Mace of Disruption: Blessed, on-hit Undead disruption



Mace of Disruption: Blessed. CUMACE03, DSMACE03, THAC0 +4, 1d6 +5, on-hit Disrupt undead.

Otho has created this finely crafted mace for you. The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyrmidal and made of the finest iron, as it sits atop a polished oak shaft. Even though there is an iron shortage all smithies keep on hand a small amount of fine iron for "special" purposes.

Elminster the Sage has placed a very powerful enchantment on this mace that Otho created for you, giving it special powers to defeat evil undead creatures. You notice that the mace now glows with an inner blue light.

After Morninglord Jarent gave the mace the blessing of Lathander you notice that it seems to almost breathe with a life of its own. You can feel the power surge through your hands as you wield it. It seems to call to you... eager to seek out undead!

This Dark Side blunt weapon is first crafted by Otho (THAC0 +1, 1d6 +2), then enchanted by Elminster (THAC0 +4, dmg +4 vs. Undead), and finally blessed and consecrated by Morninglord Jarent of Lathander (THAC0 +4, 1d6 +5, on-hit Disrupt undead).

Needless to say, its THAC0 and damage bonus versus undead is non-trivial, and its on-hit Disruption capability is very useful when facing off against the tough undead mobs encountered in both Dark Side and Dark Horizons; namely, Ulcaster Ruins and Castle Daerthmac.

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