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Infantry Dune 2


Infantry Dune 2



Infantry is a Dune 2 unit in Westwood's RTS Game of 1992, Dune 2 RTS.

Infantry Stats


  • Short name ID: 198
  • Name string reference: Infantry
  • Long name ID: 199
  • WSA filename string ref = infantry.wsa
  • Generate shadow: No
  • Is factory * = No
  • (Unused bit flag 03): No
  • No concrete needed * = No
  • Can receive airdrops * = No
  • Worm camouflage: No
  • Has a rotating turret: No
  • Can be captured * = No
  • Pick up for repairs: No
  • No death message: No
  • TAB selects this: Yes
  • Full CPU outside screen = No
  • Can target air units: No
  • Is a priority target: Yes
  • (Unused bit flag 07): No
  • (Unused bit flag 08): No
  • Infantry spawn chance: 0/256 (0%)
  • Hit points: 50
  • Sight: 1
  • Sidebar icon: 93 - Icon: Infantry Squad
  • Cost: 100
  • Build Time: 32
  • Tech level * = 0
  • Prerequisites: (none)
  • Build icon order: 4
  • Upgrades needed: 1
  • Sidebar command #1: Attack
  • Sidebar command #2: Move
  • Sidebar command #3: Retreat
  • Sidebar command #4: Guard
  • CHOAM status (unusable) = 0
  • Hint string ID: 0
  • AI build priority: 20
  • Threat level for AI: 20
  • Owner: Atreides,Ordos,Fremen,Sardaukar,Mercenary
  • Unit array range min: 22
  • Unit array range max: 101
  • (Unused bit flag 01): No
  • Is a bullet: No
  • Explode when dying: No
  • Sonic Immunity: No
  • Bumpy Movement: No
  • Tracked crushing: No
  • Ground unit: Yes
  • Stay on map (air units) = No
  • (Unused bit flag 01): No
  • (Unused bit flag 02): Yes
  • Fires Twice: Yes
  • Sand impact (bullet): No
  • Deviation immunity: No
  • Has two anims (bullet) = No
  • Is inaccurate (bullet) = No
  • Is a normal unit: Yes
  • Sprite dimensions: 16
  • Unknown 031 (unused?): 0
  • Movement type: Foot
  • Move animation speed: 15
  • Speed: 5
  • Turning speed: 3
  • Unit graphics: 329 - Inf Squad: N (#1)
  • Turret graphics: None
  • Default AI command: Hunt
  • Unit display mode: Normal frames * 4
  • Death animation: 0 - Mouse: arrow
  • Weapon rate of fire: 45
  • Weapon range: 2
  • Weapon damage: 3
  • Explosion animation: Impact small
  • Weapon type: Bullet
  • Weapon sound: 58 - Single gun (VOC)

Bullet Stats


  • Short name ID: 0
  • Name string reference: Bullet
  • Long name ID: 0
  • WSA filename string ref = <no reference>
  • Generate shadow: No
  • Is factory * = No
  • (Unused bit flag 03): No
  • No concrete needed * = No
  • Can receive airdrops * = No
  • Worm camouflage: No
  • Has a rotating turret: No
  • Can be captured * = No
  • Pick up for repairs: No
  • No death message: Yes
  • TAB selects this: No
  • Full CPU outside screen = Yes
  • Can target air units: No
  • Is a priority target: No
  • (Unused bit flag 07): No
  • (Unused bit flag 08): No
  • Infantry spawn chance: 0/256 (0%)
  • Hit points: 1
  • Sight: 0
  • Sidebar icon: 0 - Mouse: arrow
  • Cost: 0
  • Build Time: 0
  • Tech level * = 0
  • Prerequisites: (none)
  • Build icon order: 0
  • Upgrades needed: 0
  • Sidebar command #1: Stop
  • Sidebar command #2: Stop
  • Sidebar command #3: Stop
  • Sidebar command #4: Stop
  • CHOAM status (unusable) = 0
  • Hint string ID: 0
  • AI build priority: 0
  • Threat level for AI: 0
  • Owner: Harkonnen,Atreides,Ordos,Fremen,Sardaukar,Mercenary
  • Unit array range min: 12
  • Unit array range max: 15
  • (Unused bit flag 01): No
  • Is a bullet: Yes
  • Explode when dying: Yes
  • Sonic Immunity: No
  • Bumpy Movement: No
  • Tracked crushing: No
  • Ground unit: No
  • Stay on map (air units) = No
  • (Unused bit flag 01): No
  • (Unused bit flag 02): No
  • Fires Twice: No
  • Sand impact (bullet): No
  • Deviation immunity: Yes
  • Has two anims (bullet) = No
  • Is inaccurate (bullet) = No
  • Is a normal unit: No
  • Sprite dimensions: 8
  • Unknown 031 (unused?): 6
  • Movement type: Winged
  • Move animation speed: 0
  • Speed: 250
  • Turning speed: 0
  • Unit graphics: 174 - Bullet (small)
  • Turret graphics: None
  • Default AI command: None
  • Unit display mode: Use single frame
  • Death animation: 0 - Mouse: arrow
  • Weapon rate of fire: 0
  • Weapon range: 0
  • Weapon damage: 0
  • Explosion animation: Impact small
  • Weapon type: None
  • Weapon sound: -1 - None

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