• Unbolded: the spell may or may not be useful
• Bolded: the spell is generally worth selecting or scribing
• Blue: King-tier or key spell: a spell we don't want to miss
• Red: Bottom-tier or all but useless spell
• Format is: Spell name / Spell school / Item code for scroll / rule
◦ Bane (Enchantment) {9025}
-1 attack, -1 saves on enemies in 50' radius
◦ Bless (Enchantment) {9037}
+1 attack, +1 saves on allies in 50' radius
◦ Bless Water (Transmutation) {9038}
Summon holy water into inventory. Thrown flask inflicts 2d4 dmg to undead with 5' splash.
◦ Cause Fear (Necromancy) {9050} [rule]
Inflicts fear status on one <=5HD enemy for one round
◦ Command (Enchantment) {9067}
◦ Cure Light Wounds (Conjuration) {9090}
Heals 1d8 +1 per caster level up to +5 max. Harms undead.
◦ Curse Water (Necromancy) {9094}
Summon cursed water into inventory. Thrown flask inflicts 2d4 dmg to good-aligned outsiders with 5' splash.
◦ Detect Chaos (Divination) {9110}
◦ Detect Evil (Divination) {9111}
◦ Detect Good (Divination) {9112}
◦ Detect Law (Divination) {9113}
◦ Detect Undead (Divination) {9120} [rule]
◦ Divine Favor (Evocation) {9137}
+1 attack and dmg per caster level up to +3. Does not get multiplied by critical:
◦ Doom (Necromancy) {9142}
Inflicts shaken status in an enemy: -2 attack, damage, saves, skill/ability checks
◦ Endure Elements (Abjuration) {9149} [rule]
24 hour, 5-point damage reduction of acid, cold, electricity, fire OR sonic. Since such damage types are rare in the low levels, this spell is of limited utility.
◦ Entropic Shield (Abjuration) {9155}
20% miss chance on incoming ranged attacks
◦ Hide From Undead (Abjuration) {9257}
Undead are to be destroyed, not hidden from.
◦ Inflict Light Wounds (Necromancy) {9247}
◦ Magic Stone (Transmutation) {9290}
◦ Magic Weapon (Transmutation) {9292} [rule]
+1 to attack and damage on chosen weapon. Can also be erroneously used to enchant base weapon to magical for crafting purposes.
+1 to attack and damage on chosen weapon. Can also be erroneously used to enchant base weapon to magical for crafting purposes.
◦ Obscuring Mist (Conjuration) {9333}
Low level concealment spell that doesn't conceal us when the enemy is right in our face. Of limited utility.
Low level concealment spell that doesn't conceal us when the enemy is right in our face. Of limited utility.
ToEE | Level 0 Cleric Spells ToEE | Level 3 Cleric Spells ToEE |
ToEE Cleric Spells | Level 1 Cleric Spells ToEE | Level 4 Cleric Spells ToEE |
ToEE Builds | Level 2 Cleric Spells ToEE | Level 5 Cleric Spells ToEE |
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