Seven Eyes, Icewind Dale 1


Seven Eyes IWD1


Seven Eyes is an IWD arcane spell in Black Isle's cRPG of 1999, Icewind Dale 1. Seven Eyes is a good example of an over-designed spell that results in little tactical gain as it pertains to cRPG combat encounter design.

  • Seven Eyes (Abjuration)
  • Level 7 Arcane Spells IWD
  • Range: Caster
  • Duration: 2 turns
  • Casting Time: 7
  • Area of Effect: Caster
  • Saving Throw: None
  • This spell conjures forth seven magical orbs that float in a ring above the caster's head. Each eye has a defensive and offensive ability, though once either one is used the eye will lose its power.  Any subsequent castings of Seven Eyes will fail if cast before the expiration time, whether or not any eyes remain. The powers of each eye are described below.
  • Eye of the Mind - this orb protects the caster against mental attacks, such as charm, emotion, and fear. The eye may be expended as the 1st level wizard spell Charm Person.
  • Eye of the Sword - this eye deflects the first physical damaging attack that strikes the caster. The eye may be expended as the 1st level wizard spell Magic Missile (5 missiles).
  • Eye of the Mage - this eye absorbs one manifestation of fire, electrical, cold, or acid damage. The eye can also be expended as the 3rd level wizard spell Lightning Bolt (4d8 damage).
  • Eye of Venom - this eye halts any one attack or effect that could poison the caster. The eye can also be used to poison one creature, dealing 30 points of damage over a period of 30 seconds.
  • Eye of the Spirit - this eye blocks one instant-death magic attack (Death Spell, Finger of Death, Power Word Kill, Slay Living, Destruction). The wizard may instead choose to expend the eye's power as a ray of enfeeblement, dropping a target's strength to 5, reducing its chance to hit, and the damage it deals.
  • Eye of Fortitude - this eye blocks one stunning, deafness, blindness, or silence effect. It may alternatively be expended as the 4th level wizard spell, Shout.
  • Eye of Stone - this eye shields the caster from a single petrification attack. It can also be used as the 3rd level wizard spell, Hold Person.
  • Any subsequent castings of Seven Eyes will fail if cast before the original spell expires, whether or not any eyes remain.

Seven Eyes has also been added to Baldur's Gate 2 through SCS BG2 and IWDification.


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