Caravan Civ2
Caravan is a Civilization 2 Unit in MicroProse's TBS Game of 1996, Civilization 2. Caravan ignores enemy zones of control.
Caravans are used to set up trade routes between cities. Caravans can also help cities build Wonders of the World.
- Cost: 50
- Movement: 1
- Attack: 0
- Defense: 1
- Hit Points: 1
- Firepower: 1
- Prerequisite: Trade
Caravan Trade Routes Civ2
Trade routes link two cities together in trade of a commodity, cargo type or resource (aka trade goods and materials).
What can be traded is dependent on city resource availability. Each city supplies three different trade goods and demands three different trade goods. And the supply and demand stats of Trade Goods -- that is, how much they supply and demand -- are viewable in the Trade Advisor.
The yield of trade routes is dependent on the distance between cities, the size of the cities, and the supply and demand of the cities. In addition, trade routes that bridge continents or link rival Civ cities confer higher returns.
Establishing a trade route grants an initial return followed by an ongoing one (as the caravan moves back and forth between the cities).
For example, City A of 11th level has a Supply score of 12 in Hides whereas City B of 12th level has a Demand score of 12 in Hides. Therefore, City A should build a Caravan to transport Hides to City B. Both city A and B are of the same Civ, but are situated on different continents. The result:
Other trade routes:
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