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SUMMON NISHRUU: Baldur's Gate 2 BG2


Summon Nishruu is a Baldur's Gate spell in BioWare's cRPG of 2000, Baldur's Gate 2.

  • Summon Nishruu (Conjuration/Summoning) [SCRL8B]
  • Level: 6
  • Range: 40 yards 
  • Duration: 1 round/level
  • Casting Time: 1 round
  • Area of Effect: Special 
  • Saving Throw: None 

By casting the summon nishruu spell the wizard calls into existence a magical being of considerable power, the Nishruu.  At first glance this appears to be some sort of mist, but upon closer examination this boiling churning red mass of vapors and shapes moves with a life of its own.  Drawn towards magic like a moth to the flame, the nishruu feed on the energies surrounding and used by wizards.  Luckily, there is no question as to the loyalty of the creature and it will not attack its summoner even though it would like nothing better.  The nishruu have no physical attacks at all.  However, they can be hurt by physical attacks.  Each time a nishruu touches a target wizard and wraps its tendrils around him there are two major effects.  First all magical items with charges that the target possesses will be drained by one charge, destroying them if only one remains.  The second is it causes the wizard to lose one memorized spell.  This is chosen at random, however, it will consume the highest level possible.  The nishruu is completely immune to magic (except for death spell), and not only that, but magic will actually heal this creature.  The creature will remain under the wizards control until reduced to 0 hit points, or the spell duration expires.

Prior to version v.2.0.23037, Nishruu draining charges could wrap item's charges to 65000. This also caused these items to be sold for millions of gold pieces. In addition, Nishruus could eat non-charge items such as familiars, weapons, etc. 

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