WarCraft 1 Units


WarCraft 1 Units



There are a total of 24 unique WarCraft 1 Units in Blizzard Entertainment's RTS Game of 1994, WarCraft 1.

WarCraft 1 Unit Stats


WarCraft 1 units are constituted by up to six combat stats and three upkeep stats.

  • Attack Range: This is the range that your units can attack. This can only be edited if the unit has an initial ranged attack (archers, spearmen, etc.)
  • Armor Points: This is the amount of armor each unit has. Armor stops damage before it reaches the target.
  • Hit Points: This is the amount of damage a unit can sustain before dying.
  • Minimum Damage: This is the amount of damage that a unit will always do regardless of armor.
  • Random Damage: This is the potential amount of damage that the unit's attack can do.
  • Time to Build: This is the time increments that each unit takes to train.
  • Gold Cost: This is the amount of gold that the unit costs to train.
  • Lumber Cost: This is the amount of lumber that the unit costs to train.
  • Decay Rate: This is how long summoned creatures remain in play before taking damage.

WarCraft 1 List of Units


Human Peasant Stats


  • Attack Range: --
  • Armor Points: 0
  • Hit Points: 40
  • Minimum Damage: --
  • Random Damage: --
  • Time to Build: 750
  • Gold Cost: 400
  • Lumber Cost: 0
  • Decay Rate: --

Human Footman Stats


  • Attack Range: --
  • Armor Points: 2
  • Hit Points: 60
  • Minimum Damage: 1
  • Random Damage: 9
  • Time to Build: 600
  • Gold Cost: 400
  • Lumber Cost: 0
  • Decay Rate: --

Orc Peon Stats


  • Attack Range: --
  • Armor Points: 0
  • Hit Points: 40
  • Minimum Damage: --
  • Random Damage: --
  • Time to Build: 750
  • Gold Cost: 400
  • Lumber Cost: 0
  • Decay Rate: --

Orc Grunt Stats


  • Attack Range: --
  • Armor Points: 2
  • Hit Points: 60
  • Minimum Damage: 1
  • Random Damage: 9
  • Time to Build: 600
  • Gold Cost: 400
  • Lumber Cost: 0
  • Decay Rate: --

Human Knight Stats


  • Attack Range: --
  • Armor Points: 5
  • Hit Points: 90
  • Minimum Damage: 1
  • Random Damage: 13
  • Time to Build: 800
  • Gold Cost: 850
  • Lumber Cost: 0
  • Decay Rate: --

Orc Raider Stats


  • Attack Range: --
  • Armor Points: 5
  • Hit Points: 90
  • Minimum Damage: 1
  • Random Damage: 13
  • Time to Build: 800
  • Gold Cost: 850
  • Lumber Cost: 0
  • Decay Rate: --

Human Archer Stats


  • Attack Range:5
  • Armor Points: 1
  • Hit Points: 60
  • Minimum Damage: 4
  • Random Damage: 0
  • Time to Build: 700
  • Gold Cost: 450
  • Lumber Cost: 50
  • Decay Rate: --

Orc Spearman Stats


  • Attack Range: 4
  • Armor Points: 1
  • Hit Points: 60
  • Minimum Damage: 5
  • Random Damage: 0
  • Time to Build: 700
  • Gold Cost: 450
  • Lumber Cost: 50
  • Decay Rate: --

Human Warlock Stats


  • Attack Range: 3
  • Armor Points: 0
  • Hit Points: 40
  • Minimum Damage: 6
  • Random Damage: 0
  • Time to Build: 900
  • Gold Cost: 900
  • Lumber Cost: 0
  • Decay Rate: --

Orc Conjurer Stats


  • Attack Range: 2
  • Armor Points: 0
  • Hit Points: 40
  • Minimum Damage: 6
  • Random Damage: 0
  • Time to Build: 900
  • Gold Cost: 900
  • Lumber Cost: 0
  • Decay Rate: --

Human Cleric Stats


  • Attack Range: 1
  • Armor Points: 0
  • Hit Points: 40
  • Minimum Damage: 6
  • Random Damage: 0
  • Time to Build: 800
  • Gold Cost: 7
  • Lumber Cost: 0
  • Decay Rate: --

Orc Necrolyte Stats


  • Attack Range: 2
  • Armor Points: 0
  • Hit Points: 40
  • Minimum Damage: 6
  • Random Damage: 0
  • Time to Build: 800
  • Gold Cost: 7
  • Lumber Cost: 0
  • Decay Rate: --

Human Catapult Stats


  • Attack Range: 8
  • Armor Points: 0
  • Hit Points: 120
  • Minimum Damage: --
  • Random Damage: 255
  • Time to Build: 1000
  • Gold Cost: 900
  • Lumber Cost: 200
  • Decay Rate: --

Orc Catapult Stats


  • Attack Range: 8
  • Armor Points: 0
  • Hit Points: 120
  • Minimum Damage: --
  • Random Damage: 255
  • Time to Build: 1000
  • Gold Cost: 900
  • Lumber Cost: 200
  • Decay Rate: --

Ogre Stats


  • Attack Range: --
  • Armor Points: 3
  • Hit Points: 60
  • Minimum Damage: 1
  • Random Damage: 12
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: --

Spider Stats


  • Attack Range: --
  • Armor Points: 0
  • Hit Points: 30
  • Minimum Damage: 1
  • Random Damage: 3
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: 45

Slime Stats


  • Attack Range: --
  • Armor Points: 10
  • Hit Points: 150
  • Minimum Damage: 1
  • Random Damage: 0
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: --

Fire Elemental Stats


  • Attack Range: --
  • Armor Points: 0
  • Hit Points: 200
  • Minimum Damage: 0
  • Random Damage: 40
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: --

Scorpion Stats


  • Attack Range: --
  • Armor Points: 0
  • Hit Points: 30
  • Minimum Damage: 3
  • Random Damage: 0
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: 45

Brigand Stats


  • Attack Range: --
  • Armor Points: 4
  • Hit Points: 40
  • Minimum Damage: 1
  • Random Damage: 9
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: --

Orc Skeleton Stats


  • Attack Range: --
  • Armor Points: 1
  • Hit Points: 40
  • Minimum Damage: 1
  • Random Damage: 4
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: 45

Dungeon Skeleton Stats


  • Attack Range: --
  • Armor Points: 2
  • Hit Points: 30
  • Minimum Damage: 1
  • Random Damage: 9
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: --

Daemon Stats


  • Attack Range: --
  • Armor Points: 0
  • Hit Points: 300
  • Minimum Damage: 0
  • Random Damage: 65
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: 45

Water Elemental Stats


  • Attack Range: 3
  • Armor Points: 0
  • Hit Points: 250
  • Minimum Damage: 40
  • Random Damage: 0
  • Time to Build: --
  • Gold Cost: --
  • Lumber Cost: --
  • Decay Rate: 45


Back to: WarCraft 1.

Back to: Real-time Strategy Games (Index).

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