- Conjure Air Elemental (Conjuration/Summoning) [SCRL7Y]
- Level: 6
- Range: Visual sight of caster
- Duration: 1 turn/level
- Casting Time: Special
- Area of Effect: Special
- Saving Throw: None
Upon casting a conjure air elemental spell, the caster opens a special gate to the elemental plane of Air, and an air elemental is summoned to the vicinity of the spellcaster. It is 60% likely that a 12 hit dice elemental appears, 35% likely that a 16 hit dice elemental appears, and 5% likely that a 24 hit dice elemental appears. Once the elemental appears the caster must concentrate on the creature for 3 rounds in order to assure that the elemental will not turn on him (there is a 15% chance of losing control). However, after this period has passed the elemental will do the bidding of the caster until it is slain, or the duration of the spell runs out. All of the commands given to the elemental are done so telepathically, so there is no time lost due to miscommunication, and it is not necessary to know the language of the summoned creature.
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