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Troopers Dune 2


Troopers Dune 2



Heavy Infantry aka Troopers is a Dune 2 unit in Westwood's RTS Game of 1992, Dune 2 RTS.

Troopers Stats


  • Short name ID: 200
  • Name string reference: Troopers
  • Long name ID: 201
  • WSA filename string ref = hyinfy.wsa
  • Generate shadow: No
  • Is factory * = No
  • (Unused bit flag 03): No
  • No concrete needed * = No
  • Can receive airdrops * = No
  • Worm camouflage: No
  • Has a rotating turret: No
  • Can be captured * = No
  • Pick up for repairs: No
  • No death message: No
  • TAB selects this: Yes
  • Full CPU outside screen = No
  • Can target air units: Yes
  • Is a priority target: Yes
  • (Unused bit flag 07): No
  • (Unused bit flag 08): No
  • Infantry spawn chance: 0/256 (0%)
  • Hit points: 110
  • Sight: 1
  • Sidebar icon: 103 - Icon: Trooper Squad
  • Cost: 200
  • Build Time: 56
  • Tech level * = 0
  • Prerequisites: (none)
  • Build icon order: 8
  • Upgrades needed: 1
  • Sidebar command #1: Attack
  • Sidebar command #2: Move
  • Sidebar command #3: Retreat
  • Sidebar command #4: Guard
  • CHOAM status (unusable) = 0
  • Hint string ID: 0
  • AI build priority: 50
  • Threat level for AI: 50
  • Owner: Harkonnen,Ordos,Fremen,Sardaukar,Mercenary
  • Unit array range min: 22
  • Unit array range max: 101
  • (Unused bit flag 01): No
  • Is a bullet: No
  • Explode when dying: No
  • Sonic Immunity: No
  • Bumpy Movement: No
  • Tracked crushing: No
  • Ground unit: Yes
  • Stay on map (air units) = No
  • (Unused bit flag 01): No
  • (Unused bit flag 02): Yes
  • Fires Twice: Yes
  • Sand impact (bullet): No
  • Deviation immunity: No
  • Has two anims (bullet) = No
  • Is inaccurate (bullet) = No
  • Is a normal unit: Yes
  • Sprite dimensions: 16
  • Unknown 031 (unused?): 0
  • Movement type: Foot
  • Move animation speed: 15
  • Speed: 10
  • Turning speed: 3
  • Unit graphics: 341 - Troopers: N (#1)
  • Turret graphics: None
  • Default AI command: Hunt
  • Unit display mode: Normal frames * 4
  • Death animation: 0 - Mouse: arrow
  • Weapon rate of fire: 50
  • Weapon range: 5
  • Weapon damage: 5
  • Explosion animation: Impact small
  • Weapon type: Bullet
  • Weapon sound: 59 - Machinegun (VOC)

