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Index of Content

Index of Content

Hi there! My name's Lilura and welcome to Lilura1! This blog contains three main forms of content: retrospectives, reviews and walkthroughs. As you may have gathered from the image above, the coverage is mostly for Baldur's Gate, Neverwinter Nights and Neverwinter Nights 2; however, other classic and some current gen role-playing games receive coverage, too, such as Fallout, Jagged Alliance 2, Tyranny and Underrail.

As for me, I'm a Fallout and Baldur's Gate veteran whose Top 5 RPG campaigns look something like this: Fallout, Fallout 2, Arcanum, Baldur's Gate 2, Mask of the Betrayer. As such, I judge RPGs against these greats; they are my yardstick.

This is an ads-free blog that is also free of donate-begging: I don't need your money; I have more than enough of my own. But just so you know, blogs live and die on how many followers and comments they get. So, special thanks to the regular contributors to my comment stream, especially Marco Santaro, Rogueknight 333, Savant and Balkoth, for keeping me motivated. And also to vmode and ElDudorino for taking the time to give me extensive feedback on my articles. It's all appreciated.

And special thanks to my followers for venturing forth with me on this journey through the wonders of Infinity, Aurora and Electron engine content; but for a blog of this quality that gets 40k hits per month, shouldn't I be amassing a horde? :P

Lilura is somewhat Scorpia-like.. Her blog should be more famous. - Infinitron, Codex admin.

Now, to the content of this blog!

Index of Lilura1 (with excerpts, pics and status updates)

Btw, be sure to vote on the "Best Baldur's Gate Series Companion" poll, embedded to the lower-left sidebar. 300 votes, and counting.

• Baldur's Gate Retrospective
—(Ongoing commentary): An in-depth, eventually fifteen-part retrospective on the original incarnation of Baldur's Gate, by BioWare.
[Excerpt]The most effective tanks - who can also melee with the best of 'em - are quite clearly Fighter/Mages; their extremely low ACs (-20s) and access to Mirror Image allowing them to mitigate damage against the most formidable fighters known to Realmslore, such a Sarevok and Drizzt Do'Urden... []
Part I: Introduction, Setting & Scope, Ruleset & Chargen, Basic Combat System, Perspective & UI, Experience & Treasure, Prologue, Initial Exploration & Encounters, Pathfinding, Ambushes & Waylays.
Part II: Stealth & Theft, Archery, Resting & Healing, Arcane Spells, Summoning Spells: Arcane & Divine, Wands.
Part III: Tanking & Melee Combat, Party Composition & Companions, Sidequests.
Part IV: Divine aka Priest Spells: Cleric & Druid, "Level Scaling", Boss Encounters.
Part V: Durlag's Tower: The Venerable Deathtrap, Overview, Upper Storeys, Cellar.
Part VI: The Labyrinth of the Warders & The Labyrinth of Doors.
Part VII: The Labyrinth of Elements & The Chessboard.
Part VIII: The Labyrinth of Durlag's Ghost & The Demon Knight, Ulgoth's Beard: The Return & The Beast Unleashed.
Lead writer of Baldur's Gate shares insights into Durlag's Tower & Riddlecraft (link).

—(Ongoing commentary): An in-depth retrospective walkthrough on Shadows of Amn and Throne of Bhaal, by BioWare.
[Excerpt]: An undeniable highlight of the campaign is how its second and third chapters offer non-linear exploration of a quest-dense urban hub (Athkatla), but the Prologue aka Chateau Irenicus, Chapter One, and Chapters Four to Seven are comparatively linear affairs, as is the Throne of Bhaal expansion campaign... []
Announcement: Parameters of Play & WeiDU log.
Part I: Introduction, Campaign Overview + Rules Changes & Additions, Chargen, Shadows of Amn Intro, Chapter One: Prologue - Chateau Irenicus - Lower Dungeon, Companion Overview for Imoen, Jaheira & Minsc, Observations on the mods.
Part II: Chateau Irenicus - Upper Dungeon, Companion Overview: Yoshimo, Waukeen's Promenade Cutscene, Reflections on the Prologue.
Part III: (this write-up to be reprised soon!) Athkatla - Waukeen's Promenade (Aerie).

