WEAPON MASTER BUILD, Neverwinter Nights 2 NWN2


Weapon Master Build NWN2




The Weapon Master Build is a NWN2 Build for BioWare's cRPG of 2006, Neverwinter Nights 2. This is a Weapon Master dual-wield build for NWN2: Mask of the Betrayer.

As with Frenzied Berserker Build NWN2, I manually leveled this character to seventeenth in the Lobby preceding Act I, which is what most people do unless they import from the original campaign or some other NWN2 module.

Weapon Master Build NWN2 Overview


  • Basics: Female Neutral Good Air Genasi.
  • Starting stats: 18-19-8-13-6-6.
  • Purpose: The character dual-wields scimitars at 12 attacks per round with a very high chance of inflicting critical hits.
  • Feat-wise, Dodge, Mobility, Combat Expertise, Spring Attack and Whirlwind Attack are Weapon Master pre-requisites. Expensive ones.
  • Note that Ki Critical does not stack with Improved Critical or Keen (it does in NWN1).
  • Skill-wise, crank UMD and Perform on the Bard level for Inspire Courage. Then, focus on Spellcraft and Tumble. Do not waste skillpoints on social skills except Intimidate 4 (for Weapon Master), as there are many items and spells that give bonuses to social skills.

Weapon Master Build NWN2 Progression


  • 01. Fighter (1): Weapon Focus: Scimitar, Power Attack (Intimidate +4, you must also crank Lore to 8 ASAP)
  • 02. Fighter (2): Two-Weapon Fighting
  • 03. Fighter (3): Dodge
  • 04. Fighter (4): Weapon Specialization: Scimitar, Dex +1
  • 05. Fighter (4), Bard (1): Perform +4 (Inspire Courage)
  • 06. Fighter (4), Bard (1), RDD (1): Natural Armor Increase (AC +1), Mobility
  • 07. Fighter (4), Bard (1), RDD (2): Dragon Abilities (Str +2)
  • 08. Fighter (4), Bard (1), RDD (3): Dex +1, Dragon's Breath 2d10
  • 09. Fighter (4), Bard (1), RDD (4): Natural Armor Increase (AC +1), Dragon Abilities (Str +2), Spring Attack
  • 10. Fighter (4), Bard (1), RDD (5): RDD: Blind-Fight
  • 11. Fighter (4), Bard (1), RDD (6): Dragon Abilities (Con +2)
  • 12. Fighter (4), Bard (1), RDD (7): Dex +1, Dragon's breath 4d10, Natural Armor Increase (AC +1), Improved Two-Weapon Fighting
  • 13. Fighter (4), Bard (1), RDD (8): Dragon Abilities (Int +2)
  • 14. Fighter (4), Bard (1), RDD (9): --
  • 15. Fighter (4), Bard (1), RDD (10): Combat Expertise, Dragon Abilities (Str +4, Cha +2), Natural Armor Increase (AC +1), Immunity Sleep, Paralysis & Fire, Dragon's Breath 6d10.
  • 16. Fighter (5), Bard (1), RDD (10): Dex +1
  • 17. Fighter (6), Bard (1), RDD (10): Whirlwind Attack
  • 18. Fighter (6), Bard (1), RDD (10), Weapon Master (1): Ki Damage, Weapon of Choice: Scimitar, Greater Two-Weapon Fighting
  • 19. Fighter (6), Bard (1), RDD (10), Weapon Master (2): --
  • 20. Fighter (6), Bard (1), RDD (10), Weapon Master (3): Dex +1
  • 21. Fighter (6), Bard (1), RDD (10), Weapon Master (4): Cleave
  • 22. Fighter (6), Bard (1), RDD (10), Weapon Master (5): Increased Multiplier
  • 23. Fighter (6), Bard (1), RDD (10), Weapon Master (6): Great Cleave
  • 24. Fighter (6), Bard (1), RDD (10), Weapon Master (7): Dex +1, Ki Critical
  • 25. Fighter (7), Bard (1), RDD (10), Weapon Master (7): Perfect Two-Weapon Fighting
  • 26. Fighter (8), Bard (1), RDD (10), Weapon Master (7): Greater Weapon Focus: Scimitar
  • 27. Fighter (9), Bard (1), RDD (10), Weapon Master (7): Epic Weapon Focus: Scimitar
  • 28. Fighter (10), Bard (1), RDD (10), Weapon Master (7): Str +1, Armor Skin
  • 29. Fighter (11), Bard (1), RDD (10), Weapon Master (7): Epic Prowess
  • 30. Fighter (12), Bard (1), RDD (10), Weapon Master (7): Greater Weapon Specialization


Notes:

  • You won't believe how useful immunity to paralysis/fire is
  • Improved Critical doesn't stack with Keen, so we don't take it
  • If you want EWS, take out the Cleave line

Weapon Master: Neverwinter Nights 2


For a weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with the body, to make them one and to use the weapon as naturally and without thought as any other limb. Weapon Masters may not choose Unarmed Strike as their Weapon of Choice.

