Silent Storm Best Weapons
This post, which I publish for self-reference purposes, will eventually table all weapons in Silent Storm's Axis and Allies campaigns. The weapons tabled have been personally found by me in v.1.2 of Silent Storm. Notably, unlike JA2, there are no shotguns or dual-wielding in SS. Note that you can generate ammo at the vendor by "selling" the firearm and then refreshing the vendor inventory screen. It doesn't always happen, though, so sometimes it's worth looting ammo as well.
The arsenal the player has at their disposal is rather extensive:
Silent Storm Pistols
Pistols facilitate quick training of the Shooting skill by virtue of their low AP expenditure and large clip-size (Mausers have 20 shots!). Don't understimate the pistoleering style of play, especially when indoors with a highly mobile build. Think of the John Woo films, Hard Boiled and The Killer.
Pistol | DMG | RNG | Snap AP |
Aim AP |
Burst AP Short |
Mag | Ammo | Handling |
---|---|---|---|---|---|---|---|---|
Nagant 1910 |
15-18 | 18 | 9 | 13 | -- | 7 | 7.62mm Nagant |
Hard |
Mauser K96 1926 |
18-23 | 23 | 8 | 17 | -- | 20 | 7.62mm x19 USSR |
Hard |
TT 1933 |
19-24 | 18 | 8 | 14 | -- | 8 | 7.62mm x19 USSR |
Hard |
Mauser M.712 |
18-22 | 22 | 8 | 17 | 8 | 20 | 7.62mm x19 USSR |
Hard |
Welrod Mk1 Silenced |
16-27 | 19 | 7 | 14 | -- | 8 | .38 Parabellum |
Hard |
Webley-Scott |
36-44 | 19 | 10 | -- | -- | 6 | .455 Webley |
Hard |
Colt M1911 |
33-38 | 18 | 9 | 16 | -- | 8 | .45 ACP | Easy |
Luger P08 |
24-28 | 21 | 7 | 14 | -- | 8 | .38 Parabellum |
Easy |
Nagant 1910 Silenced |
15-18 | 18 | 9 | 13 | -- | 7 | 7.62mm Nagant |
Hard |
Stunning Air Gun Silenced |
9-11 | 19 | 9 | 16 | -- | 1 | Stunning Dart |
Hard |
Walther P38 |
25-29 | 20 | 7 | 16 | -- | 8 | .38 Parabellum |
Easy |
Colt M1911 "Big Joe" |
3-4 | 16 | 9 | 15 | -- | 1 | "Big Joe" Arrow Explosion: 45-90 Range: 1 |
Hard |
Sauer 38X |
16-20 | 17 | 6 | 9 | -- | 8 | 7.65 Sauer Damage: 19 |
Easy |
Luger British |
25-30 | 20 | 7 | 14 | -- | 8 | .38 "British Service" |
Easy |
Mauser K96 1912 |
25-28 | 21 | 8 | 17 | -- | 10 | .38 Parabellum |
Hard |
No pistols are scoped but a few are silenced and at least one is capable of short-burst.
Sauer 38X is the smallest firearm in the game and also the cheapest to fire. In Axis, it's itemized in the solo mission at the start of the game, in the bank vault.
Sauer 38X is the smallest firearm in the game and also the cheapest to fire. In Axis, it's itemized in the solo mission at the start of the game, in the bank vault.
For 10th level Allies, Big Joe is found on the M3 highway in the Northern Britain regional map in a random zone (just below the "6" on the map). The truck placeable must have spawned on the map or Big Joe will not be itemized. It is held in a chest in the attic of one of the homes. Because there is no manhole to the ceiling, you will need to create one.