• Icewind Dale Retrospective 
—(Ongoing): An in-depth retrospective on the original incarnation of Icewind Dale, by Black Isle.
[Excerpt]For Icewind Dale the developers eschewed the deep role-playing and reactivity of their own Planescape: Torment, and the non-linear exploration and questing of BioWare's Baldur's Gate, in favor of a campaign focused on dungeon crawling & tactical encounters... []
Part I: Overview, Setting & Scope, Ruleset & Chargen, Rulset Differences, General Changes from Baldur's Gate, Attacks per Round (ApR), Some Itemization comments.
Part II: Easthaven Prologue, EZ Experience, The Blade of Aihonen, The Orc-raider cave, Kuldahar Pass, Notes on my Playthrough.
Part III: Chapter One: Kuldahar, Reactivity, The Archdruid of Silvanus, Conlan & the Anvil's Twin, Orrick & Mythal Theory, Basic questing.
Part IV: The Vale of Shadows!

Jagged Alliance 2 Retrospective Walkthrough
—(Ongoing): An in-depth retrospective on the original incarnation of Jagged Alliance, by Sir-Tech.
[Excerpt] JA2 features destructible buildings! Can't find the front door? Plant some TNT and blow a fucking hole in the wall. There's your door. []

 User Interface Evolution 
—(Ongoing): An in-depth treatment of all D&D user interfaces, from Baldur's Gate to Neverwinter Nights 2.
[Excerpt]The user interface for D&D role-playing games has changed profoundly over time; becoming undeniably more powerful and flexible - but perhaps at the cost of efficiency and ease-of-use. Am I just too oldskool and "stuck in the past" in that I greatly prefer the Infinity Engine interface to the Electron one (for example), or is the former actually superior in its spartan simplicity? []

Neverwinter Nights modules by Rogueknight 333

—(Ongoing commentary): Looking for a "hardcore, oldskool" experience in the making? Well then, you can't go past Rogueknight 333's adventures set in Calimshan, the most polished, expertly-balanced and thoughtful Neverwinter Nights modules you're ever likely to play.
[Excerpt]Swordflight's strict resting rules means the player has to think carefully about their tactics in battles and overall area strategy, casting spells and using the limited items wisely. That's called resource management, a concept with which many professional game designers are unfamiliar... []

• Snow Hunt
—(Complete): A two-part recounting of Rogueknight 333's bounty hunter module, made for the "February 2013 Adventure Building Challenge".
[Excerpt]In Snow Hunt the player assumes the role of a bounty hunter who is picking up the trail of Nam Eslaf, an elusive murderer and robber with 15,000 gold pieces on his head. The quarry has sought refuge in the inhospitable north, but that hasn't stopped the bounty hunter pursuing him there... []

Fallout Retrospective: Time
—A short analysis on the concept of time in Interplay's GOAT RPG, Fallout.
[Excerpt]: One of these rarities - in which the passage of time is integral to the campaign - is Interplay's Fallout, the only RPG I unhesitatingly place above all others - and that ranking hasn't changed since it came out in 1997... []

Icewind Dale: Enhanced Edition Review
—A review of Beamdog's Frozen North entry.
[Excerpt]: By the time the party reached the Heart of Winter expansion, they waded through the hordes with ease using Beamdog's incredibly efficient auto-pilot scripts (on Insane difficulty), with two Bards singing the War Chant of Sith & Skald Song behind them... []

Underrail Review
—A review of Stygian's Fallout-esque RPG.
[Excerpt]The visuals employed in Underrail are commendable; from its spartan interface to its combat animations and backdrops, but this is nowhere near the level of Fallout artistry and graphic design genius that came out of Black Isle a full two decades ago... []

Mask of the Betrayer Retrospective Walkthrough
—(on hold): A five-part recounting of my run through Obsidian's expansion campaign for NWN2, rolling with an epic dual-wielding character.
[Excerpt]Now armed with my newly acquired Spirit-eater abilities, I return to the eastern wing's crematorium and probe the furnace with my new powers, startling the Myrkulite High Priest who had previously ignored me... []

Hordes of the Underdark Retrospective Walkthrough
—(Complete): A seven-part recounting of my veteran run through BioWare's Hordes of the Underdark with an Arcane Archer character. As a "houserule" I tried to keep a full "archer party" at all times: Deekin, Sharwyn, Nathyrra - and even Aribeth - all used ranged weapons.
[Excerpt]: Very cool battle, this. Awesome music. The Valsharess first successfully buffs herself with Aura of Hellfire, Battle Tide, Regenerate, Divine Power, Divine Favor and Prayer, despite being under heavy Rapid Shot fire, and then shouts "Ultrinnan!" (Viconia, ftw) before unleashing Hell Inferno, Storm of Vengeance and Fire Storm... []

