Landmarks SMAC Sid Meier's Alpha Centauri


Landmarks SMAC



Landmarks are SMAC Terraforming priorities in Firaxis' TBS Game of 1999, Sid Meier's Alpha Centauri (SMAC). The squares of Landmarks confer bonuses to Energy, Mineral and Nutrient yield.

  • Garland Crater, Crater: +1 minerals in interior squares
  • Mount Planet, Volcano: +1 minerals and +1 energy squares around the mouth
  • Monsoon Jungle, Jungle: +1 nutrients in each square
  • Uranium Flats, Uranium: +1 energy in each square
  • New Sargasso, Sargasso: Xenofungus, Unity Pods
  • The Ruins, Ruins: Circle of SMAC Monoliths x8 (farm mind worms and repair and level up SMAC Units)
  • Manifold Nexus: +1 Planet
  • Great Dunes, Dunes: Desert
  • Freshwater Sea, Fresh: +1 nutrients in each square
  • Sunny Mesa, Mesa: Construct Solar Collectors
  • Nessus Canyon, Canyon: +1 minerals (unimplemented)
  • Geothermal Shallows, Geothermal: +1 energy in each square
  • Pholus Ridge, Ridge: +1 energy in each square
  • Borehole Cluster, Borehole: Thermal Boreholes

A rivered Monsoon Jungle with 2x catchment each with 3x Nutrient Special Resources:








Monolith SMAC


Monoliths are mysterious and unexplained alien devices discovered on Planet. A monolith will increase a unit's morale (or life cycle) one level, but an individual unit can receive only one monolith upgrade (hint: consider saving your upgrade for those hard-to-get promotions from Commando to Elite).

A monolith will also completely repair any damaged unit; this can be done any number of times, even if a unit has already received a morale upgrade from a monolith.

Monolith squares can also be tapped for resources, and will produce 2 Nutrients, 2 Minerals, and 2 Energy each turn.

SMAC Guide Units SMAC Modules SMAC
Factions SMAC Chassis SMAC Reactors SMAC
Base Facilities SMAC Weapons SMAC Unit Special Abilities SMAC
Technology Tree SMAC Armor SMAC Secret Projects SMAC

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