Nuclear Missile Civ1
Nuclear Missile ignores enemy zones of control and are invisible to rival civs. Nuclear Missile is a long-range unit with an AoE (Area of Effect) attack. Nuclear Missiles must be placed in a city or on a Carrier at the end of every turn (unless they are used to attack).
Cities hit by nukes have their population units severely reduced (approx. halved). In addition, their catchments become heavily polluted by radioactive fallout.
- Cost: 160
- Movement: 16
- Attack: 99
- Defense: 0
- Prerequisite: Rocketry and Nuclear Fission
The atomic bomb changed all the standards for measuring military power. The strongest cities and the most powerful ground forces could be erased from the map with the release of just one Nuclear bomb. Nuclear weapons could obliterate any target. The only viable defense against the Nuclear threat was to acquire one's own arsenal of Nuclear weapons as a deterrent. It is ironic to many that the development of the most devastating weapon of history was at least partly responsible for the longest period of relative world peace.
cf. SMAC Planet Buster.
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