Prologues in RPGs
—A brief look at what I consider to be good and bad prologues.
[Excerpt]: While no one can reasonably argue against Fallout 2 holding Top 5 status in the genre, the decision to sully its beginning with the off-putting Temple of Trials is just puzzling as hell... []

• Baldur's Gate for Neverwinter Nights
—An overview of NWN campaigns that Baldur's Gate fans should enjoy.
[Excerpt]: Of interest to veterans of Baldur's Gate is that some campaigns built in the Aurora Toolset are notably inspired by it... []

• Neverwinter Nights OC 
—Commentary only on basic concepts, the Prelude and pre-Helm's Hold encounters and design. If you're thinking of replaying the original campaign, allow me to refresh your memory on why that might not be such a good idea...
[Excerpt]: Aribeth is the primary quest-giver and anchor of the chapter, suggesting where to go and what to do. The whole idea of Chapter One is to travel to the four districts of Neverwinter and in each find a Waterdhavian creature (or part thereof) which is to be returned to the authorities, who can then hopefully concoct a cure for the Wailing Death, the plague afflicting Neverwinter... []

• Dragon Age: Origins - Best Tactics Mods
—The best mods for the best Dragon Age: Origins experience.
[Excerpt]: Marquee select, full party control, pausable real-time, overhead view and the conditional tactics framework means Origins has a degree of appeal, but - similar to Sword Coast Stratagems for Baldur's Gate - combat can be greatly improved with a tactics overhaul... []

Diablo II: Median XL - Ultimative
—An introduction to the ultimate Diablo experience, geared towards newbies.
[Excerpt]: Ultimative game-play is characterized by blistering pace and highly compacted enemy density, diversity and abilities, resulting in total, unbreakable immersion which few mods can match... []
See also: A brief rundown on popular Diablo II mods.

• Diablo II Retrospective
This post is given over to treatment of two forms of online play that I got a kick out of in the past: LLD and PK.
[Excerpt]Startled out of his mind by her sudden emergence from that shadowy stairwell, the hapless druid attempts to flee but is poisoned by a crystal sword socketed with six envy jewels. Death is imminent... []

• Darkness Over Daggerford Walkthrough
—(on hold): A ridiculously in-depth recounting of Ossian's Forgotten Realms epic.
[Excerpt]: DoD was supposed to be released as a commercial Premium Module, but the Prime Evil known as Atari scrapped the program during its development. Not to be discouraged, Ossian completed the module and published it on IGN's Neverwinter Vault, free to download for all members - and the community rejoiced! []

—(Complete): The best Siege of Dragonspear walkthrough by far. Disagree? Cite one that comes close to it.
[Excerpt]: The gaping hole in the ground was caused by explosive wizardry, soon to be revealed as the result of an arcane duel between Irenicus and archmage Valeriss of Suldanessellar. Guess who lost...  []

• The Aielund Saga
—(Complete): A detailed thirty-four-part recounting of my epic run through Savant's amazing Aielund Saga with a holy warrior, starting at first level and reaching thirty-sixth - a godly Champion of Torm (20) / Paladin (12) / Fighter (4).
[Excerpt]Savant's award-winning Aielund Saga is an epic high fantasy D&D campaign consisting of four sprawling Acts, with Act IV broken up into three Parts. It is THE flagship heroic adventure for the NWN platform and a great showcase for community custom content... []

• Temple+ for The Temple of Elemental Evil
—The best thing to happen to Troika's Temple of Elemental Evil since the original Moebius.dll fix.
[Excerpt]Troika's ToEE is a great combat RPG let down by its many bugs, node lag and pathing issues. As I recall, moebius2778 temple.dll was the first bugfix attempt by the community, laying the foundation for what would become the Circle of Eight modpack; however, the infamous lag and pathing issues remained. But now comes the Temple+ overhaul by Grognards from Hell, seeking to address these outstanding issues... []

Archery in RPGs
—A brief overview of archery in the genre.
[Excerpt]Multiple reasons can be given for why archers just devastate. Early in the campaign, your average enemy is made from such lowly stock as 1-2 Hit Dice, so only one or two projectiles are required to drop them. Against such squishy foes, percentile Strength warriors wielding two-handed swords is just overkill; moreover, by the time Minsc has shouted "Go for the eyes, Boo!" and charged in, Kivan has sniped two or three from under his nose, anyway! ... []

• Storm of Zehir Commentary
—Are you a tiresome moaner and bitcher when it comes to the Electron engine? Despite that, are you still thinking about replaying SoZ? Then read this post first!
[Excerpt]The Overland Map is an innovative addition for the Storm of Zehir campaign, but the high frequency of random encounters might frustrate new players. Ideally you want to engage enemies on your terms (ie, farming XP and crafting ingredients) rather than constantly being ambushed by the many roaming mobs... []

Installation Instructions
—A series of Baby's First installation instructions for various NWN & NWN2 modules.

