Elf NWN
Elf is a playable race in BioWare's cRPG Definition of 2002, Neverwinter Nights. Elves make for great Wizards, Rogues and Archers. I like the Keen Senses ability, too.
Elf NWN Description
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old, and by human standards are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4 1/2 to 5 1/2 feet tall. They tend to be pale-skinned and dark-haired with deep green eyes. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many other races find them hauntingly beautiful.
Elf Ability Adjustments
Elf Ability Adjustments are +2 Dexterity and -2 Constitution.
Elf Favored Class
The Favored Class for Elf is Wizard NWN: A multiclass elf's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
Elf Special Abilities
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
- Skill Affinity (Listen): +2 racial bonus to Listen checks.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Keen Senses: Elves make active Search checks automatically and with no movement penalties.
- Low-Light Vision: Allows them to see better than normal in the dark.
cf. Linu La'neral.
Elf NWN2
Elves mingle freely in human lands, always welcome yet never at home there. They are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their homes, however, elves reveal a more martial side, demonstrating skill with sword, bow, and battle strategy.
There are a number of elven subraces: moon elves, sun elves, wild elves, wood elves, and dark elves (also known as drow). Moon elves, the most common race of elves, are graceful but frail, with +2 Dexterity and -2 Constitution. Sun elves lack their cousins' agility but have a powerful intellect instead. Generally more feral, wild elves are less educated but sturdier than other elves. The reclusive wood elves are stronger than other elves but less cerebral and intuitive. The drow of the underdark are blessed with great intellect and charm, though they are hindered by daylight.
Drow NWN2
Descended from the original dark-skinned elven subrace called the Illythiiri, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption. Also called dark elves, the drow have black skin that resembles polished obsidian and stark white or pale yellow hair. They commonly have very pale eyes in shades of lilac, silver, pink, and blue. They also tend to be smaller and slimmer than most elves.
- Ability Adjustments: +2 Dexterity, +2 Intelligence, +2 Charisma, -2 Constitution.
- Hardiness vs. Enchantments: Immunity to magical sleep effects, +2 racial bonus to saving throws against enchantment spells or effects.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- Keen Senses: +2 racial bonus to Listen, Search, and Spot checks.
- Spell-Like Abilities: 1/day - Darkness as sorcerer of equal level, 1/day - See invisibility as sorcerer of equal level.
- Darkvision: Drow can see in the dark up to 120 feet. This replaces the low-light vision ability most elves receive.
- Spell Resistant: Spell resistance of 11+ character level.
- Strong Will: +2 racial bonus to Will saves against spells and spell-like abilities.
- Light Sensitivity: Drow suffer -2 circumstance penalty to attack rolls, saves, and checks in bright sunlight.
- Favored Class: Wizard. A multiclass drow 's wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
- Level Adjustment +2: Drow are more powerful and gain levels more slowly than other races. It will take more experience for a drow to reach level 2 than it would for normal races, for example.
Moon Elf NWN2
Moon elves are the most common sort of elves in Faerûn. Also called silver elves, they have fair skin (sometimes tinged with blue) and hair of silver-white, black, or blue. Their eyes are blue or green, with gold flecks. They are the elven subrace most tolerant of humankind, and most half-elves are descended from moon elves.
- Ability Adjustments: +2 Dexterity, -2 Constitution.
- Hardiness vs. Enchantments: Immunity to magic sleep effects, +2 racial bonus to saving throws against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- Keen Senses: +2 racial bonus to Listen, Search, and Spot checks.
- Favored Class: Wizard. A multiclass moon elf 's wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Wizardry comes naturally to elves - indeed, they sometimes claim to have invented it, and fighter/wizards are especially common among them.
Sun Elf NWN2
Sun elves are less common across Faerûn than moon elves, because most live on Evermeet, where nonelves are not allowed. Also called gold elves, they have bronze skin, golden blond, copper, or black hair, and green or gold eyes. These are seen as the most civilized and haughty elves, preferring to remain separate from nonelven races.
- Ability Adjustments: +2 Intelligence, -2 Constitution.
- Hardiness vs. Enchantments: Immunity to magic sleep effects, +2 racial bonus to saving throws against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- Keen Senses: +2 racial bonus on Listen, Search, and Spot checks.
- Favored Class: Wizard. A multiclass sun elf's wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Wizardry comes naturally to elves - indeed, they sometimes claim to have invented it, and fighter/wizards are especially common among them.
Wild Elf NWN2
The wild elves were always close to nature, even more so than other elves, but they have forgotten many of the high arts and lore of their people, choosing stealth and survival over building and book learning. Wild elves are stocky and strongly built for elves. Their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.
- Ability Adjustments: +2 Dexterity, -2 Intelligence.
- Hardiness vs. Enchantments: Immunity to magic sleep effects, +2 racial bonus to saving throws against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- Keen Senses: +2 racial bonus to Listen, Search, and Spot checks.
- Favored Class: Sorcerer. A multiclass wild elf's sorcerer class does not count when determining whether he takes an experience point penalty. Despite their lack of learning and skill, wild elves are just as naturally talented at arcane magic as most other elves.
Wood Elf NWN2
Wood elves are reclusive, but less so than the almost feral wild elves. Also called copper elves, they have coppery skin tinged with green, and brown, green, or hazel eyes. Their hair is usually brown or black, with blond and coppery-red occasionally found.
- Ability Adjustments: +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence.
- Hardiness vs, Enchantments: Immunity to magic sleep effects, +2 racial bonus to saving throws against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- Keen Senses: +2 racial bonus to Listen, Search, and Spot checks.
- Favored Class: Ranger. A multiclass wood elf's ranger class does not count when determining whether she takes an experience point penalty for multiclassing.
cf. Baldur's Gate Elf.
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