Dragon Age: Origins Best Mods
Marquee selection, isometric-like perspective, full party control, pausable real-time, overhead view and the conditional tactics framework means DA:O has a degree of appeal, but similar to SCS BG2, combat can be greatly improved with mods.
Origins Faster Combat
This tweak shows how even small mods can profoundly impact how combat plays out, which is why I say start with it first and see if you like what it does.
[RAVAge]
Difficulty=5
ExtraDifficulty=5
NoExtraMobs=0
NoMobEq=0
NoBossExtra=0
NoItems=0
NoAutoLoot=0
ItemsPerHolder=5
DropRate=5
PropRate=5
NoNegative=0
NoAutoAdjust=1
NoVFX=0
EliteOnly=1
NoFloaty=1
NoFade=1
ImStuck=0
FreeMoney=0
At 5-5/Nightmare difficulty you'll start to really feel the effect of RAVAge in the Korcari Wilds, specifically against Blood Magic-using Darkspawn necros (Blood Wound is OP at that stage). And by the time you reach the Tower of Ishal, the design pits you up against Wild Drakes and the like. This is when your party consists only of Alistair and unnamed, generic support crews... So yeah, hard. Anyway, more on RAVAge another time.
Advanced Tactics DA:O
Advanced Tactics extends the actions/conditions available in the tactics screen, automating many processes which would otherwise have to be (tediously) micro-managed.
The sort of tailoring pictured above is something of which Infinity Engine gamers can only dream, limited as they are by clunky IF THEN END scripts and Ease-of-Use Party AI, which, while a noble attempt, really only automates basic pre-buffing, use of once-per-day items, and healbotting.
Note that the Dragon Age Rules Fixpack is compatible with these, and should be installed first.
This mod combo played on Nightmare difficulty makes Origins still one of the best pause n play tactical RPGs out there.
List of the Best Mods
- Dragon Age Rules Fixpack aka GT Core Rules Fixpack: Core fixes and the two haste bug fixes; auto-loot functionality.
- Slink's Slightly Skewed (s3) RAVAge
- Advanced Tactics
- Origins Faster Combat
- Origins Faster Runspeed
Other Dragon Age: Origins Mods
- Extra Dog Slot: Another unit to control in combat? Sign me up!
- Qanari and Mabari update: Just visual mods to improve their look to the DA2 style.
- DLC in Awakening & Awakening Fixes: Gives you all your DLC gear in Awakening (import or new character).
Skip the Fade
Skip The Fade: I'm a fan of skipping a tedious segment of DA:O that plays exactly the same each time we play, regardless of your character. The Fade is so tedious that the mere thought of it kills people's desire to replay what would otherwise be a replayable cRPG. This mod is just a 26 Kb *.ncs file that you throw into your override. You will receive all stat bonuses and Codex entries without having to slog through The Stupid Fade.
"I'm sick of Dragon Age: Origins: Take me back to Baldur's Gate, please. It's so much better!"
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