Troopers Dune 2
Troopers Stats
- Short name ID: 200
- Name string reference: Troopers
- Long name ID: 201
- WSA filename string ref = hyinfy.wsa
- Generate shadow: No
- Is factory * = No
- (Unused bit flag 03): No
- No concrete needed * = No
- Can receive airdrops * = No
- Worm camouflage: No
- Has a rotating turret: No
- Can be captured * = No
- Pick up for repairs: No
- No death message: No
- TAB selects this: Yes
- Full CPU outside screen = No
- Can target air units: Yes
- Is a priority target: Yes
- (Unused bit flag 07): No
- (Unused bit flag 08): No
- Infantry spawn chance: 0/256 (0%)
- Hit points: 110
- Sight: 1
- Sidebar icon: 103 - Icon: Trooper Squad
- Cost: 200
- Build Time: 56
- Tech level * = 0
- Prerequisites: (none)
- Build icon order: 8
- Upgrades needed: 1
- Sidebar command #1: Attack
- Sidebar command #2: Move
- Sidebar command #3: Retreat
- Sidebar command #4: Guard
- CHOAM status (unusable) = 0
- Hint string ID: 0
- AI build priority: 50
- Threat level for AI: 50
- Owner: Harkonnen,Ordos,Fremen,Sardaukar,Mercenary
- Unit array range min: 22
- Unit array range max: 101
- (Unused bit flag 01): No
- Is a bullet: No
- Explode when dying: No
- Sonic Immunity: No
- Bumpy Movement: No
- Tracked crushing: No
- Ground unit: Yes
- Stay on map (air units) = No
- (Unused bit flag 01): No
- (Unused bit flag 02): Yes
- Fires Twice: Yes
- Sand impact (bullet): No
- Deviation immunity: No
- Has two anims (bullet) = No
- Is inaccurate (bullet) = No
- Is a normal unit: Yes
- Sprite dimensions: 16
- Unknown 031 (unused?): 0
- Movement type: Foot
- Move animation speed: 15
- Speed: 10
- Turning speed: 3
- Unit graphics: 341 - Troopers: N (#1)
- Turret graphics: None
- Default AI command: Hunt
- Unit display mode: Normal frames * 4
- Death animation: 0 - Mouse: arrow
- Weapon rate of fire: 50
- Weapon range: 5
- Weapon damage: 5
- Explosion animation: Impact small
- Weapon type: Bullet
- Weapon sound: 59 - Machinegun (VOC)
Trooper Stats
- Short name ID: 204
- Name string reference: Trooper
- Long name ID: 205
- WSA filename string ref = hyinfy.wsa
- Generate shadow: No
- Is factory * = No
- (Unused bit flag 03): No
- No concrete needed * = No
- Can receive airdrops * = No
- Worm camouflage: No
- Has a rotating turret: No
- Can be captured * = No
- Pick up for repairs: No
- No death message: No
- TAB selects this: Yes
- Full CPU outside screen = No
- Can target air units: Yes
- Is a priority target: Yes
- (Unused bit flag 07): No
- (Unused bit flag 08): No
- Infantry spawn chance: 0/256 (0%)
- Hit points: 45
- Sight: 1
- Sidebar icon: 88 - Icon: Trooper
- Cost: 100
- Build Time: 56
- Tech level * = 0
- Prerequisites: (none)
- Build icon order: 6
- Upgrades needed: 0
- Sidebar command #1: Attack
- Sidebar command #2: Move
- Sidebar command #3: Retreat
- Sidebar command #4: Guard
- CHOAM status (unusable) = 0
- Hint string ID: 0
- AI build priority: 20
- Threat level for AI: 30
- Owner: Harkonnen,Ordos,Fremen,Sardaukar,Mercenary
- Unit array range min: 22
- Unit array range max: 101
- (Unused bit flag 01): No
- Is a bullet: No
- Explode when dying: No
- Sonic Immunity: No
- Bumpy Movement: Yes
- Tracked crushing: No
- Ground unit: Yes
- Stay on map (air units) = No
- (Unused bit flag 01): No
- (Unused bit flag 02): Yes
- Fires Twice: No
- Sand impact (bullet): No
- Deviation immunity: No
- Has two anims (bullet) = No
- Is inaccurate (bullet) = No
- Is a normal unit: Yes
- Sprite dimensions: 16
- Unknown 031 (unused?): 0
- Movement type: Foot
- Move animation speed: 12
- Speed: 15
- Turning speed: 3
- Unit graphics: 320 - Trooper: N (#1)
- Turret graphics: None
- Default AI command: Hunt
- Unit display mode: Normal frames * 3
- Death animation: 0 - Mouse: arrow
- Weapon rate of fire: 50
- Weapon range: 5
- Weapon damage: 5
- Explosion animation: Impact small
- Weapon type: Bullet
- Weapon sound: 59 - Machinegun (VOC)
Soldier Stats
- Short name ID: 202
- Name string reference: Soldier
- Long name ID: 203
- WSA filename string ref = infantry.wsa
- Generate shadow: No
- Is factory * = No
- (Unused bit flag 03): No
- No concrete needed * = No
- Can receive airdrops * = No
- Worm camouflage: No
- Has a rotating turret: No
- Can be captured * = No
- Pick up for repairs: No
- No death message: No
- TAB selects this: Yes
- Full CPU outside screen = No
- Can target air units: No
- Is a priority target: Yes
- (Unused bit flag 07): No
- (Unused bit flag 08): No
- Infantry spawn chance: 0/256 (0%)
- Hit points: 20
- Sight: 1
- Sidebar icon: 102 - Icon: Soldier
- Cost: 60
- Build Time: 32
- Tech level * = 0
- Prerequisites: (none)
- Build icon order: 2
- Upgrades needed: 0
- Sidebar command #1: Attack
- Sidebar command #2: Move
- Sidebar command #3: Retreat
- Sidebar command #4: Guard
- CHOAM status (unusable) = 0
- Hint string ID: 0
- AI build priority: 10
- Threat level for AI: 10
- Owner: Atreides,Ordos,Fremen,Sardaukar,Mercenary
- Unit array range min: 22
- Unit array range max: 101
- (Unused bit flag 01): No
- Is a bullet: No
- Explode when dying: No
- Sonic Immunity: No
- Bumpy Movement: Yes
- Tracked crushing: No
- Ground unit: Yes
- Stay on map (air units) = No
- (Unused bit flag 01): No
- (Unused bit flag 02): Yes
- Fires Twice: No
- Sand impact (bullet): No
- Deviation immunity: No
- Has two anims (bullet) = No
- Is inaccurate (bullet) = No
- Is a normal unit: Yes
- Sprite dimensions: 16
- Unknown 031 (unused?): 0
- Movement type: Foot
- Move animation speed: 12
- Speed: 8
- Turning speed: 3
- Unit graphics: 311 - Soldier: N (#1)
- Turret graphics: None
- Default AI command: Hunt
- Unit display mode: Normal frames * 3
- Death animation: 0 - Mouse: arrow
- Weapon rate of fire: 45
- Weapon range: 2
- Weapon damage: 3
- Explosion animation: Impact small
- Weapon type: Bullet
- Weapon sound: 58 - Single gun (VOC)
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