Silent Storm Rifles
Rifle | DMG | RNG | Snap AP |
Aim AP |
Burst AP Short |
Mag | Ammo | Handling |
---|---|---|---|---|---|---|---|---|
Lee-Enfield Mk1 |
24-29 | 48 | 22 | 30 | -- | 10 | .303 British Damage: 28 |
Easy |
Lee-Enfield Mk1 Scoped |
26-31 | 50 | 22 | 31 | -- | 10 | .303 British |
Easy |
Rifle 33-40 |
27-34 | 46 | 23 | 31 | -- | 5 | 7.92 x57 Mauser |
Easy |
Carbine M1 1936 |
20-26 | 39 | 14 | 26 | -- | 15 | 7.62 Garand |
Easy |
Mosin 1891-1930 |
30-38 | 44 | 21 | 29 | -- | 5 | 7.62 x53R USSR |
Hard |
Carbine 1938 |
29-36 | 42 | 20 | 28 | -- | 5 | 7.62 x53R USSR |
Hard |
MAS 1936 |
26-34 | 44 | 20 | 28 | -- | 5 | 7.75 MAS | Easy |
Garand M1 |
29-36 | 45 | 16 | 30 | -- | 8 | 7.62 Springfield |
Easy |
Mauser M29 |
28-33 | 48 | 20 | 28 | -- | 5 | 7.92x57 Mauser |
Easy |
Garand M1 Scoped |
29-37 | 48 | 16 | 31 | -- | 8 | 7.62 Springfield |
Easy |
Manlicher-Carcano M91/24 Scoped |
27-36 | 50 | 18 | 35 | -- | 6 | 6.5 Manlicher- Carcano Damage: 27 |
Easy |
G-41 W |
27-35 | 44 | 17 | 32 | -- | 10 | 7.92x57 Mauser |
Easy |
Carbine 98K Scoped |
29-36 | 50 | 20 | 30 | -- | 5 | 7.92x57 Mauser |
Easy |
G-41 W Scoped |
27-35 | 48 | 17 | 33 | -- | 10 | 7.92x57 Mauser |
Easy |
Manlicher-Carcano M38 |
29-34 | 47 | 16 | 32 | -- | 6 | 7.92x57 Mauser |
Easy |
AVS-36 |
31-38 | 46 | 16 | 30 | -- | 15 | 7.62 x53R USSR |
Easy |
Carbine 98K Scoped Silenced |
22-33 | 43 | 20 | 27 | -- | 5 | 7.92x57 Mauser |
Hard |
Springfield M1917 Scoped |
30-38 | 46 | 20 | 28 | -- | 5 | 7.62 Springfield Damage: 34 |
Easy |
SVT 40 Scoped |
32-39 | 47 | 15 | 31 | -- | 10 | 7.62 x53R USSR |
Easy |
Sea Devil Scoped |
33-56 | 60 | 25 | 40 | -- | 3 | Sea Devil | Easy |
FG 42 |
25-33 | 33 | 15 | 29 | 16 | 20 | 7.92x57 Mauser |
Hard |
Mauser M98 |
29-35 | 48 | 20 | 28 | -- | 5 | 7.92x57 Mauser |
Easy |
Most rifles are unscoped, several are scoped and a few are scoped and silenced. The only burst-capable rifle is the FG 42.
Sea Devil Scoped inflicts the most damage and sports the longest range, but look at its AP expenditure and clipsize in comparison to the SVT Scoped!
The difference in impact/penetration between a Lee Enfield .303 and a Manlicher-Carcano 6.5 or Springfield 7.62 is logically marked. Enfield rounds will hit a picketed fence and just stop whereas MC rounds will penetrate two fencelines and continue towards the target.
Sea Devil Scoped inflicts the most damage and sports the longest range, but look at its AP expenditure and clipsize in comparison to the SVT Scoped!
The difference in impact/penetration between a Lee Enfield .303 and a Manlicher-Carcano 6.5 or Springfield 7.62 is logically marked. Enfield rounds will hit a picketed fence and just stop whereas MC rounds will penetrate two fencelines and continue towards the target.
Silent Storm Submachine Guns
As with pistols, we may only have an 8% to-hit chance in the early going, but think of the amount of bullets we're releasing in burst mode. I mean, we're bound to hit something if we're at a reasonable range. Don't be scared to burst-fire - it works wonders.
