Fundamentalism Civ2
Fundamentalism is one of 89 Civilization 2 Advances in MicroProse's TBS Game of 1996, Civilization 2.
Fundamentalism allows:
Fundamentalism prerequisites:
Unit Support
Can support up to ten units for free; additional units cost one shield each. Settlers eat one food per turn. Only Fundamentalism may produce Fanatic units.
Happiness
Under Fundamentalism, no citizen is ever happy!
Corruption & Waste
Fundamentalism has a low rate of corruption. However, Fundamentalism has the special disadvantage that all Science is halved.
Special
- Improvements which convert unhappy citizens to content citizens (Temples, etc.) produce "tithes" equal to the number of citizens they would otherwise convert. They also require no maintenance.
- The diplomatic penalties for "terrorist acts" committed by your Diplomats and Spies are reduced.
- Under Fundamentalism, none of the science, tax or luxury rates may be set higher than 80%.
Hints
Fundamentalism eliminates all happiness problems and provides an excellent revenue. Scientific research tends to languish.
Fundamentalism is the best government for playstyles that focus on Warfare.
Fundamentalism is a governing system whose laws and doctrines are rooted in the extremist and controversial views of religion. Fundamentalists believe in the absolute truth and infallibility of their religion, accepting nothing short of a literal interpretation of the scriptures of their faith. Their views are sometimes so radical as to put them at odds with even the most devout traditionalists of the religion in question. Fundamentalist movements have appeared from time to time throughout the world, including a widespread movement of Christian fundamentalism in the U.S. in the early 20th century. In some cases, most notably in areas of the Middle East, these movements are so widespread that entire nations fall under Fundamentalist rule. Such governments, backed by a fanatical military force, can be a serious threat to any country that opposes their radical views.
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