Infantry Dune 2
Infantry Stats
- Short name ID: 198
- Name string reference: Infantry
- Long name ID: 199
- WSA filename string ref = infantry.wsa
- Generate shadow: No
- Is factory * = No
- (Unused bit flag 03): No
- No concrete needed * = No
- Can receive airdrops * = No
- Worm camouflage: No
- Has a rotating turret: No
- Can be captured * = No
- Pick up for repairs: No
- No death message: No
- TAB selects this: Yes
- Full CPU outside screen = No
- Can target air units: No
- Is a priority target: Yes
- (Unused bit flag 07): No
- (Unused bit flag 08): No
- Infantry spawn chance: 0/256 (0%)
- Hit points: 50
- Sight: 1
- Sidebar icon: 93 - Icon: Infantry Squad
- Cost: 100
- Build Time: 32
- Tech level * = 0
- Prerequisites: (none)
- Build icon order: 4
- Upgrades needed: 1
- Sidebar command #1: Attack
- Sidebar command #2: Move
- Sidebar command #3: Retreat
- Sidebar command #4: Guard
- CHOAM status (unusable) = 0
- Hint string ID: 0
- AI build priority: 20
- Threat level for AI: 20
- Owner: Atreides,Ordos,Fremen,Sardaukar,Mercenary
- Unit array range min: 22
- Unit array range max: 101
- (Unused bit flag 01): No
- Is a bullet: No
- Explode when dying: No
- Sonic Immunity: No
- Bumpy Movement: No
- Tracked crushing: No
- Ground unit: Yes
- Stay on map (air units) = No
- (Unused bit flag 01): No
- (Unused bit flag 02): Yes
- Fires Twice: Yes
- Sand impact (bullet): No
- Deviation immunity: No
- Has two anims (bullet) = No
- Is inaccurate (bullet) = No
- Is a normal unit: Yes
- Sprite dimensions: 16
- Unknown 031 (unused?): 0
- Movement type: Foot
- Move animation speed: 15
- Speed: 5
- Turning speed: 3
- Unit graphics: 329 - Inf Squad: N (#1)
- Turret graphics: None
- Default AI command: Hunt
- Unit display mode: Normal frames * 4
- Death animation: 0 - Mouse: arrow
- Weapon rate of fire: 45
- Weapon range: 2
- Weapon damage: 3
- Explosion animation: Impact small
- Weapon type: Bullet
- Weapon sound: 58 - Single gun (VOC)
Bullet Stats
- Short name ID: 0
- Name string reference: Bullet
- Long name ID: 0
- WSA filename string ref = <no reference>
- Generate shadow: No
- Is factory * = No
- (Unused bit flag 03): No
- No concrete needed * = No
- Can receive airdrops * = No
- Worm camouflage: No
- Has a rotating turret: No
- Can be captured * = No
- Pick up for repairs: No
- No death message: Yes
- TAB selects this: No
- Full CPU outside screen = Yes
- Can target air units: No
- Is a priority target: No
- (Unused bit flag 07): No
- (Unused bit flag 08): No
- Infantry spawn chance: 0/256 (0%)
- Hit points: 1
- Sight: 0
- Sidebar icon: 0 - Mouse: arrow
- Cost: 0
- Build Time: 0
- Tech level * = 0
- Prerequisites: (none)
- Build icon order: 0
- Upgrades needed: 0
- Sidebar command #1: Stop
- Sidebar command #2: Stop
- Sidebar command #3: Stop
- Sidebar command #4: Stop
- CHOAM status (unusable) = 0
- Hint string ID: 0
- AI build priority: 0
- Threat level for AI: 0
- Owner: Harkonnen,Atreides,Ordos,Fremen,Sardaukar,Mercenary
- Unit array range min: 12
- Unit array range max: 15
- (Unused bit flag 01): No
- Is a bullet: Yes
- Explode when dying: Yes
- Sonic Immunity: No
- Bumpy Movement: No
- Tracked crushing: No
- Ground unit: No
- Stay on map (air units) = No
- (Unused bit flag 01): No
- (Unused bit flag 02): No
- Fires Twice: No
- Sand impact (bullet): No
- Deviation immunity: Yes
- Has two anims (bullet) = No
- Is inaccurate (bullet) = No
- Is a normal unit: No
- Sprite dimensions: 8
- Unknown 031 (unused?): 6
- Movement type: Winged
- Move animation speed: 0
- Speed: 250
- Turning speed: 0
- Unit graphics: 174 - Bullet (small)
- Turret graphics: None
- Default AI command: None
- Unit display mode: Use single frame
- Death animation: 0 - Mouse: arrow
- Weapon rate of fire: 0
- Weapon range: 0
- Weapon damage: 0
- Explosion animation: Impact small
- Weapon type: None
- Weapon sound: -1 - None
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