SMG | DMG | RNG | Snap AP |
Aim AP |
Burst AP Short |
Burst AP Long |
Burst Rate |
Mag | Ammo | Handling |
---|---|---|---|---|---|---|---|---|---|---|
MP 38 |
22-28 | 24 | -- | -- | 11 | All | 3 | 32 | .38 Parabellum |
Hard |
M3A1 Silenced |
20-37 | 19 | -- | -- | 13 | All | 2 | 30 | .45 ACP | Hard |
Sten Mk II |
21-28 | 24 | 10 | 15 | 11 | All | 3 | 32 | .38 Parabellum |
Hard |
Sten Mk III |
22-28 | 24 | 10 | 16 | 11 | All | 3 | 32 | .38 Parabellum |
Hard |
Sten Mk III Silenced |
21-27 | 20 | 10 | 14 | 11 | All | 3 | 32 | .38 Parabellum |
Hard |
Sten Mk IV |
24-28 | 22 | 10 | 17 | 11 | All | 3 | 32 | .38 Parabellum |
Hard |
Sten Mk V |
25-28 | 24 | 10 | 18 | 11 | All | 3 | 32 | .38 Parabellum |
Easy |
PPS 42 |
18-23 | 25 | -- | -- | 11 | All | 4 | 35 | 7.62mm x19 USSR |
Easy |
MP 40 |
24-28 | 25 | -- | -- | 11 | All | 3 | 32 | .38 Parabellum |
Hard |
PPS 43 |
18-24 | 25 | -- | -- | 11 | All | 4 | 35 | 7.62mm x19 USSR |
Easy |
PPD 40 |
18-23 | 24 | 9 | 16 | 10 | All | 4 | 71 | 7.62mm x19 USSR |
Hard |
Suomi |
25-29 | 27 | 10 | 20 | 11 | All | 3 | 69 | .38 Parabellum |
Easy |
PPsh 41 |
18-23 | 26 | 9 | 17 | 10 | All | 4 | 71 | 7.62mm x19 USSR |
Easy |
Beretta M1938A |
24-29 | 26 | -- | -- | 11 | All | 3 | 32 | .38 Parabellum |
Easy |
MP 41 |
24-28 | 25 | -- | -- | 11 | All | 3 | 32 | .38 Parabellum |
Easy |
M28 Bergmann |
21-28 | 24 | 9 | 16 | 10 | All | 3 | 32 | .38 Parabellum |
Easy |
PPsh 41 Modified |
19-24 | 26 | 9 | 18 | 10 | All | 4 | 35 | 7.62mm x19 USSR |
Easy |
Thompson 1928 |
29-39 | 24 | 12 | 19 | 13 | All | 4 | 30 | .45 ACP | Easy |
MP 41 Silenced |
21-27 | 22 | -- | -- | 11 | All | 3 | 32 | .38 Parabellum |
Hard |
Beretta M38-42 |
22-28 | 26 | 10 | 20 | 11 | All | 3 | 32 | .38 Parabellum |
Easy |
STG 43 |
29-34 | 31 | 8 | 20 | 9 | All | 4 | 30 | 7.92x33 Mauser |
Easy |
Beretta M38-42 Silenced |
22-27 | 26 | -- | -- | 11 | All | 3 | 32 | .38 Parabellum |
Easy |
Thompson 1923 |
29-41 | 23 | 11 | 21 | 12 | All | 4 | 100 | .45 Thompson |
Easy |
M3 A1 |
24-38 | 19 | -- | -- | 12 | All | 2 | 30 | .45 ACP | Hard |
Silent Storm Machine Guns
Not just for massacres, but also for opening doors, walls, floors and ceilings. Badass.
