Real-time Strategy Games PC & RTS Amiga


Real-time Strategy Computer Games



This is an index to cRPG Blog commentary on real-time strategy games, aka RTS games. Most of the RTS games covered are historically significant computer games whose influence on gaming has been incalculable.

Indeed, due to their fine-tuned gameplay some RTS games constitute high-points of 1990s Computer Game History.


RTS games play out in real-time; that is, they are twitch-based action games that stand in stark contrast to meditative TBS games. RTS demands quick reflexes and quick thinking, TBS no reflexes but deeper thinking.

Some older gamers prefer RTS to TBS, but no longer have the reflexes to play them well. RTS can be exhausting to play whereas TBS can be played at one's own pace. In certain missions of StarCraft players can amass 800+ killcounts in 30 minutes, but in TBS games one can spend 30 minutes considering the action of a single unit.

RTS games have missions, but missions are just levels in disguise: almost nothing carries over from one mission to another. But in TBS games you are in it for the long-haul.

In addition, RTS games are mostly about laying waste to the enemy, but in most TBS games you can employ trade, espionage and diplomacy to great effect.

RTS games almost always feature avatar-anchorless edgescreen-scrolling.

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