Spy Civ2
Spy is a Civilization 2 Unit in MicroProse's TBS Game of 1996, Civilization 2. Spy ignores enemy zones of control.
- Cost: 30
- Movement: 3
- Attack: 0
- Defense: 0
- Hit Points: 1
- Firepower: 1
- Prerequisite: Espionage
One of the most effective ways to compile information about an enemy (or potential enemy) is by infiltrating the enemy's ranks. This is the job of the spy. Spies can bring back all sorts of information concerning the size and strength of an enemy army. They can also find dissidents within the enemy's forces and influence them to defect. In times of crisis, spies can also be used to steal technology and to sabotage the enemy in various ways. Counterintelligence operatives can feed false information to enemy spies, protecting important domestic secrets and preventing attempts at subversion. Nearly every society has very strict laws concerning espionage, and the penalty for being caught is often death. However, the benefits that can be gained through espionage are generally felt to outweigh the risks.
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