Landmarks SMAC
Landmarks are SMAC Terraforming priorities in Firaxis' TBS Game of 1999, Sid Meier's Alpha Centauri (SMAC). The squares of Landmarks confer bonuses to Energy, Mineral and Nutrient yield.
- Garland Crater, Crater: +1 minerals in interior squares
- Mount Planet, Volcano: +1 minerals and +1 energy squares around the mouth
- Monsoon Jungle, Jungle: +1 nutrients in each square
- Uranium Flats, Uranium: +1 energy in each square
- New Sargasso, Sargasso: Xenofungus, Unity Pods
- The Ruins, Ruins: Circle of SMAC Monoliths x8 (farm mind worms and repair and level up SMAC Units)
- Manifold Nexus: +1 Planet
- Great Dunes, Dunes: Desert
- Freshwater Sea, Fresh: +1 nutrients in each square
- Sunny Mesa, Mesa: Construct Solar Collectors
- Nessus Canyon, Canyon: +1 minerals (unimplemented)
- Geothermal Shallows, Geothermal: +1 energy in each square
- Pholus Ridge, Ridge: +1 energy in each square
- Borehole Cluster, Borehole: Thermal Boreholes
A rivered Monsoon Jungle with 2x catchment each with 3x Nutrient Special Resources:
Monolith SMAC
Monoliths are mysterious and unexplained alien devices discovered on Planet. A monolith will increase a unit's morale (or life cycle) one level, but an individual unit can receive only one monolith upgrade (hint: consider saving your upgrade for those hard-to-get promotions from Commando to Elite).
A monolith will also completely repair any damaged unit; this can be done any number of times, even if a unit has already received a morale upgrade from a monolith.
Monolith squares can also be tapped for resources, and will produce 2 Nutrients, 2 Minerals, and 2 Energy each turn.
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