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Paradroid Commodore 64 Andrew Braybrook 1985


Paradroid C64 1985



Designed and programmed by Andrew Braybrook in 1985 for the Commodore 64Paradroid is a multi-directionally scrolling strategy-shoot 'em up presented in top-down perspective. The object of Paradroid is to use an Influence Device to identify, locate and destroy rogue droids that have taken over 20 decks of a galactic space freighter. The droids are destroyed by shooting, ramming or taking control of them and redirecting them to attack each other.

In my estimation Paradroid is the best Commodore 64 game.

When Paradroid came out it took the C64-gaming world by storm. It was one of the coolest and most original C64 games in terms of atmosphere, gameplay, presentation and sound effects.

Via the Console Paradroid allows players to view a map of the deck of the freighter from top-down view as well a full map of the freighter from side elevation. The freighter is constituted by 400 screens of graphics.

The stats of droids can be viewed through the Droid Data Library. There are 24 different droids each of which is assigned a three-digit serial number indicating its capacities.

Paradroid features smooth 8-way movement of the playfield as well as 8-way firing and ramming; it even employs LoS (line of sight). Paradroid's 8-way screen-scrolling routine was improved and its gameplay was sped-up in the Competition Edition of 1986 and in Heavy Metal Paradroid of 1987.

Paradroid 90 came out for ST/Amiga in 1990. In 1993 Paradroid 2000 came out for the Archimedes. Thus, for half a decade Paradroid was a C64-exclusive.

Paradroid 90 Amiga 1990


Andrew Braybrook's Paradroid of 1985 was finally remade on the Amiga and Atari ST in 1990 by Graftgold. Thus was it renamed to Paradroid 90.
 

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