease, fear, immobilization and backstab from items.
AmuletsSilver Holy Symbol of Sel√Ľne aka Lon's Amulet (Wis +1 for Shapeshifters, perma-Bless), Necklace of Missiles: The One Gift Lost (6d6 save vs. spells for half), Silver Circlet (+1 saves), Birthright Amulet (+1 spell slot per circle, Edwin only)Greenstone Amulet (5 charges, Immunity: Charm, Sleep, Hold, Confusion, Feeblemind, Panic, 1 turn), Locket of Embracing (Caster Level +1 [Cleric & Paladin], +2 first circle divine spell slots), Circlet of Lost Souls (Caster level +1, perma-Bless for summoned spirits, Shaman only), Archer's Eyes (Critical Hit: ranged +5%, Dex +2 [Archer PrC], Dex +1 [others]), Kendra's Chain (Slashing resistance +5%), Necklace of Form Stability (Polymorph saves +2), Medal of Valor (THAC0 +2), Amulet of Whispers (perma-Vocalize, Silence 15' radius 1/day)Heart of the Mountain (AC +2, summoned spirits gain +10 HPs, Shaman only), Clasp of Helm (Necromancy saves +3, Wisdom +1 for Priest of Helm only, Detect Illusion 1/day), Amulet of Abnormally Awesome Ankheg Summoning (acid resistance +15%, summon ankheg x2 for two turns, 5 charges).
Arrows: Void-tipped Arrow +3 (x80, THAC0 +3, +3 magic, Strength -1, on-hit -1 Str for 5 rounds, save vs. spell negates, undead are immune).
Axes:  Grubdoubler's Axe +1 (throwing axe, on-hit 20% Confusion for 3 rounds, save vs. spells negates, M'Khiin only), Chill Axe +2 (Strength +1, THAC0 +2, dmg +2, cold +1, 2% chance per hit Berserk 2 rounds [wielder])Axe of Kruntur +2 (THAC0 +2, dmg +3, ApR +1, 33% on-hit 1 point Poison dmg per round for 2 rounds, save vs. Death negates, Melee [slashing], Thrown [Missile], Returns to wielder, M'Khiin only).
Bastard Swords: Severance +2 (THAC0 +2, dmg +2, HPs +5, on-hit 15% drain 1d4 and transfer to wielder)
Belts & Girdles: Belt of the Cunning Rogue (Open Locks +15, Find Traps +15)Belt of the Skillful Blade (Slashing dmg +10%, THAC0 +2 off-hand for Blades & Swashbucklers), Clover Leaf (perma-Luck).
Boots: Ostentatious Boots (Cha +1), Sidestep Slippers (Dex +1, AC +1, saves vs. Invocation +2), Star Strewn Boots (MR 5%, 15% Wizslayer), Boots of Stealth: Warm Whispers (Move Silently +20%, Hide in Shadows +15%), Boots of Speed doubles movement rate, Soft Feet (boots, Move Silently +25%, Imm: Grease, Entangle, Web), Lucky Boots (saving throws for dwarves +3).
Bucklers: Buckler of the Fist (AC +3, Immunity: Hold Person), M'Khiin's Buckler +2 (HPs +10, AC +3, M'Khiin only), Steadfast +2 (buckler, AC +3, HPs +10 [dwarves], +5 [other]).
Bullets: Bullet of Darkness +3 (x80, THAC0 +3, +4 magic, Strength -1, on-hit -1 Str for 5 rounds, save vs. spell negates, undead are immune).
Bracers & Gauntlets: Bracers of Defense AC 5, Bracers of Perseverance (HPs +10, Aid on Critical Miss, Monk only), Stalker Gauntlets (Dex +1, Hide in Shadows +15 [30 for Stalkers], Backstab Multiplier +1 [Stalkers only]), Bracers of the Shuttered Lid (THAC0 +2 unarmed, Immunity: Blindness, on critical hit target is blinded for 2 rounds, no save), Gauntlets of Weapon Expertise (THAC0 +1, dmg +2), Bracers of Binding (THAC0 -5, dmg -5, Spell Failure 75%, may be removed with Remove Curse spell)Nimblefinger Gloves (Dex +2 [+1 for other shorties], Pick Pockets +25, Set Traps +25, gnome only), Gloves of Gripping (no description).
Containers: Gem Bag, Scroll Case, Ammo Belt, Potion CaseBag of Holding (all containers are available from Belegarm at the end of Chapter Seven).
