Part XXX of Aielund Saga Walkthrough Guide. Continuing from Part XXIX: Hall of Worlds. The Aielund Saga is a NWN Module for BioWare's Neverwinter Nights 1.
The Border Ethereal
Blackwood Tower
The heroes are becoming godly now.
We step back into the planar gate to the Halls, and from there take the door into...
The Border Ethereal
(We're putting the assault on Acheron off for the moment, there are other planes to explore first..)
Well, this place is a whole lot of nothing. - Robert.
Well, this place is a whole lot of nothing. - Robert.
We're here to find a dragon, an uber-dragon that exceeds even Salinder in power. We need phat lewt from its hoard if we're to defeat the Saqaarin in their citadel.
Exploring in an eastward direction.. Oh, who's this? Archmage Cuthbeort! Why, we haven't seen you since Ethereal Feybourne. And you're battling Slaadi once again, I see!
We pitch in, helping him out with two Black Slaadi (+350 EXP ea) - just as we did as Level 14 noobs all those years ago..
We pitch in, helping him out with two Black Slaadi (+350 EXP ea) - just as we did as Level 14 noobs all those years ago..
We prepare for a larger and stronger force of Slaadi to emerge from the portal.
After a short wait, four each of Black (+300 EXP ea) and White (+9 EXP ea) Slaadi rear their ugly toad-like heads. Nellise shakes the earth to put them flat on their asses, after which Terinus drops a Horrid bomb and flings in an IGMS for good measure. Not to be seen as utterly useless, Cuthbeort launches a Delayed Blast Fireball into the mix, after which Robert and I mundanely put the wounded out of their misery.
The heroes are surprised by a second emergence from the portal: a falchion-wielding Disciple of Abaddon, but it can neither soak our blows nor endure the arcane barrage for more than a couple rounds (+850 EXP, Falchion of the Horde +6, +2d10 fire, +2d10 neg-en, on-hit DC-20 Poison).
Cuthbeort now recalibrates the portal that we may enter the pocket plane to the dragon.
Dimensional Pocket
Uh, has anyone else noticed this island appears to be floating in the middle of a great big nothing? - Robert.
A ramp leads straight up to a solid steel fortress.
Two gargoyle nuisances ask us riddles, pretending to guard the gate (+1500 EXP).
We humor them, answer the riddles, then enter the fortress.
Dragon's Throne
Oddly, merely entering the throne debuffs us..
Simply magnificent. - Nellise.
Xyrna stands before us |
Come and listen... I must speak with you. - Xyrnamaxus.
Xyrna challenges us with four riddles.
Each riddle is sort of random, but the rewards for each seem consistent and are as follows (you can only choose one from each; my choices are underlined..):
- Riddle one: +1000 EXP, Spellbane Shield +7 (Arcane Spell Failure +25%, Imm: Spells >=lvl8) OR Longbow of the Eldar +10 (STR +4, Mass crits 20, Mighty +10) OR Adamantium Gauntlets of Destruction +10 (+2d12 magic, Lawful Monk only).
- Riddle two: +2000 EXP, Voidwalker Armor +8 (no armor feat req, DR 20/+7, Freedom, Haste, Imm: Knockdown, Hide/Move Silently +12) OR Adamantium Robes of Harmony +7 (DR 20/+7, WIS +4, Freedom, Haste, Epic Warding 1/day, Monk only) OR Mageplate +7 medium armor (DR 20/+7, Conc +12, Bonus spell: Wiz lvl9, Sequencer [3 spells] 1/day, Clear Sequencer Unlimited/day) PLUS Enchanted Bracer of Armor Proficiency (Bonus feat: Armor Proficiency [Medium], all Saves +4, saves Mind Affecting +5).
- Riddle Three: +3000 EXP, Ring of Force Shield (+7 AC def, Epic Warding [1 charge/use]) OR Amulet of Life (+7 AC nat, WIS +8, Imm: Death Magic, Disease, Fear, Level/Ability drain, Poison, Regen +5, Good/Neutral only) OR Belt of Indefatigable Health (CON +10, Imm: Disease, Poison, Regen +3).
- Riddle four: +4000 EXP, Quicksilver Rapier of Perfection +7 rapier (Keen, Mass crits 20, +2d12 slashing, on-hit DC-18 Slow) OR Ancient Twinsword of Power +7 two-bladed sword (Keen, 2d12 electrical, Mass crits 20) OR Eldritch +7 mace (on-hit DC-24 Dispel Magic, +2d8 magical, Resist magic 10/-).
We now brazenly swipe a magnificent harp from right under Xyrna's nose, causing her to go hostile.
