Cera Sumat
Cera Sumat Location
Cera Sumat is an Icewind Dale 2 weapon in Black Isle's cRPG of 2002, Icewind Dale 2. Cera Sumat is found in Kuldahar after defeating Lost Followers IWD2.
cf. Paladin PC Games.
Cera Sumat Stats
- Wieldable by Paladin IWD2 only
- Damage: 1d8 + 5
- Attack Bonus: +5
- Enchantment: +5
- Damage Type: Slashing
- Holy: +2d6 against evil creatures.
- Resistance: +15 Spell Resistance
- Spell Power: Can cast the spell Dispel Magic, No Limit per Day
- Weight: 5 lb.
- Feat Requirement: Martial Weapon, Large Sword
- Type: One-handed
Cera Sumat Item Code
The item code for Cera Sumat is 60SWDLHA.
Light of Cera Sumat Stats
- Damage: 1d8 + 10
- Attack Bonus: +10
- Enchantment: +5
- Damage Type: Slashing
- Holy: +2d6 against evil creatures.
- Resistance: +30 Spell Resistance
- Spell Power: Can cast the spell Dispel Magic, No Limit per Day
- Weight: 5 lb.
- Feat Requirement: Martial Weapon, Large Sword
- Type: One-handed
Light of Cera Sumat Item Code
The item code for Light of Cera Sumat is 60HFSLHA.
Perhaps the yuan-ti did not know what they held in depths of Dragon's Eye, but simply holding this item reveals its long history to you, and its saga is a long and bloody one indeed. One only needs to hold the medallion close to them, close their eyes and concentrate upon it, and the chronicle of the medallion scrolls through your mind.
This notched stone was once set into the pommel of the ancient blade Cera Sumat, a Holy Avenger wielded by old Duke Kholsa Ehld as he walked upon the path of the Lost Followers, challenging them to answer for their crimes in the Barbed Kingdom. Inscribed upon the stone is the chronicle of his search for the six Lost Followers, and the circumstances surrounding their deaths. The medallion tells of the six:
Ehld met Inhein-Who-Was-Taken as she slept beneath the earth on the Battle of Bones and asked her to follow him to the Barbed Kingdom to be judged. Her laughter was a storm of bladed whispers, and she cursed the old man, hurling spells of death and flame upon him... she surrounded herself with mighty magics and swirling blades, daring the old man to come close, but he simply bowed his head and took shelter within the spiritual shield of his holy blade. In fury, she risked much and began to raise the dead from the Battle of Bones to destroy the Duke, but the shield around him prevented them from getting close. The undead, furious at their summoner for putting them to an impossible task, turned upon their mistress and tore her apart. Ehld took what was left in a small metal cask and took it to the highest hill at daybreak, and let the sun shine down upon Inhein's remains until they were dust.
Broken Khree, one of the only monks to fight the Black Raven in combat and survive with only his legs shattered and his jaw splintered, was the next of the six, and he was not hard to find. He had gathered together a band of slaves captured from a number of small farming hamlets and had them build a temple in Bane's name. Khree was a master of unarmed combat, with eyes and reflexes so quick that he could dodge most missiles and spells before they stood a chance of touching him - and he had sent many archers and mages to their graves. In hand to hand combat, he was a terror, for his bones and body were one with the elements, ignoring fire, cold, lightning, and weather's other displeasures, and while his skin could be stabbed or cut, his bones had the strength of the earth about them, preventing them from being broken or crushed by all but the most powerful of attacks. Ehld knew this, and when he found the bloody monk, the two traded no words, but attacked each other immediately. It was all Ehld could do to dodge Khree's attacks, but in a dangerous stratagem, Ehld tricked Khree into collapsing the newly-erected temple of Bane around them, causing Khree's arms to become pinned by the falling masonry. The monk died as the falling crossbeams of the temple pierced his chest, and in the last minute of his life, he spat his defiance against Ehld and told him he would fight his way back from death to destroy him.
