There are 7x orisons or 0-level
Cleric spells in
ToEE. There is not much here to get excited about; they're
orisons. That said, the best Level 0 Cleric spell is Read Magic.
- Cure Minor Wounds (Conjuration) {9091}
- Detect Magic (Divination) {9114} [rule]
- Guidance (Divination) {9213}: +1 to-hit for 1 min.
- Inflict Minor Wounds (Necromancy) {9248}
- Read Magic (Divination) {9385} [rule] Read Magic IDs spell scrolls and potions in our inventory. It will not ID magical items; for that, we need 1-level Identify. However, RM is still very useful because there are lots of scrolls and potions itemized. In Temple+, this spell IDs all items in the party's inventory if we're in a safe zone (like a town). Easily the most useful orison.
- Resistance (Abjuration) {9399} (added in by Temple+): +1 all-saves
- Virtue (Transmutation) {9519}: +1 HP!
- Format is: Spell name / Spell school / Item code for scroll / rule
- Unbolded: the spell may or may not be useful
- Bolded: the spell is generally worth selecting or scribing
- Blue: King-tier or key spell: a spell we don't want to miss
- Red: Shit-tier or all but useless spell
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