You are foolish to challenge me! -Xyrna.
I inflict immense damage on Xyrna before she casts Dragon Knight.
The poor old dear doesn't bring much more to the table, managing only to cast Greater Ruin and breathe Prismatic Spray (+1680 EXP)..
With riddle-loot and harp in hand we take our leave, heading outside to the Dimensional Pocket and then taking the portal back to...
The Border Ethereal
En route back to the "outhouse" that leads to the Halls, we spot a sick old man lying on the ground. The heroes can't directly help him, though, because he's on the Prime Material Plane.
We stroll over to a village in the north...
How strange this is, to see the world as we knew it reduced to little more than a shadow. - Nellise.
We communicate with an intuitive girl, but she won't follow us because her mother is watching over her.
A nearby pig can sense us; we scare it away and the mother gives chase. The girl now follows us to the old man.
She helps the old man, and together they wander off back to the village (+5000 EXP).
The ethereal quests now capped off, we travel back through the Halls and enter Assumption to deliver the harp to Aoipe: +2500 EXP, Angelic Hood (+10 AC vs. Chaotic Evil, CHA +4 , WIS +4, Imm: Level/Ability drain, Regen +1), Angelic Shield +8 (DR 20/+7, CHA +4, Regen +2), Angelic Armor +9 (Neg-en resist 30/-, CHA +4, STR +4, Haste, Imm: Death Magic/Knockdown, Good only), Arrows of Divinity (+2d12 divine, on-hit DC-14 slay evil [495]). (Ammo-wise, SO many arrows, and NO bolts..)
Level Up to 34!
(Epic Characters)
Lilura: Champion of Torm (18) / Paladin (12)/ Fighter (4), Overwhelming Critical
Robert: Fighter (34)
Nellise: Cleric (30) / Paladin (2)
Terinus: Wizard (30)
Having added a few key pieces to our arsenal, we gate back to Blackwood Tower in preparation for the last planar assault before we take on Acheron.
Next Up - The Aielund Saga: Act Four - Part XII
Aielund Saga Act 1: Nature Abhors a Vacuum | Aielund Saga Act 3: Return of the Ironlord |
Aielund Saga Act 2: Defender of the Crown | Aielund Saga Act 4: The Fall of Aielund |
"We now steal a harp, causing Xyrna to go hostile."
ReplyDeleteWe must continue the trend of acting in a paladin-like manner!
Even though we don't even know the harp is Aoipe's unless we succeed on the perform check, which we didn't!
P.S. For the first 75% of the post I was thinking "Wow, she missed the old man side quest."
Aoipe's quest was on Savant's site.. :P I thought it was worth doing, even if makes no sense - I got that pretty shot of her with the Harp.
DeleteI enjoyed Savant's riddles - detected some influence from Tolkien's The Hobbit. I remember Baldur's Gate 2 riddles being influenced by that book, too. And maybe Shadows of Undrentide (Drognan's familiar), not sure..
Only two or max three more posts to go! Next one will be Twilight (already mostly done, just tidying it up) and then one covering Acheron assault and depends on how long Saqaarin Citadel is, I might need two posts for that.
Such paladiny behavior, using a cheat sheet! On teh interwebz no less, which of course your medieval character is familiar with!
DeletePoor Xyrna :(
Also somewhat surprised you didn't just pick the bow and give it to Nellise if you want her to be ranged.
I scared the pig, mother left, but still got the message that the girl couldn't follow.
DeleteSo just having finished this bit, I just wanted to add some details - SPOILERS
ReplyDeleteThe riddles are semi random, you answer a series of four. Each round seems to have two possible riddles. I played through this bit like eight times, and only once did I get a different riddle for the fourth riddle, and unfortunately I make a note of it at the time. Info about the rewards you can choose for answering the fourth riddle correctly are at the bottom.
First riddle -
One sharp tooth in his long jaw... Guillotine
In the eyes it causes blindness... Smoke
Second riddle -
An alchemist of simple means... Butter
The rolling hills, the heart that beats forever... Ocean
Third riddle -
Pull with all your might... A bow and arrow
Walks in the wind... Sand
Final riddle -
Power and treasure for a prince to hold... Sword
Reward options:
Rapier - Quicksilver Rapier of Perfection +7, Slashing 2d10, Keen, Massive Crits 20 damage, On Hit: Slow DC-18 25% / 3 rounds
Twinsword - Ancient Twinsword of Power +7, Electrical 2d12, Keen, Light Dim (5m) Blue, Massive Criticals 20 damage
Mace - Eldritch +7, Magical 2d8, DR Magical 10/-, On Hit Dispel Magic