Kaervas Death's Head was the lord of an empire deep within the earth, and he sat upon his lava-red throne of rock and lava, his skin so thick with calluses and black enchantments that no mortal weapon could pierce or cut it. Ehld traveled many leagues beneath the surface of Faerun and demanded an audience with the black rock king. Kaervas, amused by the old human's challenge, agreed to fight him, but found Ehld's strength and holy avenger an equal match for his strength and skill. Finding it almost impossible to strike a mortal blow against Kaervas with even his holy avenger, Ehld parried one of Kaervas' strikes and turned the momentum of Kaervas' own axe back on its owner, causing the blunt end of his mighty axe to sink into the dwarf's skull, splintering the bone beneath the skin into fragments. The Duergar allowed the human who had slain their king to leave unmolested, and they sealed Kaervas' body in the throne room where he died.
Atalaclys the Lost traveled upon the great sands of Anarouch, hoping to unearth some of the ancient magics buried within the desert to stave off the rotting disease which had claimed him. Ehld tracked him down through the shifting desert, meeting him in the sandy square of a dead town. With no living creature as their witness, the two of them fought for days, spell against blade for days, until at the height of the fourth day, Atalaclys's rotting throat cracked in the desert heat. Unable to utter a spell to carry him away, Ehld left him in the desert, where his corpse lay, fed upon the flies and beetles of Anarouch.
Jaiger of the Fanged Season had once been one of four Uthgart brothers whose father had blessed each of them with a binding of the elements. Jaiger had been bound to the Elemental Plane of Air, and such was his power that he could harness the wind to pull his bowstring - and cause the missiles and spells of his enemies to go astray. Jaiger was serving as a mercenary in one of the many southern kingdoms, his bow firing out a stream of arrows so fast and sure that he was said to bring a Rain of Death wherever he traveled. Ehld found the toothless barbarian within the brothels of a southern port, half-drunk and belligerent. When confronted, Jaiger was too deep in his cups to realize who Ehld was, and once it suddenly sunk in the old man had come to capture him, Jaiger tried to fight back with his bow - only to find it much more difficult to fire with his opponent standing almost on top of him than it was when the opponent was a horizon's distance away. Although Jaiger sunk many arrows into his opponent, Ehld was able to best him with a whirling strike that severed Jaiger's bow... and the barbarian's throat.
Veddion Kairne, the Hunched Lord, was the last and most difficult of Ehld's challenges. Kairne was said to be the spawn of a storm giant and a demon, combining the great strength of his father with the cunning and bloodthirstiness of his mother. No fork of lightning could touch him, no fire could burn him, and it was said that he bathed in acid and frost as if it were water. The two bloods coursing through him had given him a tremendous resistance to magic, but it prevented him from using magic himself, forcing him to walk the face of Faerun whenever he wished to travel the land. Instead of awaiting his death, however, he sought out Ehld as he was traveling upon the Spine of the World Mountains and tasked the old paladin with proving him guilty of the slaughter in the Barbed Kingdom. The two of them dueled with words for many hours atop the Spine of the World Mountains until Ehld finally tricked Kairne into admitting his guilt... and the Hunched Lord laughed and their battle begin. Hurling jagged boulders at the elderly warrior, Kairne buried Ehld under an ever-growing mountain of rubble, then lifted up his hammer to drive the tombstone into the makeshift cairn around the old warrior... only to have the cairn collapse beneath him, causing an avalanche and crushing him beneath its great weight. Ehld, who had been crouching within the cairn and using his sword as a brace against the precarious balance of rocks, had slipped free and let weight and gravity take their course. With Kairne, the last of the six had been silenced, and Ehld returned home to his Queen.
When he arrived in the court of the Barbed Kingdom, Ehld detached the medallion from the pommel of his Holy Avenger and gave it to his Queen to wear as a reminder of the many evils of the world... but if one's heart is true and one's path is righteous, one may triumph against any number of evils.
If this medallion could somehow be brought to the resting place of Ehld's Holy Avenger, the blade will rise from the ground, ready to be taken up against the forces of evil once again.
cf. HOLY AVENGER: Pale Justice Icewind Dale 1 -- Carsomyr Baldur's Gate 2.
Icewind Dale 2 (Index) | Weapons Icewind Dale 2 | Best Weapon Icewind Dale 2 |
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