Best Neverwinter Nights Mods
—An updated list of graphics, utility & game-play mods for the NWN platform. []

Best Neverwinter Nights 2 Mods
—An updated list of graphics, utility & game-play mods for the NWN2 platform. []

—Review and commentary on the initial phases of Servilan's charming module for Neverwinter Nights.
[Excerpt]Servilan's Cormyrean Nights (2004) is a charming, non-linear adventure set in and around Marsember, a port city in the Kingdom of Cormyr. The module is designed for good-aligned characters of eighth to tenth level, and generously rewards those who invest in the Persuade skill... []

Alazander's Neverwinter Nights modules

—(Complete): A five-part recounting of Alazander's first FR module, played as a Human Wizard.[Excerpt]: After a brief period of relative peace, the Dalelands once again face a number of terrible threats. Always, the dark presence of the Zhentarim broods in the north. An unsuspected enemy has just arrived to create the Empire of Shadows in the wastes of the great desert Anauroch, north-west of the Dalelands. And, in the great forest of Cormanthor itself, the retreat of the elves to Evermeet far to the west has left the door open to the return of another great foe, one long banished from the region in ages past. - DM Alazander []

Crimson Tides of Tethyr
—(Complete): Four-part commentary on Alazander's second, large-scale module, played as an Elven Fighter / Weapon Master.
[Excerpt]: After many years of war, Tethyr is finally enjoying a period of relative peace. Despite this, problems still continue to plague the realm. Beasts roam the countryside, pillaging and slaying at random. The Knights of the Black Gauntlet, an order led by the priest Teldorn Darkhope and dedicated to the evil deity Bane continue to plague Tethyr's eastern border. However, the greatest threat of all has arisen recently in the form of the huge monstrous coalition known as the Sythillisian Empire. - DM Alazander  []

• Bastard of Kosigan: Exile of the West
—(Complete): A seven-part recounting of the first episode of Fabian Cerutti's mythic Europe epic, played as a Fighter / Weapon Master.
[Excerpt]The player assumes the role of the series' title: a young man who, upon the death of his father, has chosen exile from the County of Kosigan because his uncle Borogar (the Count) is hostile towards him. The bastard is now a sword-for-hire in the German principalities of the 14th century, seeking fame, fortune, women and wine... []

Subtlety of Thay
—(Ongoing) Installation instructions & nine-part walkthrough for dirtywick's NWN2 epic.
[Excerpt]: The object here is to interview the people currently standing in a circle around the corpse of Liam. When you're talking to them and digging into their personal affairs it can all seem a lil' complicated and bothersome.. but, technically, all you have to do is question the zookeeper and Lord Gusto & Madam Illaine; then, report to Borgen that you have "something on them". But it's not enough to pin the murder on anyone; and, in fact, no one present is guilty of the crime or involved in any way... []

Harp & Chrysanthemum
—(Ongoing) Installation instructions & walkthrough for Maerduin's second NWN2 module.
[Excerpt]The hamlet known as Drawn Swords is unforgettable because it isn't dull and flat like almost every other RPG hub I've explored. Instead, it has been built on a crag, which is like a steep, rocky hill. There are three visible tiers to the crag, and if you look down from its summit a river can be seen winding its way through the Sunset Mountains. This sense of height is impressive... []

The Birthday
—(Complete) Installation instructions & full walkthrough for Maerduin's first NWN2 module.
[Excerpt]: Today is a festive day in the small village called Schafberg. A talented foundling, raised by a shepherd and his wife on a nearby farm, has come of age, and now the young paragon's adoptive parents have brought their ward to town to speak to the Matron. Before Schafberg can rightly celebrate the birthday, a coming-of-age tradition known as "the birthday errand" must be honored, and it is the Matron's duty to decide the nature of the task. - DM Maerduin. []

