• Flail +3: Fear. CMBLUN05, THAC0 +2, 1d6 +1, +3 piercing, on-hit 50% no-save, MR-bypassing Fear.
The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain.
Don't let that lazy-ass generic description fool you. Found on the corpse of Oversight priest, Quinn, deep in the Oversight Lair under Beregost, this Dark Horizons spiked weapon is listed here because its on-hit 50% Fear is no-save and MR-bypassing. That means anything that lacks mindshield is going to be running around like an idiot, waiting to be picked off by archers and ranged spells. Nice. Again, the +3 piercing is just icing.
The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain.
Don't let that lazy-ass generic description fool you. Found on the corpse of Oversight priest, Quinn, deep in the Oversight Lair under Beregost, this Dark Horizons spiked weapon is listed here because its on-hit 50% Fear is no-save and MR-bypassing. That means anything that lacks mindshield is going to be running around like an idiot, waiting to be picked off by archers and ranged spells. Nice. Again, the +3 piercing is just icing.
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