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WEIRD Neverwinter Nights NWN

Weird [NW_IT_SPARSCR907]


  • Caster Level(s): Wizard / Sorcerer 9
  • Innate Level: 9
  • School: Illusion
  • Descriptor(s): Fear, Mind-Affecting
  • Component(s): Verbal, Somatic
  • Range: Medium
  • Area of Effect / Target: Colossal
  • Duration: Instant
  • Additional Counter Spells: True Seeing
  • Save: Fortitude and Will
  • Spell Resistance: Yes

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.


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