MG | DMG | RNG | Snap AP |
Aim AP |
Burst AP (Short) |
Burst AP (Long) |
Burst Rate |
Mag | Ammo | Handling |
---|---|---|---|---|---|---|---|---|---|---|
DP | 28-36 | 28 | -- | -- | 17 | All | 3 | 47 | 7.62 x53R USSR |
Hard |
Chatellerault M1924/1929 |
26-31 | 30 | 16 | 19 | 17 | All | 3 | 25 | 7.5 MAS | Easy |
ZB 26-30 | 27-34 | 31 | 18 | 21 | 19 | All | 3 | 30 | 7.92x57 Mauser |
Hard |
RPD | 22-29 | 35 | -- | -- | 17 | All | 3 | 100 | 7.62 x39R USSR |
Hard |
Bren | 24-29 | 34 | -- | -- | 17 | All | 3 | 20 | .303 British |
Easy |
MG 34 | 28-35 | 37 | 20 | 23 | 21 | All | 3 | 75 | 7.92x57 Mauser |
Hard |
Browning M1922 |
29-34 | 26 | 18 | 21 | 19 | All | 2 | 20 | 7.62 Springfield |
Hard |
Silent Storm Rocket Launchers
Boom. Enough said.
RL | DMG | RNG | Snap AP |
Aim AP |
Burst AP (Short) |
Burst AP (Long) |
Burst Rate |
Mag | Ammo | Handling |
---|---|---|---|---|---|---|---|---|---|---|
Bazooka M1 | 0-0 | 22 | 28 | 32 | -- | -- | -- | 1 | Bazooka Rocket Propelled Grenade Range: 1 Explode dmg: 60-100 No. of frags: 30 Frag dmg: 30-60 |
Easy |
Panzer- schrek |
0-0 | 25 | 28 | 32 | -- | -- | -- | 1 | Panzerschrek Rocket Propelled Grenade Range: 1 Explode dmg: 70-100 No. of frags: 40 Frag dmg: 25-80 |
Easy |
PIAT | 0-0 | 20 | 29 | 33 | -- | -- | -- | 1 | PIAT Rocket Propelled Grenade Range: 1 Explode dmg: 120-175 |
Hard |
Silent Storm Panzerklein Weapons
Weaponizations appended with [*] means the weapon is fixed into the PK permanently and also takes up both weapon slots. However, the ammo can be unloaded and repurposed.
Ranged | DMG | RNG | Snap AP |
Aim AP |
Burst AP (Short) |
Burst AP (Long) |
Burst Rate |
Mag | Ammo | Handling | Faction/ Profession |
---|---|---|---|---|---|---|---|---|---|---|---|
Vickers Machine Gun |
40-49 | 25 | -- | -- | 21 | All | 3 | 100 | 12.7 Vickers | Hard | Allies |
MG81Z Automatic Cannon |
33-41 | 35 | -- | -- | 20 | All | 7 | 300 | 7.92x57 Mauser |
Easy | Soldier |
DShK Machine Gun |
40-49 | 30 | -- | -- | 21 | All | 4 | 100 | 12.7 Vickers |
Easy | Allies |
ShKAS Machine Gun |
32-39 | 36 | -- | -- | 22 | All | 6 | 250 | 7.62 x53R USSR |
Hard | Allies |
Gatling Machine Gun * |
40-49 | 32 | -- | -- | 20 | All | 8 | 400 | 20.0 Erlicon |
Easy | THO |
LZ Energy Gun * |
54-66 | 64 | -- | -- | 16 | All | 2 | 16 | Energy Charge |
Easy | THO |
PTRS Sniper Gun |
58-71 | 50 | 26 | 41 | -- | -- | -- | 5 | 13.0 Mauser |
Easy | Sniper |
PIAT Rocket Launcher |
0-0 | 30 | 22 | 27 | -- | -- | -- | 3 | PIAT Rocket | Hard | Allies |
That gatling machine gun is the stuff of nightmares.
Melee | DMG | Attack Bonus | Critical Hit Bonus | Faction/Profession |
---|---|---|---|---|
Mechanical Sabre | 60-120 | 20 | 65 | Scout |
Silent Storm Melee & Thrown Weapons
Melee and thrown weapons are silent. Keep that in mind when employing stealth-based tactics.