Shrouded Sun
—(Complete) Installation instructions & walkthrough.
[Excerpt]: The adventure at times features brutal encounter design, pitting you against custom umber hulks, mindflayers, cave trolls, beholders, Drow and other deadly denizens of the Underdark, all of which don't hold back in unleashing their full repertoire. Be prepared for your (initially) under-equipped, thirteenth level party to be wiped a few times as you get used to Shrouded Sun's unforgiving nature... []

• The Shadowdancer's Vault
—(Complete) Installation instructions & walkthrough.
[Excerpt]Jolly Jenkins' The Shadowdancer's Vault (SDV) (2008) is the sequel to Shrouded Sun. It is a no-nonsense Underdark adventure designed for fifteenth level characters who must be of Underdark race; ie., Drow (dark elves), Half-drow, Gray Dwarf (duergar) or Deep Gnome (svirfneblin). You can expect to gain two levels over its course, which is the same as in SS... []

• SoZ "Holiday" Expansion Project
(Complete) Installation instructions & walkthrough.
[Excerpt]SoZ "Holiday" Expansion Project is a collaborative community mod for Storm of Zehir headed up by Chaos Wielder. The mod adds twelve new locations to the Overland Map (OLM): six to Samarach and six to the Sword Coast. These areas need to be discovered just like any other; i.e, by means of exploration of the OLM... []

—Some commentary and an introductory walkthrough.
[Excerpt]A characteristic of Kamal's releases - from his Inn of Hidden Tales to Crimmor to Path of Evil to the current release of Bedine - is the attention to area design and aesthetics; specifically, placeable density, detailed urban zones, realistic sculpted terrains, and commendable employment of light, shade and texture... []

Tyranny Walkthrough
—(Ongoing) A seven-part walkthrough for Obsidian's Tyranny
[Excerpt]As a result of Kyros' Conquest blood cascades from the eye sockets of the ancient Weeping Mother statue that towers above the ruins... []

• Torment: Tides of Numenera
—Initial impressions of InXile's so-called "spiritual successor" to Planescape: Torment.
[Excerpt]Pre-rendered backdrops, sprites, VFX and animations are nothing to write home about. Basically, they are on par with Pillars of Eternity and Tyranny levels of quality, neither of which broke new ground... []

—My reaction to the announcement of Beamdog's final EE.
[Excerpt]In the end I'll always favor the original but it will be interesting to see what comes of this. I hope Beamdog can cash-in big because there is a chance, ever so slight, that a Neverwinter Nights Enhanced Edition might see the light of day (Trent Oster has talked about it before). Also, I'm assuming this is the free game people will be getting as compensation for waiting so long for their Siege of Dragonspear Collector's Edition. That should make them happy... []

Poll Madness!
[Excerpt]Glad to see Interplay and pre-IE Black Isle perform solidly. Again, the reverence for these games is long-standing and unlikely to change (my recent Fallout post was pretty popular). Imo, these games deserve more attention than the IEs because they more closely reflect tabletop gaming... []
What do you think about farming in RPGs?  
[Excerpt]Now, sometimes this sort of repetition facilitates highly efficient power progression gains, whether they be statistical, material, or both. By statistical is meant not just the traditional stats but the levels and experience points, as well. And by material is meant gold, items; in fact, any commodity that "drops". For simplicity's sake I'm not differentiating between grinding and farming; I've just lumped them together under the head of farming... []
Who is your fave EVIL companion in the Baldur's Gate series?
So who won? []
Who is your fave GOOD companion in the Baldur's Gate series?
So who won? []
Who is your fave NEUTRAL companion in the Baldur's Gate series?
So who won? []
In progress []

—High resolution map extractions: districts, outskirts, far-flung regions, and dungeons.

—A review of the OGSE uber-mod for SHoC.
[Excerpt]Exploring the jungle of STALKER mods can be grueling, especially with the Russian language barrier that makes it difficult to find solutions to bugs, such as those found in the legendary AMK overhaul. But then I found OGSE for Shadow of Chernobyl, another Russian uber-mod featuring rock solid stability and high survival challenge for advanced players; a sort of evolution on AMK... []

• How to Install the WinUAE Amiga Emulator
—How to set up the WinUAE emulator with WHDLoad to gain access to Amiga RPGs and hundreds of other games, besides.
[Excerpt]: In the tradition of 16 bit gaming the Amiga was most famous for its shoot 'em ups and platformers that pushed its custom chipset to the limit and allowed it to contend with the Genesis and SNES consoles - even towards the end of its lifetime. It was its copper and its blitter, its hardware scrolling and its sampled sounds that enabled it to stand the test of time in the highly competitive arena of 16 bit gaming. But the Amiga also hosted its fair share of great RPGs that a lot of people haven't played or even heard of. Some of these were exclusive to it, whereas others offered an extended color palette and superior sound and music over their PC counterparts. []

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[Excerpt]: [→]

WiP: more to add.



