Probe Team Sid Meier's Alpha Centauri


Probe Team SMAC



Probe Teams are SMAC Units in Firaxis' TBS Game of 1999, Sid Meier's Alpha Centauri (SMAC). Unlocked by the Planetary Networks Discover technology, Probe Team is notable for its mobility in conjunction with sabotage and espionage capabilities. The main two functions of Probe Teams is rendered redundant by The Hunter-Seeker Algorithm of Pre-Sentient Algorithms Discover tech.

Probe Team Stats


  • Probe Team Equipment: Probe Team Module
  • Probe Team Defense: 1
  • Probe Team Moves: Land 2
  • Probe Team Cost: 30
  • Probe Team Prerequisite: Planetary Networks
  • Probe Team Complement: 16
  • Probe Team Counterintel suite: ShieldSafe V 6.0
  • Probe Team Armament: Cyberlinks\mind control
  • Probe Team Armor: Passive (Applique)

Probe Teams can infiltrate and subvert enemy bases and units. They can also steal enemy research information, sabotage base facilities, assassinate key enemy personnel, and conduct genetic warfare.

Move a probe team up to an enemy base or unit to engage its powers.

Probe teams can also defend your bases against their enemy counterparts. If a probe team is present in a square when an enemy probe team tries to enter, a combat is resolved between them. The probe team with the highest morale level usually wins.

Probe teams often receive morale increases when they complete missions successfully. The higher a probe team's morale level, the more likely it is to survive increasingly more complex missions.

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