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Planescape: Torment: Best Axes



Due to its AC bonus, on-hit fire damage and massive raw damage, the best axe in Planescape: Torment is Celestial Fire.

Ascension


(AXASC, two-handed axe, PS:T): THAC0 +2, 3-10 slashing, +2 slashing, Cha +1, AC +1.

"Ascension" is one of the finest weapons created at the Great Foundry, the home of the Believers of the Source. It is one of three weapons called the "Triad of Tests", including the hammer "Reason" and the dagger "Enlightenment". The symbol of the faction is engraved on the axe head, and the edges of the blades are so sharp they could split a hair lengthwise. You are the first to bear this weapon.

You will need to join the Godsmen faction in order to net this beast.

Butcherer of Innocents


(BUTCHER, two-handed axe, PS:T): THAC0 +2, Enchanted +2, 3-10 slashing, +2 slashing, on-hit HP drain/transfer to wielder.

This giant, axe-like cleaver earned its nickname while in the hands of Oswell Breck, a butcher who once serviced the Clerk's Ward of Sigil. The chant is that one day this affable and well-respected citizen suddenly went on a murderous and bloody rampage that lasted ten days and ten nights. Cleaver in hand, Oswell stalked the streets of the ward, brutally hacking down every man, woman, and child unlucky enough to cross his path until the Lady herself intervened. It is rumored that he suffered from a strange disease that slowly caused his body to waste away, and it was this disease that eroded his sanity and prompted the murder spree. The origin of this instrument of carnage is shrouded in mystery. However, the various wizards and scholars who examined the discarded weapon after Oswell's mazing have catalogued the nature of its enchantment. The cleaver seems to feed upon its victims, sucking the very life force from them and bestowing a portion of it upon its wielder.

Purchased from Coaxmetal in the Siege Tower of the Lower Ward. Good for extra survival in conjunction with TNO regen.

Hatred's Gift


(HATEGIFT, two-handed axe, PS:T): THAC0 +1, 3-13 slashing, cursed (Berserk).

It is not exactly clear in the annals of known planar history when "Hatred's Gift" was created, but by the bloody trail it has left across the planes seems to have finally reached you. The axe exists to inspire hatred in one's enemies and fill its wielder with a berserker rage. When entering combat, the skulls along the shaft come alive, chittering their teeth, and the teeth (remnants of fiendish victims absorbed into the axe blade) extend outwards, biting and tearing into opponents with each strike. Once equipped, "Hatred's Gift" cannot be dropped unless its curse is removed.

Berserk is bad.

Heartgrinder


(GRINDER, two-handed axe, PS:T): THAC0 +2, Enchanted +1, 3-10 slashing, 1-6 electrical, additional damage against creatures with hearts. 

A single teardrop of the wielder's blood, applied at the border where the axe meets the handle, is sufficient to awaken "Heartgrinder." Once applied, the drop of blood freckles across the blade and handle, giving it a dull red radiance. The glow from Heartgrinder pulses, matching the heartbeat of its wielder. No matter what the target, Heartgrinder is a powerful weapon, capable of tearing through nearly any defenses. Against targets with blood running in their veins (whether their own or another's -- vampires beware), Heartgrinder inflicts additional damage, as every stroke also smashes the target's heart, no matter what location the axe struck.

Obtained in Curst after freeing a demon. A nice upgrade once TNO hits Curst.

Entropic Blade


(EAXE, two-handed axe, PS:T: THAC0 +2, Enchanted +2, 3-23 slashing.

This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape. It looks to be made of iron, silver, and any of a number of different metals. Sometimes they blend together, other times, they submerge into the core of the blade, only to resurface again minutes later.

Celestial Fire is superior to the Entropic Blade. The Entropic Blade is a nice fallback for players who weren't disciplined enough to role-play Lawful Good TNO, though (it's not easy for newbies because there are lots of funny dialogue options for them to be seduced by).

Axe of Celestial Fire


(CELESTIA, two-handed axe, PS:T): THAC0 +2, Enchanted +3, 3-18 slashing, +10 fire, AC +2, +10% slashing resistance, LG Fighter only.

The blade of Trias became a heavy axe in your hands. It is warm to the touch, and flames have been carved across the surface of the head. The intricacy of the carvings is breathtaking; they are done with such skill that the axe seems to be burning with metallic flames...someone must have spent several centuries rendering them. The axe looks several millennia old. A faint hum can be felt within it, and the vibration becomes stronger when it touches human flesh.

Now that's what I'm talking about. Very nice damage, thar.

Final Judgment: Executioner's Axe


(two-handed axe, PS:T): THAC0 +3, Enchanted +2, 5-15 slashing, 1-6 fire, double damage vs. the guilty and the Chaotic, Vhailor only, cursed.

This archaic double-bladed battle-axe is reminiscent of an executioner's axe; the axe head has been forged into the symbol of the Mercykiller Faction (a red dragon with its wings outspread...the outstretched wings have been shaped into the blades of the axe). The axe itself is huge; even wielded two-handed, it would require tremendous strength to use effectively. For a spectral entity, Vhailor must be extremely strong. This axe is as much a part of Vhailor as his armor, and the axe itself carries part of Vhailor's essence within it. As a result, it is utterly devoted to justice and will not allow the user to rest while "judgments" are left to be delivered. The considerable damage it causes to an opponent is doubled if the axe strikes a guilty or chaotic creature. Furthermore, the axe itself lends some of its strength to the wielder, giving him added protection from attacks. The origin of this axe is unknown. If you were to hazard a guess, the axe gained its powers simply from Vhailor's belief. If he were to die a second death, you don't know what would happen to it.

This is Vhailor's mighty weapon (Curst Prison). BADASS.

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