Zerg Campaign StarCraft 1: Overmind
The StarCraft 1 Zerg Campaign is comprised of ten missions that set the Zerg Swarm against Terran, Protoss and the rival Zerg Garm Brood. In the Zerg Campaign the player assumes the role of Cerebrate under the rule of the Overmind. The Cerebrate is tasked with leading the Overmind's minions in subjugating the Protoss species, which culminates in the invasion of the Protoss homeworld, Aiur.
- Zerg Mission 1: Among the Ruins
- Zerg Mission 2: Egression
- Zerg Mission 3: The New Dominion
- Zerg Mission 4: Agent of the Swarm
- Zerg Mission 5: The Amerigo
- Zerg Mission 6: The Dark Templar
- Zerg Mission 7: The Culling
- Zerg Mission 8: Eye for an Eye
- Zerg Mission 9: The Invasion of Aiur
- Zerg Mission 10: Full Circle
Brood War Zerg Campaign: The Queen of Blades
The Zerg Brood War Campaign consists of ten missions.
- Vile Disruption Brood War: Zerg Mission 1
- Reign of Fire Brood War: Zerg Mission 2
- The Kel-Morian Combine Brood War: Zerg Mission 3
- The Liberation of Korhal Brood War: Zerg Mission 4
- True Colors Brood War: Zerg Mission 5
- Fury of the Swarm Brood War: Zerg Mission 6
- Drawing of the Web Brood War: Zerg Mission 7
- To Slay the Beast Brood War: Zerg Mission 8
- The Reckoning Brood War: Zerg Mission 9
- Omega Brood War: Zerg Mission 10
A Few Zerg Tips
- Over the course of the Zerg campaign Hydralisks are the most useful combat unit due to their ability to target both air and ground units. Hydralisks can also wipe out structures quickly.
- The Defiler's Dark Swarm ability makes Hyralisks untargetable by missile attacks.
- Guardians are an extremely strong air-to-ground unit. However, they often require Hydralisk support.
- Overlords are mandatory versus cloaking units.
- The Queen's Broodling ability should be employed against Terran Siege Tanks and Goliaths.
- The Queen's Ensnare and Parasite abilities should be employed against Terran Wraiths.
- The Queen's Infest Command Center ability should be employed against Terran Command Centers.
- If you have enough Vespene resources, build two Evolution Chambers and two Spires to increase Research rate.
- Spore and Sunken Colonies have their uses (deterrence), but a mob of Hydralisks generally performs better (but Hydralisks require more micro-management).
Return to: StarCraft 1 Review --- Real-time Strategy Games.



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