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Mortal Kombat IBM PC MS-DOS Probe Software 1993


Mortal Kombat IBM PC 1993



Probe Software ported Midway Manufacturing Company's Mortal Kombat coinop of 1992 to IBM PC MS-DOS in 1993. Mortal Kombat is a Versus Fighter notable for its responsive controls and digitized motion-captured sprites.

Probe's IBM PC MS-DOS ports of the Mortal Kombat games are practically 1:1 arcade-perfect. IBM PC MS-DOS Mortal Kombat is one of the best coinop ports of all-time.

Mortal Kombat features single-player mode against a series of computer-controlled opponents and two-player versus mode against one human opponent. Players choose one warrior from a pool of seven to compete in stages of battle in the Best of Three Bouts format; that is, the first warrior to win two of the three bouts is declared the victor of that battle.

Combat in Mortal Kombat is one-on-one, hand-to-hand and melee and ranged. The bouts are timed. The object of each bout is to defeat the opponent by depleting their strength meter or by having the most strength remaining when the time expires.

In single-player mode players compete in a tournment against six other warriors, one by one in stages. Ater that, players take on a mirror-image of their character. After that, players take on two warriors per stage, one after the other. Finally, players face off against a sub-boss and the final boss.

Stages of the tournament are interspersed with silly "Test Your Might" mini-games.

Each of the warriors has their own movesets and finishing moves known as Fatalities. In the IBM PC version controls consist of 8-way directional inputs and four buttons. Warriors can move left and right, jump, crouch, block, apply the elbow and knee, and punch and kick high or low, fast or slow. Advanced moves include specials, combos, counter-attacking and "juggling" opponents while they are in mid-air, helpless. Notable as well are the rapid-fire pummelings that can halve strength meters in short order.

Points are awarded based on time remaining, strength remaining, Fatality execution and Flawless Victories and Double Flawless Victories.

Mortal Kombat is staged in seven locations of Shang Tsung's Island on Earthrealm. Each playfield scrolls smoothly in 256-color VGA 320x200 with a full-screen drawspace. 

The characters in Mortal Kombat are Rayden (aka Raiden), Liu Kang, Scorpion, Sub-Zero, Sonya Blade, Johnny Cage, Kano, Reptile, Goro and Shang Tsung. The characters were rotoscoped and digitized based on real-life actors (Goro is a model).

Mortal Kombat is a Rational Systems' DOS/4GW Protected mode run-time.

The IBM PC MS-DOS version of Mortal Kombat was programmed by Ed Boon, Gary Liddon and Mark Roll; drawn by Andrew Jackson, John Tobias and John Vogel; and composed by Allister Brimble and Dan Forden.

Mortal Kombat was distributed on 3x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Mortal Kombat Installation Program and LHA's SFX by Yoshi. The install size is 6.7 megs and consists of 62 files.

Mortal Kombat supports keyboard and 4-button and 2-button joysticks.
 
Mortal Kombat audio supports PC Speaker, Sound Blaster, AdLib and Roland.

Mortal Kombat IBM PC MS-DOS Manual: 30 pages.
Copy Protection: manual reference.

Mortal Kombat Amiga 1993



Probe Software released Mortal Kombat for the Amiga in 1993.

The Amiga version of Mortal Kombat was programmed by Richard Costello (Golden Axe), Paul Carruthers and Gary Liddon. Amiga Mortal Kombat graphics were drawn by Lee Ames and Jason Green, and its audio composed by Allister Brimble.

Amiga Mortal Kombat displays in 16-color 320x256 with an active drawspace of 304x224 (Mortal Kombat VGA is 256-color 320x200).

The backdrop, sprite, and presentation graphics of Amiga Mortal Kombat have been cut down from the VGA and coinop versions. Audio-wise, I would say that the Amiga Paula rendition of Mortal Kombat is comparable to the Sound Blaster, AdLib and Roland renditions.

When comparing Amiga Mortal Kombat with VGA IBM PC MS-DOS Mortal Kombat, bear in mind that the Amiga version is coded to run on a 7 MHz M68K A500 with 1 meg of RAM. Mortal Kombat was not coded to take advantage of the A1200 of 1992 (14 MHz 68020, AGA graphics, 2 megs of RAM).

The five-button coinop controls were adapted to one-button joysticks of the Amiga, yet the Amiga version turned out to be highly playable despite that limitation.

Amiga Mortal Kombat was distributed on 2x 3.5" 880kB DD diskettes. It was not hard disk drive-installable.



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