Paladin Build IWD2
The Paladin build is an Icewind Dale 2 Build in Black Isle's cRPG of 2002, Icewind Dale 2. The Paladin build is self-buffed, wielding the Cera Sumat Holy Avenger.
cf. Paladin PC Games.
Paladin Build Stats
- IWD2 Race: Aasimar
- IWD2 Class: Paladin
- IWD2 Stats: Recommended IWD2 Paladin stats are: 18-13-12-03-14- Cha 20
- Alignment: Lawful Good
Paladin Build Progression
Bolded = Player-selected feats, Unbolded = Paladin auto-feats
- 01: Paladin (1): Power Attack, Divine Grace, Divine Health, Lay on Hands
- 02: Paladin (2): Cleave, Aura of Courage, Smite Evil
- 03: Paladin (3): Divine Courage, Turn Undead, Remove Disease
- 04: Paladin (4): Charisma +1, 1st circle spells
- 05: Paladin (5): --
- 06: Paladin (6): Weapon Focus: Large Sword
- 07: Paladin (7): --
- 08: Paladin (8): Charisma +1, 2nd circle spells
- 09: Paladin (9): Improved Critical
- 10: Paladin (10): --
- 11: Paladin (11): 3rd circle spells
- 12: Paladin (12): Dirty Fighting, Charisma +1
- 13: Paladin (13): --
- 14: Paladin (14): 4th circle spells
- 15: Paladin (15): Dash
- 16: Paladin (16): Charisma +1
- 17: Paladin (17): --
- 18: Paladin (18): Blind-fight
- 19: Paladin (19): --
- 20: Paladin (20): Charisma +1
- 21: Paladin (21): Fiendslayer, 5th circle spells
- 22: Paladin (22): --
- 23: Paladin (23): --
- 24: Paladin (24): Extra Smiting, Charisma +1
- 25: Paladin (25): --
- 26: Paladin (26): --
- 27: Paladin (27): Extra Smiting
- 28: Paladin (28): Charisma +1
- 29: Paladin (29): 6th circle spells
- 30: Paladin (30): Extra Smiting (Diplomacy: 41)
- Charisma max: 27
- Saving Throws: 26-19-20
- Turn Undead: 28
- Lay On Hands: 240
Primary buffing spells: Draw Upon Holy Might, Holy Power.
Paladin Items
Fighter Paladin Build
We can add four levels of Fighter in order to gain Weapon Specialization, starting out like this instead:
- 01: Fighter (1): Power Attack, Cleave (Intimidate: 4)
- 02: Fighter (2): Weapon Focus: Large Sword
- 03: Fighter (3): Dirty Fighting
- 04: Fighter (4): Weapon Specialization: Large Sword (Charisma +1)
... but in that case we slow down our spellcasting progression and don't break into sixth circle spells. Also, DUHM won't scale as high.
Comparison of No. of spells per circle
- Paladin (30): 6-6-6-5-3-1
- Fighter (4) Paladin of Helm (26): 5-5-4-4-2
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