Trooper Stats


  • Short name ID: 204
  • Name string reference: Trooper
  • Long name ID: 205
  • WSA filename string ref = hyinfy.wsa
  • Generate shadow: No
  • Is factory * = No
  • (Unused bit flag 03): No
  • No concrete needed * = No
  • Can receive airdrops * = No
  • Worm camouflage: No
  • Has a rotating turret: No
  • Can be captured * = No
  • Pick up for repairs: No
  • No death message: No
  • TAB selects this: Yes
  • Full CPU outside screen = No
  • Can target air units: Yes
  • Is a priority target: Yes
  • (Unused bit flag 07): No
  • (Unused bit flag 08): No
  • Infantry spawn chance: 0/256 (0%)
  • Hit points: 45
  • Sight: 1
  • Sidebar icon: 88 - Icon: Trooper
  • Cost: 100
  • Build Time: 56
  • Tech level * = 0
  • Prerequisites: (none)
  • Build icon order: 6
  • Upgrades needed: 0
  • Sidebar command #1: Attack
  • Sidebar command #2: Move
  • Sidebar command #3: Retreat
  • Sidebar command #4: Guard
  • CHOAM status (unusable) = 0
  • Hint string ID: 0
  • AI build priority: 20
  • Threat level for AI: 30
  • Owner: Harkonnen,Ordos,Fremen,Sardaukar,Mercenary
  • Unit array range min: 22
  • Unit array range max: 101
  • (Unused bit flag 01): No
  • Is a bullet: No
  • Explode when dying: No
  • Sonic Immunity: No
  • Bumpy Movement: Yes
  • Tracked crushing: No
  • Ground unit: Yes
  • Stay on map (air units) = No
  • (Unused bit flag 01): No
  • (Unused bit flag 02): Yes
  • Fires Twice: No
  • Sand impact (bullet): No
  • Deviation immunity: No
  • Has two anims (bullet) = No
  • Is inaccurate (bullet) = No
  • Is a normal unit: Yes
  • Sprite dimensions: 16
  • Unknown 031 (unused?): 0
  • Movement type: Foot
  • Move animation speed: 12
  • Speed: 15
  • Turning speed: 3
  • Unit graphics: 320 - Trooper: N (#1)
  • Turret graphics: None
  • Default AI command: Hunt
  • Unit display mode: Normal frames * 3
  • Death animation: 0 - Mouse: arrow
  • Weapon rate of fire: 50
  • Weapon range: 5
  • Weapon damage: 5
  • Explosion animation: Impact small
  • Weapon type: Bullet
  • Weapon sound: 59 - Machinegun (VOC)

Soldier Stats


  • Short name ID: 202
  • Name string reference: Soldier
  • Long name ID: 203
  • WSA filename string ref = infantry.wsa
  • Generate shadow: No
  • Is factory * = No
  • (Unused bit flag 03): No
  • No concrete needed * = No
  • Can receive airdrops * = No
  • Worm camouflage: No
  • Has a rotating turret: No
  • Can be captured * = No
  • Pick up for repairs: No
  • No death message: No
  • TAB selects this: Yes
  • Full CPU outside screen = No
  • Can target air units: No
  • Is a priority target: Yes
  • (Unused bit flag 07): No
  • (Unused bit flag 08): No
  • Infantry spawn chance: 0/256 (0%)
  • Hit points: 20
  • Sight: 1
  • Sidebar icon: 102 - Icon: Soldier
  • Cost: 60
  • Build Time: 32
  • Tech level * = 0
  • Prerequisites: (none)
  • Build icon order: 2
  • Upgrades needed: 0
  • Sidebar command #1: Attack
  • Sidebar command #2: Move
  • Sidebar command #3: Retreat
  • Sidebar command #4: Guard
  • CHOAM status (unusable) = 0
  • Hint string ID: 0
  • AI build priority: 10
  • Threat level for AI: 10
  • Owner: Atreides,Ordos,Fremen,Sardaukar,Mercenary
  • Unit array range min: 22
  • Unit array range max: 101
  • (Unused bit flag 01): No
  • Is a bullet: No
  • Explode when dying: No
  • Sonic Immunity: No
  • Bumpy Movement: Yes
  • Tracked crushing: No
  • Ground unit: Yes
  • Stay on map (air units) = No
  • (Unused bit flag 01): No
  • (Unused bit flag 02): Yes
  • Fires Twice: No
  • Sand impact (bullet): No
  • Deviation immunity: No
  • Has two anims (bullet) = No
  • Is inaccurate (bullet) = No
  • Is a normal unit: Yes
  • Sprite dimensions: 16
  • Unknown 031 (unused?): 0
  • Movement type: Foot
  • Move animation speed: 12
  • Speed: 8
  • Turning speed: 3
  • Unit graphics: 311 - Soldier: N (#1)
  • Turret graphics: None
  • Default AI command: Hunt
  • Unit display mode: Normal frames * 3
  • Death animation: 0 - Mouse: arrow
  • Weapon rate of fire: 45
  • Weapon range: 2
  • Weapon damage: 3
  • Explosion animation: Impact small
  • Weapon type: Bullet
  • Weapon sound: 58 - Single gun (VOC)

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