Weapon Master NWN2 Requirements


  • Base Attack Bonus: +5
  • Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Combat Expertise, Spring Attack and Whirlwind Attack.
  • Skills: Intimidate 4 or more ranks.

Weapon Master NWN2 Class Features


  • Hit Die: d10
  • Base Attack Bonus: High.
  • High Saves: Reflex.
  • Weapon Proficiencies: None.
  • Armor Proficiencies: None.
  • Skill Points: 2 + Int Modifier.
  • Class Skills: Craft Weapon, Intimidate, Lore, Parry, and Taunt.

Weapon of Choice Weapon Master


When a character acquires his first level of weapon master, he must select a single melee weapon type (for example, longsword or dwarven waraxe) as his weapon of choice. His weapon master abilities only function when he has a weapon of that type equipped.

Ki Damage Weapon Master


Once per day, a 1st-level weapon master may choose to make a special attack with his weapon of choice. If this attack hits, it automatically inflicts maximum damage.

Increase Multiplier Weapon Master


At 5th level, the weapon master's critical multiplier with his chosen weapon increases by +1. (i.e. x2 becomes x3, x3 becomes x4, etc.)

Superior Weapon Focus Weapon Master

 
A 5th-level weapon master gains Superior Weapon Focus with his weapon of choice as a bonus feat. 

Ki Critical Weapon Master


At 7th level, the weapon master increases his threat range by 2 when using his weapon of choice. For example, a longsword normally has a threat range of 19-20. In the hands of a 7th-level weapon master, it threatens on a 17-20.

Red Dragon Disciple NWN2


It is known that certain dragons can take humanoid form and even have humanoid lovers. Sometimes a child is born of this union, and every child of that child unto the thousandth generation claims a bit of dragon blood, be it ever so small. Usually, little comes of it, though mighty sorcerers occasionally credit their powers to draconic heritage. For some, however, dragon blood beckons irresistibly. These characters become dragon disciples, who use their magical power as a catalyst to ignite their dragon blood, realizing its fullest potential. Members of this prestige class draw on the potent blood of red dragons coursing in their veins. Though red dragons are among the most cruel and evil creatures on Faerûn, red dragon disciples may be of any alignment.

Red Dragon Disciple Requirements


  • Skills: Lore 8 ranks.
  • Class: Bard or Sorcerer.

Red Dragon Disciple Class Features


  • Hit Die: d12
  • Base Attack Bonus: Medium.
  • High Saves: Fortitude and Will.
  • Weapon Proficiencies: None.
  • Armor Proficiencies: None.
  • Skill Points: 2 + Int modifier.
  • Class Skills: Concentration, Craft Alchemy, Craft Armor, Craft Trap, Craft Weapon, Diplomacy, Listen, Lore, Parry, Search, Spellcraft, and Spot.

Natural Armor Increase RDD


At 1st level, the red dragon disciple's skin toughens and begins to grow scaly, granting him a +1 natural armor bonus to AC. This bonus improves to +2 at 4th level, +3 at 7th level, and +4 at 10th level.

Draconic Ability Scores RDD


As the red dragon disciple's oneness with his draconic blood increases, his ability scores improve significantly. At 2nd level, he gains a +2 to Strength. At 4th level, this bonus increases to +4. At 7th level, the red dragon disciple gains a +2 to Constitution, and at 8th level he gains +2 Intelligence. Finally, at 10th level, he gains an additional +4 bonus to Strength (for a total of +8).

Breath Weapon RDD


At 3rd level, the red dragon disciple gains the ability to breathe a cone of fire that deals 2d10 points of damage to all creatures within its area. This damage increases to 4d10 at 7th level and 6d10 at 10th level. Targets may make a Reflex save (DC 10 + 1/2 the red dragon disciple's class level + the character's Charisma bonus). This ability may be used once per day.

Blind-Fight NWN2


At 5th level, the red dragon disciple gains the ability to fight well, even if blinded or against invisible creatures. A character with this ability gets to reroll her miss chance percentile one time to see if she actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.

Half-Dragon NWN2


At 10th level, the red dragon disciple's transformation is complete. He becomes a half-dragon, and gains darkvision as well as immunity to sleep, paralysis, and fire. 

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