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The New Zealand Story Amiga 1989 Choice Software Colin Gordon


The New Zealand Story Amiga 1989



Choice Software ported Taito's The New Zealand Story coinop of 1988 to the Amiga in 1989. Published by Ocean Software, The New Zealand Story is a platform game that scrolls multi-directionally.

The New Zealand Story consists of five locations of four time-limited rounds each and a boss-fight at the end of each of the fourth rounds. In controlling Tiki the Kiwi (a flightless bird from NZ) the object of The New Zealand Story is to save Tiki's 20 friends from a leopard walrus that has kidnapped and sold them throughout NZ. A kiwi is found in each round, locked in cage.

The Tiki sprite looks nothing like a kiwi, more like a canary or a chicken.

Tiki can move left and right, jump directly up and diagonally up, fall down, fly (via balloon, blimp or UFO), swim (limited by an oxygen meter), shoot water from his mouth and fire a few different projectiles, such as arrows, bombs, fireballs and lasers. Hazards consist mostly of projectiles and spikes.

The New Zealand Story also features hidden warps that allow Tiki to bypass parts of a round or entire rounds. Many of the rounds in TNZS are maze-like in design; that is, players need to think about how to navigate them.

The control and mechanics of TNZS are not as refined or as sophisticated as those of Rainbow Islands of 1990, but TNZS is a nonetheless a fast-paced platformer that requires some practice to beat.

The New Zealand Story was programmed by Colin Gordon, drawn by S. Connor and composed by Jonathan Dunn.

The New Zealand Story displays in 16-color 320x200 with an active drawspace of 302x176.

The New Zealand Story was distributed on 1x 3.5" 880 kB diskette.

List of New Zealand Story Locations / Bosses


Most of The New Zealand Story's rounds are 1024x1024px in size.

  • Auckland (The Whale)
  • Rotorua (The Octopus)
  • Waitomo Caves (The Mummy)
  • Strait Cook (The Ship)
  • Mount Cook (Wally Walrus)

The New Zealand Story Commodore 64



Ocean Software released The New Zealand Story for the Commodore 64 in 1989. Developed by Imagine Software, C64 New Zealand Story was programmed by Richard Palmer, drawn by Steve Wahid and composed by Jonathan Dunn.

Indexes:


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