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Siege of Dragonspear, Dynaheir


Dynaheir Location


Dynaheir is a companion in Beamdog's cRPG of 2016, Siege of Dragonspear.

Dynaheir is found at the start of Chapter Seven, after first leaving the palace in Baldur's Gate city. Dynaheir is at the Three Old Kegs, upstairs in the Private Suites (top floor). She also join outside the palace (just before embarking on the expedition), and at the Fist Encampment in Chapter Eight.

Dynaheir Stats



Human Invoker

Stats: Strength 11 | Dexterity 13 | Constitution 16 | Intelligence 17 | Wisdom 15 | Charisma 12

Dynaheir's Custom equipment: None custom, and nothing noteworthy.

Dynaheir's Default Skills (at time of recruitment): Lore (31).

Dynaheir's Weapon Proficiencies: Quarterstaff (Proficient), Sling (Proficient).

Choice spells chosen by default: Armor, Blindness, Identify, Magic Missile, Chromatic Orb (Stun), Blur, Knock, Invisibility, Mirror Image, Resist Fear, Web, Dispel Magic, Fireball, Haste, Slow, Ice Storm, Improved Invisibility, Stoneskin, Cloudkill, Sunfire.

Paired with: Minsc.

Mutually exclusive with: Edwin.

Mages are not so item-dependent as warriors but for Dynaheir a Ring of Wizardry and Robe of the Good Archmagi would not go astray. At any rate, rummage through your storage chest and see what goodies you can gift lend them.

Dynaheir's Arcane Repertoire (just the spells considered by me to be useful):

First Circle: Armor, Blindness, Identify, Magic Missile, Chromatic Orb — At this caster level Chromatic Orb disables with Stun.

Second Circle: Blur, Knock, Invisibility, Mirror Image, Resist Fear, Web — Mirror Image is the most powerful illusion in the campaign despite being nerfed by the BG2 engine. Web is an obscenely OP disabler, not even losing its utility in SCS2 Ascension. Just make sure your tanks have Free Action status for wading into the AoE with impunity.

Third Circle: Dispel Magic, Fireball, Haste, Slow — Slow is underrated: confronted with twenty units of aggro it's better than Haste, though you should take advantage of both whenever possible. Fireball is best launched from detonation arrows and wands rather than through manual incantation; don't spend slots on it unless you lack the former options. Dispel Magic is bread n butter: a must-have in order to bring negatively afflicted party members back into action, or back on-side. It is fastest fired from a bow, though (i.e, Arrows of Dispelling).

Fourth Circle: Ice Storm, Improved Invisibility, Stoneskin — Stoneskin is a ridiculous protective spell for trolling physical-based enemies. Improved Invisibility is a solid combat buff that doubles as a scouting aid.

Fifth Circle: Cloudkill and Sunfire — Immobilize the enemy first and drop Cloudkill to create a pit of hell for them to die in. Sunfire is an upgraded Fireball.

Being an Invoker Dynaheir may not memorize Enchantment/Charm spells (her Opposition School), which means spells such as Sleep, Confusion, Greater Malison, Chaos and Emotion: Hopelessness are out. However, I think we can agree that her default repertoire consists of enough I WIN to make her a very useful companion - more useful than Minsc. Don't forget to scope out Halbazzer's spell scroll stock to address Dynaheir's distinct lack of necromancy spells like Spirit Armor and Skull Trap. (Sorcerous Sundries is covered in the next post.)



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