- Hold Monster (Enchantment/Charm)
- Level: 5
- Range: Visual range of caster
- Duration: 1 round/level
- Casting Time: 5
- Area of Effect: 5 foot radius around target
- Saving Throw: Neg.
This spell holds 1d4 creatures of any type rigidly immobile and in place for nine or more rounds, unless a save vs. spells is made with a -2 penalty.
The effect is centered on the victim selected by the caster. Any enemies within 5 feet of the target are also affected. Those who succeed on their saving throws are totally unaffected by the spell. Undead creatures cannot be held.
Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.
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◦ Hold Monster (Enchantment, SCRL5O): Upgraded Hold Person in that its AoE immobilization holds 1-4 enemies of any non-undead type rigidly immobile for 2 rounds per level. Save vs. spells at -2 negates.
Rank: Top-tier.
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