Doctrine Loyalty Sid Meier's Alpha Centauri


Doctrine Loyalty SMAC



Doctrine Loyalty is a Conquer technology 2 in Firaxis' TBS Game of 1999, Sid Meier's Alpha Centauri (SMAC).


Doctrine: Mobility (E1) proved a sound dogma for the early years on Planet. However, as the struggle for survival against native Mind Worms and rival factions intensifies, many younger officers repudiate the old guard's emphasis on Mobility as the dominant military policy. Based also on the revelations of Social Psych (B1), the new Doctrine: Loyalty stresses extensive training, defensive facilities, and zealous dedication to faction leaders as the foundation for survival and success in combat. Doctrine: Loyalty emphasizes a two-way fealty - soldiers are expected to lay down their lives without question, but in return they receive respect, power, and positions of authority in the new social hierarchy.

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