Weapon | DMG | Attack Bonus | Critical Hit Bonus |
---|---|---|---|
Katana | 33-66 | 7 | 50 |
Billy Club | 5-15 | -- | 5 |
Khukuri Knife | 12-37 | 12 | 27 |
Smatchet Large Combat Knife | 10-30 | 15 | 20 |
M1917 Knife | 10-25 | 25 | 35 |
Ka-Bar Knife | 20-40 | 20 | 22 |
M3 Knife | 10-30 | 33 | 21 |
Fairbairn Sykes Knife | 15-20 | -- | 20 |
Kappmesser Knife | 5-25 | 12 | 15 |
Throwing Knife (T) | 8-18 | -- | 19 |
Chakra (T) | 15-30 | -- | 10 |
The katana is wielded by the final boss, but can also be found in a random map in Northern Britain.
Silent Storm Grenades, Mines & Explosives
It's best to employ a grenadier build for grenade throwing, and an engineer for mines. Yes, that may sound blatantly obvious but these weapons are not easy to use for non-experts.
Grenade | Type | Weight | Explosion Range |
Explosion DMG |
No. of Frags | Frag DMG |
---|---|---|---|---|---|---|
F-1 | Fragmentation | Medium | 2 | 12-20 | 32 | 30-90 |
36M Mk I | Fragmentation | Medium | 2 | 12-20 | 36 | 26-70 |
RGD-33 | High Explosive | Medium | 3 | 25-52 | -- | -- |
RPG-43 | Fragmentation | Heavy | 3 | 60-105 | 20 | 15-55 |
RPG-6 | High Explosive | Heavy | 2 | 105-145 | -- | -- |
RG-42 | Fragmentation | Medium | 3 | 22-48 | 40 | 17-55 |
O-23 | Fragmentation | Medium | 2 | 12-20 | 30 | 30-90 |
OF-37 | High Explosive | Light | 3 | 20-45 | -- | -- |
Breda | High Explosive | Light | 3 | 14-30 | -- | -- |
M-61 | High Explosive | Light | 3 | 20-40 | -- | -- |
SRCM Mod .35 | High Explosive | Light | 3 | 12-20 | -- | -- |
RPG-41 | Fragmentation | Heavy | 4 | 60-106 | 24 | 20-60 |
RPG-40 | High Explosive | Heavy | 4 | 54-98 | -- | -- |
TMD | Anti-tank mine | 4 | 60-106 | -- | -- | |
PMD 6m | Anti-personnel mine | 4 | 60-106 | -- | -- | |
Mark 1 | Mine | 4 | 60-106 | -- | -- | |
PMi-43 | Mine | 4 | 60-106 | -- | -- | |
Dynamite Charge | Explosive | -- | -- | -- | -- | |
TNT Charge | Explosive | -- | -- | -- | -- |
Grenades are about crowd control. If you can lure a pack together, they're history. But again, you want a build for this.
Silent Storm Ray Weapons (non-Panzerklein)
Ray weapons are the last word when it comes to taking out Panzerklein combat units (and anything else). The laser-beams they fire will slice through concrete walls like hot knife butter. Scary as hell.
MG | DMG | RNG | Snap AP |
Aim AP |
Burst AP (Short) |
Burst AP (Long) |
Burst Rate |
Mag | Ammo | Handling |
---|---|---|---|---|---|---|---|---|---|---|
Prototype 8M1 | 57-75 | 65 | 12 | 27 | 13 | -- | 4 | 50 | Energy Charge Damage: 60 |
Easy |
BHLG 1Z | 54-66 | 50 | 30 | 34 | -- | -- | -- | 1 | LZ System Energy Charge Damage: 60 |
Easy |
The over-powered Prototype 8M1 (from X-COM) is found at the UFO landing site on the Switzerland regional map whereas the BHLG 1Z is found in Bauer's base. Don't use the 8M1 if you want the game to remain challenging.
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