ChainmailCorwin's Armor +1 (AC 3 [1 vs. slashing, 5 vs. crushing], Movement Speed +1, Magic Resistance +10%, Corwin only), Elven Chainmail (minor thief skill penalties, does not disable spellcasting), Commander's Chain Mail +3 (Charisma +1, wearer and allies are immune to Fear & Morale failure within the wearer's visual radius), Drow Elven Chain +3 (MR +5%, Casting time reduced by 1, spellcasting not disabled, penalties to thief skills), Elven Chain +1 (AC 4, spellcasting not disabled, minor thief skill penalties).
Cloaks & Robes: Cloak of Minor Arcana (Caster Level +1, Lore +10, create random third circle arcane scroll, 10 charges), Crommus's Capelet (on-hit Blur 5%, save vs. enchantment +2), Cloak of the Beluir Watch (AC +2 vs. giant humanoids, +5 HPs for halflings only), Cloak of Non-Detection: Whispers of Silence (Stealth won't break under True Sight, f.e), Sable Cloak (Cold Resistance +40%, Immunity: Slow)The Ghostdreamers' Robes (AC 5, Casting speed reduced by 1, Vocalize, M'Khiin only), Cloak of the Gargoyle (Physical damage resistance +5%, Protects against crits, Stone Form 1/day: AC 0, Saving Throws +3, Dex -3, for 5 turns), Cloak of the Strange Beast (AC +1, Cha -1), Robe of Netheril (MR +50%, disables spellcasting, cursed).
Clubs: Mosela's Cudgel +2 (Save vs. alteration +2, THAC0 +2, +3 vs. constructs, dmg 1d6+2, +3 vs. constructs), The Root of the Problem (club, THAC0 +1, dmg +1, +3 vs unnatural), Backwhacker +2 (THAC0 +2, dmg +2, backstab renders target unconscious for two rounds, save vs. death for none).
DaggersGem Blade +1 (on-hit 20% random create gem, 30 charges), Pritchard's Family Stiletto +2 (THAC0 +2, dmg +2, +4 vs. giants), Elements' Fury +2 (THAC0 +2, dmg +2, randomly deals +1 fire, cold, acid, electrical, deals +1d4 of opposing elemental dmg to elementals), Acid-Etched Dagger +2 (THAC0 +2, dmg +2, acid +1, 15% on-hit 1 acid per round for 3 rounds).
Darts: Biter +2 (THAC0 +2, 1d3 +2, acid +1, on-hit 10% penalize AC by 1 for 1 turn, save vs. Breath negates), Asp's Nest +1 (x40, THAC0 +1, dmg +1, Poison +1 per 3 secs for 2 turns), Drow Dart of Sleep +1 (x8, THAC0 +1, dmg +1, on-hit Sleep for 4 rounds, save vs. Poison negates).
Flail / Morningstar: Martyr's Morningstar +2 (THAC0 +2, dmg +2, HPs -10, on critical hit target loses 15% of their max HPs), Morningstar +2, The Hydra +2 (THAC0 +2, dmg +3, 33% chance of inflicting +1d4, +2d4 or +3d4 piercing dmg).
Halberds: Cold Fury +2 (THAC0 +2, dmg +2, 1d2 cold, on-hit Slow fire creatures for 3 rounds, save vs. Spell negates), Halberd +2, Storm Pike +2 (THAC0 +2, dmg +2, electrical +1, 15% on-hit Stun for 1 round, save vs. Spell negates, on crit miss wielder incurs 1d4 electrical).
Helmets: Helm of Unwavering Purpose (AC +1, Immunity: Confusion), Peacock Cap (Cha+2 for Bards, Cha +1 for others), Spectacles of the Spectacle (Detect Illusion +25%, save vs. Illusion +3, Summon Extra-Planar creature, 3 charges), Battle Tankard (Immunity: Fatigue, Critical Hits), Bard Hat (Immunity: Silence & Deafness, 2 round lingering bard song), Tangled Strings (Dispels confusion effects, single target, 2/day)Helmet of Dumathoin (Physical damage resistance +3%, Constitution +2 dwarves, +1 others), Trollblood Ioun Stone (THAC0 +3 vs. trolls, regenerate 1 HP per round)Voghiln's Helmet (MR +5%, on-hit stun 15% vs. humanoid for 1 round, save vs. Wand negates, Voghiln only), Kiel's Helmet (Immunity to Panic & boosts morale), Blood Red Ioun Stone (Dex +1, Weapon Speed Factor +2), Helmet of Charm Protection, Headband of Focus (THAC0 +2 for unarmed, critical chance +5% unarmed, DUHM 1/day), Wizzard's Hat (casting speed +1, movement speed +2), Dusty Rose Ioun Stone (AC +1), Pearly White Ioun Stone (regen 1 HP per 5 rounds), Purification Stone (Immunity: Poison & Disease, Neutralize Poison 1/day), Crown of Lies (+2 third, +1 fourth and +1 fifth circle spell slots, lore -30), The Guardian Devil (+15% resistance to Slashing, Piercing and Missile, Not usable by Chaotic Good, Neutral Good & Lawful Good), Circlet of Cynosure (Immunity: Fear, Charm, Paralysis, Protection from Critical Hits, for Caelar only).
