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Arcanum: Best Companions, Followers


Best Companions Arcanum



It depends on Arcanum Build and player aptitude, but the best Arcanum companions are usually Virgil, Sogg, Magnus and Gar. On maiden runs of Arcanum, Virgil is a must for his interjections and quest! For flavor, I'd say Magnus is great to have onboard as well.

Arcanum Companion Mechanics


  • Recruit the companions you want as soon as possible. Why? Because they level up when we do, but they won't scale to our level when they're not in the party. The experience points required to level up increases with level. The higher we level, the more XP it takes to reach the next level. So say we're 30th level when we recruit the 8th level Magnus. Well, now we need to earn 28,300 XP for him to reach 9th level, instead of a mere 6,000 XP. Because he only levels when we level.
  • Hit the F1 key to direct your companions. There is no Full Party Control. Among other orders, you can tell them to wait by right-clicking their portraits on the left side of the viewport.
  • We have no control over the build of the companion, aka its leveling template.
  • Companions auto-equip the most expensive items, which are rarely the best items for them. To force companions to equip exactly what you want them to, you must remove the more expensive versions from their inventories.
  • Persuasion Master Arcanum bypasses alignment restrictions.

Companion Exploit


Any NPC can be made into a permanent follower by targeting them with Dominate Will followed by Reflection Shield, and then cancelling Dominate Will while RS is active. cf: Arcanum Spells. In addition, any buff applied to the NPC between casting DW and RS (such as Agility of Fire or Shield of Protection) will be permanently applied to the NPC. We can view their character sheet, equip them, and have them follow us about as per any legitimate follower. For merchants, we also net their vendor inventory.


Sogg is great for most of the game, but isn't as good as some other companions towards the end. Why? Aptitude. Sogg is of Neutral aptitude, meaning he doesn't get aptitude-based bonuses from magickal items, like some other companions do. In terms of tanking and DPS, companion warriors that develop strong magickal aptitudes (such as Dante) are superior to those with technological or neutral aptitudes (plus they get spells which can make other companions better at fighting).

Consult Arcane Platemail for an example of how the stats of magickal items scale based on our magickal aptitude.

The Dark Helm buffs MA by 20 points. But not just that, the effect stacks each time it is equipped.

Chukka Location


Chukka is found at the Gates Estate in Tarant. He can join the party Post-Black Mountain Mine if >= Charisma 12, Good-only.


Dante Location


Dante is found at the Sour Barnacle in Black Root (28th level = 50 MA, 44th = 70 MA).


Dog Location


Dog aka Worthless Mutt is found in Ashbury, outside the Hostelry. Dog does not count towards the party size limit.


Franklin Payne Location


Franklin Payne is found in Black Root, but he does not spawn in his home until we have Thanatos map-marked.


Gar Location


Garfield Thelonius Remington III aka Gar is found in Tarant>= Persuasion 3, >=Level 9.


Geoffrey Tarrelond-Ashe Location


Geoffrey Tarrelond-Ashe is found in 
Ashbury, at the cemetery gates: Evil-alignment.


Jayna Stiles Location


Jayna Stiles is found in Dernholm>=5 Technological aptitude.


Jormund Location


Jormund is found in Qintarra.


Loghaire Location


Loghaire Thunder Stone is found in the DredgeHe can join the party, post-T'sen-Ang.


Magnus Location


Magnus Shale Fist is found in Tarant>=7th level + Good-only


Perriman Smythe Location


Perriman Smythe is found in Tarantpost-Qintarra.


Raven Location


Raven is found in Qintarra. She can join the party post-T'sen-Ang, after speaking with M'in Gorad about the fate of the BMC and the technological gate. 

Bow Expert, Water: 4, Necromantic White: 4

Elven Hunter's Bow, Dragon Skin Leather, Ring of Protection. You'll want to give her a better bow, such as Arcane Bow or Ellumyn's Bow. Stock up on arrows, too!


Sebastian Location


Sebastian is found at the Boil in Tarant, post-Qintarra, after speaking with Willoughsby and taking out Darien Maug.


Sogg Location


Sogg Mead Mug is found in the Shrouded Hills Inn: >= Charisma 9.


Thorvald Location


Thorvald Two Stones is found in the Isle of Despair>= Persuasion 3.


Tollo Underhill Location


Tollo Underhill is found in the Dernholm Pit: Evil alignment.


Torian Kel Location


Torian Kel is found in the Ancient Temple: Evil alignment. See Ashbury for his quest.


Virgil Location


Virgil can join the main character at the Crash Site: focus in Necromantic White.


Vollinger Location


Vollinger is found at the King's Pub & Inn, Dernholm. He is a Molochean Hand agent.


Waromon Location


Waromon is found at the Bedokaan Village (Qintarra phase): Bow Expert, Melee Expert, Fire: 1, Nature: 2.


Weldo Rubin Location


Weldo Rubin is found at the Gateway to the Wastes.


Z'an Al'urin Location


Z'an Al'urin is found in T'sen-Ang. Being a Dark Elf, she cannot enter Qintarra: Earth: 4, Force: 4, Temporal: 3. Z'an Al'urin has a back-and-forth with Loghaire and Arronax in the Void.


The next four companions can only be recruited in The Void, which is at the end of Arcanum.

Arronax Location


Arronax is found in the prison of the Void (Fire/Force).


Bane of Kree Location


Bane of Kree is found in the Void.


Gorgoth Location


Gorgoth is found in the Void.


Kraka-tur Location


Kraka-tur is found in the Void.


Arcanum Character Creation Arcanum Best BackgroundsArcanum Best Build
Arcanum Walkthrough Arcanum Races Arcanum Best Weapons
Arcanum Maps Arcanum Best Spells Arcanum Best Armor
Arcanum Tarant Arcanum Best Schematics Arcanum Caladon

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