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Level 7 Cleric Spells, Icewind Dale 2 IWD2


Level 7 Cleric Spells Icewind Dale 2


In Icewind Dale 2, the best Level 7 Cleric spells are Destruction and Greater Restoration.


Blasphemy


  • (Conjuration) [Evil]
  • Level: Clr 7, Mask 8
  • Range: Caster
  • Duration: Instantaneous
  • Casting Time: 1
  • Area of Effect: 30-foot radius
  • Saving Throw: None

When uttered, this spell turns the cleric into a bridge between his god and the Prime Material Plane, allowing him to funnel magical energy to smite all creatures of non-evil alignment in the area of effect.  The effects differ according to the target's level:

  • Less than 4 - Death
  • 4 to 7 - Stunned for 10 rounds
  • 8 to 11 - Loses 7 Str for 5 rounds and stunned for 1 round
  • 12 and up - Stunned for 1 round

There is no saving throw, and the effects last for the duration of the spell or until dispelled.  This spell may only be cast by evil characters.


Destruction


  • (Necromancy)
  • Level: Clr 7, Talos 7
  • Range: Close
  • Duration: Special
  • Casting Time: 1 round
  • Area of Effect: 1 creature
  • Saving Throw: Fortitude partial

This spell imbues the caster's hands with destructive negative energy that will release when a successful touch attack is made.  This attack will instantly destroy a target, blasting it into small chunks.  A Fortitude saving throw is allowed and if successful the target takes 10d6 magic damage instead of being destroyed.  This spell has no affect on undead or constructs.  Note that a character struck with a Destruction spell cannot be raised from the dead with a Raise Dead or Resurrection spell.


Elemental Barrier


  • (Abjuration)
  • Level: Clr 7, Drd 7, Sor/Wiz 7
  • Range: Touch
  • Duration: 1 round/level
  • Casting Time: 7
  • Area 'of Effect: 1 creature
  • Saving Throw: None

This spell confers damage resistance of 15/- to acid, fire, cold and electrical damage.  This effect lasts for the duration of the spell or until dispelled.


Greater Restoration


  • (Necromancy)
  • Level: Clr 7, Lathander 7
  • Range: Touch
  • Duration: Instantaneous
  • Casting Time: 3
  • Area of Effect: 1 creature
  • Saving Throw: None

This spell will cure a creature of all of the following ailments: energy drain, feeblemind, any form of insanity such as confusion or berserk states of mind, charm, domination, hopelessness, despair, panic, and artificially induced sleep.


Greater Shield of Lathander


  • (Conjuration)
  • Level: Clr 7
  • Range: Touch
  • Duration: 3 rounds
  • Casting Time: 1 round
  • Area of Effect: 1 creature
  • Saving Throw: None

This spell grants a target spell resistance of +40 and a damage reduction of 30/- to all forms of damage for the duration of the spell.

Holy Word


  • (Conjuration) [Good]
  • Level: Clr 7, Ilmater 7
  • Range: Caster
  • Duration: Special
  • Casting Time: 1
  • Area of Effect: 30-foot radius
  • Saving Throw: None

When uttered, this spell turns the cleric into a bridge between his god and the Material Plane, allowing him to funnel magical energy to smite all creatures of non-good alignment in the area of effect.  The effects differ according to the target's level:

  • Less than 4 - Death
  • 4 to 7 - Stunned for 10 rounds
  • 8 to 11 - Loses 7 Str for 5 rounds and stunned for 1 round
  • 12 and up - Stunned for 1 round

There is no saving throw, and the effects last for the duration of the spell or until dispelled.  This spell may only be cast by good characters.


Impervious Sanctity of Mind


  • (Abjuration)
  • Level: Clr 7, Ilmater 7, Helm 7
  • Range: Caster
  • Duration: 10 rounds
  • Casting Time: 1 round
  • Area of Effect: Caster
  • Saving Throw: None

This spell steels the caster's mind against any outside influence. Charm, Command, Confusion, Dominate Person, Fear, Feeblemind, Hold, Sleep, Hopelessness and any psionic attack directed at the caster will fail as long as this spell is in effect.


Resurrection


  • (Conjuration)
  • Level: Clr 7, Lathander 8
  • Range: Touch
  • Duration: Instantaneous
  • Casting Time: 10 rounds
  • Area of Effect: 1 creature
  • Saving Throw: None

As Raise Dead, except you are able to restore life and complete strength to a deceased character.  The deceased character must be in the party for the spell to work.  Upon completion of the spell, the creature is immediately restored to full hit points, vigor and health.  The ordeal however causes the character to lose one level during the process.

Note that when this spell is inscribed on a scroll, its power and range is diminished.  A scroll of Resurrection only works when invoked at the place where the target died; if the caster leaves the area and attempts to resurrect his companion, the scroll will not work.


Summon Monster 7


  • (Conjuration)
  • Level: Clr 7, Sor/Wiz 7, Tempus 7
  • Range: Sight of Caster
  • Duration: 3 rounds + 1 round/level
  • Casting Time: 6
  • Area of Effect: Special
  • Saving Throw: None

This spell summons a monster who will aid the caster for the duration of the spell.  The type of creature that comes is random.  The creature summoned is more powerful than creatures summoned by lesser versions of this spell.

Unholy Word


  • (Conjuration) [Evil]
  • Level: Clr 7, Mask 8
  • Range: Caster
  • Duration: Special
  • Casting Time: 1
  • Area of Effect: 30-foot radius
  • Saving Throw: None

When uttered, this spell turns the priest into a bridge between his god and the Prime Material Plane, allowing him to funnel magical energy to smite all creatures of good and neutral alignment in the area of effect.  The effects differ according to the target's level:

  • Less than 4 - Death
  • 4 to 7 - Stunned for 1 turn
  • 8 to 11 - Slowed for 1 turn with a 75% chance of spell failure
  • 12 and up - Deafened for 1 turn with 50% chance of spell failure

There is no saving throw, and the effects last for the duration of the spell or until dispelled.

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