Instruments: Flute of Immaculate Breeze (Zone of Sweet Air 2/day), Screaming Bagpipes (instrument, Sound Burst 2/day, 4d8 sonic dmg Jester, 2d8 others, Save vs. Breath halves, Deafens for 3 rounds, Save vs. Breath negates, 30 ft. radius).
Katanas: Crimson Dawn +2 (THAC0 +2, dmg +2, Critical hit +5%, on-kill 50% Haste for 3 rounds).
Leather ArmorGoblin Leather's +1 (Immunity: Entangle, M'Khiin only)Goblin Hide Armor +2 (Con +1, minor Thief skill penalties, Slow Poison on wearer if poisoned, M'Khiin only)Jegg's Leathers +2 (AC 5, Cold & Fire resistance +20%, M'Khiin only), The Night's Embrace +3 (AC5, Hide in Shadows +20, wearers rendered helpless become invisible for one turn), Shadow Armor +3 (Hide in Shadows +15)Kruntur's Armor +3 (AC 3, Wis -1, Open Locks, Find Traps, Pick Pockets -10%, Move Silently -20%, Immunity: Stun, M'Khiin only), Cornugon's Revenge +2 (AC 4, Regenerate 2 HPs per round, Con -2, wearer cannot be protected from evil, various thief skill penalties).
Longbows:  Corwin's Bow +1 (THAC0 +2, damage +3, Dex +1, 10% on-hit Entangle for 3 rounds, save vs. breath negates, Corwin only), Bow of the Banshee +2 (THAC0 +3, dmg +2), Corinth's Bow +2 (THAC0 +3, dmg +4, AC +1, on critical hit wielder is buffed by Luck).
LongswordsLongsword +2, Spell Breaker +2 (THAC0 +2, dmg +2, save vs. Spell +4 [Wizslayers & Inquisitors], +2 [others], on-hit critical: Dispel Magic on target), Voidsword +3 (THAC0 +3, +3 magic, Strength -1, on-hit -1 Str for 5 rounds, save vs. spell negates, undead are immune, to-hit and dmg Str bonus does not apply to this weapon), Drow Longsword +3 (THAC0 +3, dmg +3), Tongue of Acid +3 (THAC0 +3, dmg +3, 1d3 acid, 10% on-hit Slow for 3 rounds, save vs. Spell negates), Aster's Edge (THAC0 +3, dmg +3, dmg +2 vs. Fiends, MR +30%, for Caelar only).
Maces: Cudgel of Montgomer +1 (THAC0 +1, dmg +2, 10% on-hit Cure Light Wounds [wielder]), Glimmer of Hope +2 (THAC0 +2, dmg 1d6+3, Wis +1, on-hit Bless 10%).
Miscellaneous: Stone Ally (summon Lesser Stone Golem, 1 turn, 16 Int required), Gentrus's Hand Mirror (Identify 3/day).
Potions: Potion of Persuasiveness (non-cumulative Cha +4, 3 hours).
Plate Mail Armor: Full Plate Armor (AC 1), Dragonscale Armor (AC 4, Immunity: Poison), Rhino Beetle Plate (AC 1, Missile Damage Resistance +25%), Stalwart Scale +2 (AC 2, slashing resistance +10%), Raconteur's Regalia (plate armor, AC 5, Pick Pockets +10, spellcasting not disabled), Bloody Bone Plate Mail +2 (AC 1, Immunity: Backstab, Cha -1), Mail of the Hallowed Hero (AC 2, perma-Protection From Evil, Immunity: Poison & Disease, for Caelar only).
Rings: Ring of Lock Picks (Open Lock +25)Barrityl's Burden (+3 first, second and third circle spell slots, THAC0 -5 vs. genies, dmg -5 vs. genies, Create random gem or damage wearer 1/day, Baeloth only), The Guard's Ring +2 aka Ring of Protection +2 (AC +2, all saves +2), Ring of Fire Resistance (FR +40%), Ring of Danger Sense (Find Traps +25), Ring of Free Action (Immunity to movement-hindering spells), Ring of Purity (AC +2 vs. evil, HPs +10, perma-Chant), Ring of the Crusade (AC and saves +1, +3 vs. demons and devils).
