Star Wars: Dark Forces
LucasArts released Star Wars: Dark Forces in March of 1995 for IBM PC MS-DOS 5.0. The 3D Jedi Engine of Dark Forces was programmed by Ray Gresko.
Star Wars: Dark Forces came out after Doom of 1993 and before Quake of 1996. On a technical level and as regards features, it occupies the middleground between id Software's juggernauts.
Star Wars: Dark Forces is a Rational Systems' DOS/4GW Protected Mode run-time.
Star Wars: Dark Forces is a technically-notable first-person shooter that employs texture-mapping, vertically-stacked levels, up/down looks, strafing, crouching, jumping, weapon-cycling and secondary-fire mode. There are 9 megs of textures and 3 megs of sprites.
Star Wars: Dark Forces displays in 256-color VGA 320x200 and requires an i80386DX-33 MHz CPU with 8 megs of RAM, but 468DX2-66 MHz CPU is recommended.
Star Wars: Dark Forces was distributed on 1x CD-ROM and extracts and installs to hard disk drive via Dark Forces Installation Utility. The install size is 9 megs and consists of 14 files.
Star Wars: Dark Forces music supports Sound Blaster, Sound Blaster 2.0, Sound Blaster 16, Sound Blaster Pro, AWE32, Pro Audio Spectrum, SoundScape Audio and Gravis UltraSound, General MIDI, AdLib and Roland.
Star Wars: Dark Forces digital sound supports Sound Blaster, Sound Blaster 2.0, Sound Blaster 16, Sound Blaster Pro, AWE32, Pro Audio Spectrum, SoundScape Audio and Gravis UltraSound.
Star Wars: Dark Forces employs iMUSE originated in Monkey Island 2: LeChuck's Revenge of 1991.
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