  1. I like your blog and have a good time when reading through it, as i have played most of the games in your blog.
    Just to let you know there is someone appreciate your work. ^ ^

  2. Hi, Vecho! It's good to receive feedback. Thank you. :)

  3. Thank you for posting all those wonderful pages. It really helped me, especially with the The Aielund Saga. Keep up the good work!

  4. AnonymousJune 26, 2016

    Echoing what others have said, really appreciate all the stuff you post here.

    After I'm done with Swordflight I'm probably going to move on to NWN2, and I've already checked all the cool NWN2 mods you've posted.

    Thanks for all of your hard work.

  5. You're most welcome, whoever you are. :P It's been fun writing all this stuff up!

  6. Hallo!

    Your website is magnificent and very elucidating and informative - I'm writing currently on the history of fantasy RPG tabletop and e-gaming
    since 1974 and searched the net for Bioware games and dragons. I've played since the 1990s flight simulations and discovered in the 2000s the RPG-genre.
    I finished recently Dragon Age: Inquisition on an aging PS3 as a knight in 200h, fiddling around with Dragon Age: Origins on an XB360 standing as knight in Ozammar and wanted to know how all that happened finishing recently the excellent RPG of Amalur, too. Your UI Evolution of Bioware's top RPG games
    BG and NWN helped a lot to understand the developement of RPGs on Computers.
    Now I have to close regrettingly - Dark Souls Prepare to Die is awaiting!

    Nice greetings from Munich and have a nice day/night!


    1. Hey, sorry for not replying to you for so long: good luck with your history book!

  7. It's my favorite thing to stumble across people who still play old games regularly and with great enthusiasm. Thanks for helping to introduce me to the world of Neverwinter Nights community modules (in 2017, 15 years after release!). I've just started the Aielund Saga as a dwarven ranger. Keep up the good work Lilura!

    1. Hi, Ben! I hope you get as much enjoyment out of the Saga as I did. Be sure to try out the Swordflight Series when you're done!

  8. I'm not sure exactly where to post this comment, but this seems to be relatively high level so I'll just take the chance. Deal? ;)

    I was wondering, since you've provided installation instructions for several of the modules/series and a tutorial about modding, would it be at all possible to compile a list of suggested fixes and/or accommodations needed for both new owners and veteran owners who have transitioned over to Win10?

    My bias is towards successful installation and operation of NWN1, the original version, but could be extended to other games, especially if they share the same sorts of issues that Win10 has been causing. After all, THAT is the first step before any of this wonderful expose' has relevance, right?

    My main reason for bringing up the possibility is due to how well your blogs have been organized... everything just a click a way. I think the NWN1 community in particular has been scrambling to provide a "go to" venue ever since the dismantling of the Bioware forums (and now the BSN forums as well). The NWNVault forums are mainly dedicated to resolving modding type issues rather than providing solutions for users who have been forced into an unsympathetic, new and shiny OS. So there is a void with no centralized repository of such information.

    Even with all the NWN-related Facebook, Reddit and other venues that evolved, it's really tough for prospective players to get assistance any better organized than a random suggestion by posters trying to make their best guess as to the cure of their woes. I'm not sure if you've already made the "leap" into Win10 but, if so, may be in a position to compile the possible issues (and there seem to be many more than ever before) and suggest remedies either by hyperlink or descriptive text. I would myself but, TBH, am scared to death of Win10's changing the integrity of how I interact with my software.

    I realize that this topic may not align perfectly with your original intent but figured I'd at least plant the idea. Can't hurt to ask, right?

    1. Hi Iconclast. It's an interesting idea you have there, but:

      -I'm unlikely to transition from 8.1 to 10 anytime soon.
      -Hardware and OS isn't really the focus of my blog. I really think this is best left to GoG, NWVault and reddit. (The assumption I put on readers is that they are old enough and ugly enough to know how to set up their systems, anyway.)
      -Issues change with the times and are hard to keep up with. There are tons of potential problems people can run into and most of the time it's just user error. I've read extensive install guides written for certain games, and you know what? A year or two later they are redundant.

      That said, I've added a couple of lines at the start of this post. Who knows, it may grow. :)


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