Scimitar / Wakizashi / Ninja-to: Eadro's Blade +1 (THAC0 & dmg +2 vs. elementals & mephits), Dervish Crescent +2 (THAC0 +2, dmg +2, Fire +1, movement speed +1, 10% on-hit Fire Shield [Red] on wielder).
Shields: Shield of Egons +2 (AC +3, Turn Undead Level +2 for Priests of Lathander and Undead Hunters; +1 for everyone else)Reed of Echoes (+2 first level spell slots, +1 second circle, +1 third circle, Bard only), Shield of Barnassus: The Suncatcher (AC +3, 15% chance attacker takes 1d4 fire and is blinded for 2 rounds, Sunfire 1/day), Dragonscale Shield +3 (AC +4, Save vs. Death +3), Rhino Beetle Shield (AC 3, +2 bonus vs. missile attacks, Missile Damage Resistance +15%), The Bloodied Guardian +2 (AC +3, Fire resistance +25%, when wielders HPs drop below 50% -> Strength +1 for 5 rounds), Solar Aegis +3 (AC +4, Con +1, FR +40%, for Caelar only).
Shortbows: Savage Shortbow +2 (Con +1 for elves & half-elves, THAC0 +2, dmg +2, dmg +5 vs. orcs, half-orcs & ogres), Fleshripper +2 (THAC0 +2, dmg +2, Movement Speed +2, on-hit 5% Haste wielder for 4 rounds).
Short SwordsFractal Blade +3 (THAC0 +3, dmg +3, on-hit 10% 3-image Mirror Image [on wielder], on-hit 50% Dispel Illusion [on enemy]), Herdrin's Short Sword +2 (THAC0 +2, dmg +2, crit hit chance +10%), Vexation +2 (THAC0 +2, dmg +2, 2 points of bleeding dmg per hit [1 point per round], 2 point on-hit backstab Strength drain, transferred non-cumulatively to wielder for 5 rounds), Ophyllis's Short Sword +2 (THAC0 +2, dmg +2, Immunity to Command, Greater Command & Power Word: Any, 20% on-hit Deafness).
Slings: Firefly +2 (Saves +2 [Halfling], THAC0 +2, dmg +2, +1 fire dmg).
Spears: Festering Spear +1 (THAC0 +1, 1d6 +1 dmg, inflicts 2 points bleeding dmg per hit [1 point per round], on critical hit target is diseased, incurring non-cumulative 2 point Str and Dex penalty for 1 turn), Shadowed Spear +2 (THAC0 +2, dmg +2, AC +2, 20% on-hit chance to teleport to random enemy and +4 THAC0 for 1 round, 5% on-hit chance to teleport to random enemy and Ethereal for 1 round. Etherealness: Wearer is immune to normal weapons. Spells may be cast and weapons may be used, 1 round).
Two-Handed Swords: Sword of Ruin +2 (Critical hit chance +5%, +2d4 slashing on crit), Sword of Troll Decapitation +1 (Strength +1 for 1 turn on critical hit of troll), Dragon Blade +3 (THAC0 +3, dmg +3, cold +1, Berserker/Barb Rage crit hit +10%, on crit hit deals +2d4 cold and Slows target for 1 round, no save).
QuarterstaffsBrevin's Quarterstaff (THAC0 +1, dmg +1, Lore +10, Friends 1/day), The Uncursed Staff (THACO -2, sets Strength to 18), Staff Spear +2 (THAC0 +2, dmg +3)The Soulherder's Staff +2 (THAC0 +2, dmg +2 [magic], MR +15%, Summoned spirits gain +1 Strength, M'Khiin only), Staff Mace +2 (THAC0 +2, dmg +2), Echo of the Fiend +3 (THAC0 +3, dmg +3, 5% on-hit Sunfire centered on the wielder).
Quest Items: Barrel of Bwoosh! (BDBWOOSH)Stone Dowser (BDEYE)Poison of Terror (BDPOTN01).
Wands: Wand of Water Elemental Summoning (Summon Lesser Water Elemental for 1 turn, 5 charges).
Warhammers: Dreadhammer +2 (THAC0 +2, on critical miss wielder takes 1d4 cold, wielder inflicts +2d4 cold vs. good-aligned Clerics), Voidhammer +3 (THAC0 +3, +4 magic, Strength -1, on-hit -1 Str for 5 rounds, save vs. spell negates, undead are immune, to-hit and dmg Str bonus does not apply to this weapon)Sundermaul +3 (warhammer, THAC0 +3, dmg +4, 15% on-hit 1 point penalty to AC [save vs. spells negates], 20% on-hit Earthquake centered on wielder).

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I can spot a troll a mile off and hit it right between the eyes with fire and acid.

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