WarCraft 1 Units
There are a total of 24 unique WarCraft 1 Units in Blizzard Entertainment's RTS Game of 1994, WarCraft 1.
WarCraft 1 Unit Stats
WarCraft 1 units are constituted by up to six combat stats and three upkeep stats.
- Attack Range: This is the range that your units can attack. This can only be edited if the unit has an initial ranged attack (archers, spearmen, etc.)
- Armor Points: This is the amount of armor each unit has. Armor stops damage before it reaches the target.
- Hit Points: This is the amount of damage a unit can sustain before dying.
- Minimum Damage: This is the amount of damage that a unit will always do regardless of armor.
- Random Damage: This is the potential amount of damage that the unit's attack can do.
- Time to Build: This is the time increments that each unit takes to train.
- Gold Cost: This is the amount of gold that the unit costs to train.
- Lumber Cost: This is the amount of lumber that the unit costs to train.
- Decay Rate: This is how long summoned creatures remain in play before taking damage.
WarCraft 1 List of Units
Human Peasant Stats
- Attack Range: --
- Armor Points: 0
- Hit Points: 40
- Minimum Damage: --
- Random Damage: --
- Time to Build: 750
- Gold Cost: 400
- Lumber Cost: 0
- Decay Rate: --
Human Footman Stats
- Attack Range: --
- Armor Points: 2
- Hit Points: 60
- Minimum Damage: 1
- Random Damage: 9
- Time to Build: 600
- Gold Cost: 400
- Lumber Cost: 0
- Decay Rate: --
Orc Peon Stats
- Attack Range: --
- Armor Points: 0
- Hit Points: 40
- Minimum Damage: --
- Random Damage: --
- Time to Build: 750
- Gold Cost: 400
- Lumber Cost: 0
- Decay Rate: --
Orc Grunt Stats
- Attack Range: --
- Armor Points: 2
- Hit Points: 60
- Minimum Damage: 1
- Random Damage: 9
- Time to Build: 600
- Gold Cost: 400
- Lumber Cost: 0
- Decay Rate: --
Human Knight Stats
- Attack Range: --
- Armor Points: 5
- Hit Points: 90
- Minimum Damage: 1
- Random Damage: 13
- Time to Build: 800
- Gold Cost: 850
- Lumber Cost: 0
- Decay Rate: --
Orc Raider Stats
- Attack Range: --
- Armor Points: 5
- Hit Points: 90
- Minimum Damage: 1
- Random Damage: 13
- Time to Build: 800
- Gold Cost: 850
- Lumber Cost: 0
- Decay Rate: --
Human Archer Stats
- Attack Range:5
- Armor Points: 1
- Hit Points: 60
- Minimum Damage: 4
- Random Damage: 0
- Time to Build: 700
- Gold Cost: 450
- Lumber Cost: 50
- Decay Rate: --
Orc Spearman Stats
- Attack Range: 4
- Armor Points: 1
- Hit Points: 60
- Minimum Damage: 5
- Random Damage: 0
- Time to Build: 700
- Gold Cost: 450
- Lumber Cost: 50
- Decay Rate: --
Human Warlock Stats
- Attack Range: 3
- Armor Points: 0
- Hit Points: 40
- Minimum Damage: 6
- Random Damage: 0
- Time to Build: 900
- Gold Cost: 900
- Lumber Cost: 0
- Decay Rate: --
Orc Conjurer Stats
- Attack Range: 2
- Armor Points: 0
- Hit Points: 40
- Minimum Damage: 6
- Random Damage: 0
- Time to Build: 900
- Gold Cost: 900
- Lumber Cost: 0
- Decay Rate: --
Human Cleric Stats
- Attack Range: 1
- Armor Points: 0
- Hit Points: 40
- Minimum Damage: 6
- Random Damage: 0
- Time to Build: 800
- Gold Cost: 7
- Lumber Cost: 0
- Decay Rate: --
Orc Necrolyte Stats
- Attack Range: 2
- Armor Points: 0
- Hit Points: 40
- Minimum Damage: 6
- Random Damage: 0
- Time to Build: 800
- Gold Cost: 7
- Lumber Cost: 0
- Decay Rate: --
Human Catapult Stats
- Attack Range: 8
- Armor Points: 0
- Hit Points: 120
- Minimum Damage: --
- Random Damage: 255
- Time to Build: 1000
- Gold Cost: 900
- Lumber Cost: 200
- Decay Rate: --
Orc Catapult Stats
- Attack Range: 8
- Armor Points: 0
- Hit Points: 120
- Minimum Damage: --
- Random Damage: 255
- Time to Build: 1000
- Gold Cost: 900
- Lumber Cost: 200
- Decay Rate: --
Ogre Stats
- Attack Range: --
- Armor Points: 3
- Hit Points: 60
- Minimum Damage: 1
- Random Damage: 12
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: --
Spider Stats
- Attack Range: --
- Armor Points: 0
- Hit Points: 30
- Minimum Damage: 1
- Random Damage: 3
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: 45
Slime Stats
- Attack Range: --
- Armor Points: 10
- Hit Points: 150
- Minimum Damage: 1
- Random Damage: 0
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: --
Fire Elemental Stats
- Attack Range: --
- Armor Points: 0
- Hit Points: 200
- Minimum Damage: 0
- Random Damage: 40
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: --
Scorpion Stats
- Attack Range: --
- Armor Points: 0
- Hit Points: 30
- Minimum Damage: 3
- Random Damage: 0
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: 45
Brigand Stats
- Attack Range: --
- Armor Points: 4
- Hit Points: 40
- Minimum Damage: 1
- Random Damage: 9
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: --
Orc Skeleton Stats
- Attack Range: --
- Armor Points: 1
- Hit Points: 40
- Minimum Damage: 1
- Random Damage: 4
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: 45
Dungeon Skeleton Stats
- Attack Range: --
- Armor Points: 2
- Hit Points: 30
- Minimum Damage: 1
- Random Damage: 9
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: --
Daemon Stats
- Attack Range: --
- Armor Points: 0
- Hit Points: 300
- Minimum Damage: 0
- Random Damage: 65
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: 45
Water Elemental Stats
- Attack Range: 3
- Armor Points: 0
- Hit Points: 250
- Minimum Damage: 40
- Random Damage: 0
- Time to Build: --
- Gold Cost: --
- Lumber Cost: --
- Decay Rate: 45
cf. WarCraft 2 Units.
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