Temple Civ1
Temple makes one unhappy citizen content (two after the discovery of Mysticism).
The effects of Temple are doubled by Oracle.
- Temple Cost: 40
- Temple Upkeep: 1
- Temple Prerequisite: Ceremonial Burial
In ancient times, nearly every city had a Temple consecrated to its own god, as well as those dedicated to other deities. But although today Temples and churches are places of worship, to the Greeks, Romans, and others, Temples were perceived primarily as dwelling places for their respective gods and goddesses. Here the deity was honored and revered, and here the faithful brought gifts of food, rare metals, and spices. Having a Temple in their city comforted the people, and the wise ruler often invested in Temples as soon as a city began to grow.
Back to: Civilization1 Guide.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.