River Civ1
River is one of 12 Civilization 1 Terrain Types in MicroProse's TBS Game of 1991, Civilization 1. Strong civilizations often stem from cities built on river systems: The Cradle of Civilization aka Tigris, Euphrates and Nile. Along with their facilitation of movement, river squares are notable for their food and trade production bonuses.
- Food: 2 (3* with Irrigation) units
- Production: 0/1 units
- Trade: 1%
- Movement Cost: 1 MP
- Defense Bonus: +50%
* -1 if government is Despotism or an Anarchy
When you have a strong River-based catchment, you want to get Colossus and Bridge Building ASAP in order to boost trade significantly. You can also get Democracy early via Pyramids.
River catchments:
Civilization 1 Drainage Basins
Examples of Civ1 drainage basins that are capable of supporting glittering cultural centers.
Example of a King-tier six-rivered continent on which to build a civilization:
Civilization 1 Longest Rivers
Dwarfing the Nile, Yangtze and Amazon put together, here are Civilization 1 longest continuous rivers that I have randomly rolled:
May the RNG gods smile upon you.
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