- Chill Touch (Necromancy)
- Level: 1
- Range: 0
- Duration: 1 turn
- Casting Time: 1
- Area of Effect: The caster
- Saving Throw: Neg.
When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. The touched creature must make a saving throw vs. spell or suffer 1-8 points of damage and receive a -2 penalty to its THAC0.
◦ Chill Touch (Necromancy, SCRL82): Caster-only, quick-fire "create weapon" spell that grants the caster to-hit +5 and inflicts (in melee) 1-3 piercing dmg, 1-8 cold dmg and a cumulative 2-point THAC0 reduction. Does not stack with conventional weapon properties. Does not bypass MR, but is no-save. Mages and Bards generally lack the THAC0 to make Chill Touch and Ghoul Touch worth it.
cf. Ghoul Touch.
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