Wednesday, 21 January 2015

The Aielund Saga: Act Four - Part XI



The Border Ethereal


Blackwood Tower


The heroes are becoming godly now..

  • Lilura: Gaston's Longsword +5 (Keen, Mass Crits 2d6, on-hit DC-14 Slow) Nightbane +7 longsword (+2d10 divine dmg, on-hit DC-16 Dispel, on-hit DC-14 slay evil),  Adamantium Helm (DR 10/+7, True Seeing) Angelic Hood (+10 AC vs. Chaotic Evil, CHA +4 , WIS +4 , Imm: Level/Ability drain, Regen +1), Lesser Force Shield of the Ancients +8 (25% resist bludg/pierce/slash, on-hit 2% Chaos Shield lvl3) Angelic Shield +8 (DR 20/+7, CHA +4, Regen +2), Divine Halfplate +5 (Haste, Imm: Level/ability drain, Greater Planar Binding [15] 1/day) Angelic Armor +9 (Neg-en resist 30/-, CHA +4, STR +4, Haste, Imm: Death Magic/Knockdown, Good only).
  • Robert: Sightblinder +5 bastard sword (+5 piercing dmg, Keen, on-hit DC-26 Blindness, 2d6 mass crits) Destroyer +7 bastard sword (+2d10 fire, Fire imm bonus 75%, Fire Storm [18] 2/day), Fortified Shield of Endurance (DR 15/+6 CON +4) Infernal Shield of the Lower Planes +8 (DR 15/+7, Fire resist 30/-, Elemental Shield [12] 5/day, Fire Storm [18] 1/day), Assault Helm (Bonus Feat: Slippery Mind, STR +2, Saves +2, Disc +6, Intim +6, Regen +1) Adamantium Helm (DR 10/+7, True Seeing). 
  • Nellise: Nether Elf Plate Armor +5 (Haste, Imm: Darkness, Hide +12, CHA -2) Divine Halfplate +5 (Haste, Imm: Level/ability drain, Greater Planar Binding [15] 1/day). On switch: Felreiver +7 battleaxe (+2d10 neg-en, Keen, Mass crits 2d10, vorpal DC-14), Lesser Force Shield of the Ancients +8 (25% resist bludg/pierce/slash, on-hit 2% Chaos Shield lvl3).

We step back into the planar gate to the Halls, and from there take the door into...


The Border Ethereal  


(We're putting the assault on Acheron off for the moment, there are other planes to explore first..)

Well, this place is a whole lot of nothing. - Robert.

We're here to find a dragon, an uber-dragon that exceeds even Salinder in power. We need phat lewt from its hoard if we're to defeat the Saqaarin in their citadel.


Exploring in an eastward direction.. Oh, who's this? Archmage Cuthbeort! Why, we haven't seen you since Ethereal Feybourne. And you're battling Slaadi once again, I see!

We pitch in, helping him out with two Black Slaadi (+350 EXP ea) - just as we did as Level 14 noobs all those years ago..


We prepare for a larger and stronger force of Slaadi to emerge from the portal.


After a short wait, four each of Black (+300 EXP ea) and White (+9 EXP ea) Slaadi rear their ugly toad-like heads. Nellise shakes the earth to put them flat on their asses, after which Terinus drops a Horrid bomb and flings in an IGMS for good measure. Not to be seen as utterly useless, Cuthbeort launches a Delayed Blast Fireball into the mix, after which Robert and I mundanely put the wounded out of their misery.


The heroes are surprised by a second emergence from the portal: a falchion-wielding Disciple of Abaddon, but it can neither soak our blows nor endure the arcane barrage for more than a couple rounds (+850 EXP, Falchion of the Horde +6, +2d10 fire, +2d10 neg-en, on-hit DC-20 Poison).


Cuthbeort now recalibrates the portal that we may enter the pocket plane to the dragon.



Dimensional Pocket


Uh, has anyone else noticed this island appears to be floating in the middle of a great big nothing? - Robert.

A ramp leads straight up to a solid steel fortress.


Two gargoyle nuisances ask us riddles, pretending to guard the gate (+1500 EXP).


We humor them, answer the riddles, then enter the fortress.



Dragon's Throne


Oddly, merely entering the throne debuffs us..

Simply magnificent. - Nellise.

Xyrna stands before us


Come and listen... I must speak with you. - Xyrnamaxus.

Xyrna challenges us with four riddles





Each riddle is sort of random, but the rewards for each seem consistent and are as follows (you can only choose one from each; my choices are underlined..):

  • Riddle one: +1000 EXP, Spellbane Shield +7 (Arcane Spell Failure +25%, Imm: Spells >=lvl8) OR Longbow of the Eldar +10 (STR +4, Mass crits 20, Mighty +10) OR Adamantium Gauntlets of Destruction +10 (+2d12 magic, Lawful Monk only).
  • Riddle two: +2000 EXP, Voidwalker Armor +8 (no armor feat req, DR 20/+7, Freedom, Haste, Imm: Knockdown, Hide/Move Silently +12) OR Adamantium Robes of Harmony +7 (DR 20/+7, WIS +4, Freedom, Haste, Epic Warding 1/day, Monk only) OR Mageplate +7 medium armor (DR 20/+7, Conc +12, Bonus spell: Wiz lvl9, Sequencer [3 spells] 1/day, Clear Sequencer Unlimited/day) PLUS Enchanted Bracer of Armor Proficiency (Bonus feat: Armor Proficiency [Medium], all Saves +4, saves Mind Affecting +5).
  • Riddle Three: +3000 EXP, Ring of Force Shield (+7 AC def, Epic Warding [1 charge/use]) OR Amulet of Life (+7 AC nat, WIS +8, Imm: Death Magic, Disease, Fear, Level/Ability drain, Poison, Regen +5, Good/Neutral only) OR Belt of Indefatigable Health (CON +10, Imm: Disease, Poison, Regen +3).
  • Riddle four: +4000 EXP, Quicksilver Rapier of Perfection +7 rapier (Keen, Mass crits 20, +2d12 slashing, on-hit DC-18 Slow) OR Ancient Twinsword of Power +7 two-bladed sword (Keen, 2d12 electrical, Mass crits 20) OR Eldritch +7 mace (on-hit DC-24 Dispel Magic, +2d8 magical, Resist magic 10/-). 

We now brazenly swipe a priceless harp from right under Xyrna's nose, causing her to go hostile.


You are foolish to challenge me! -Xyrna.

I inflict immense damage on Xyrna before she casts Dragon Knight.


The poor old dear doesn't bring much more to the table, managing only to cast Greater Ruin and breathe Prismatic Spray (+1680 EXP)..


With riddle-loot and harp in hand we take our leave, heading outside to the Dimensional Pocket and then taking the portal back to...


The Border Ethereal


En route back to the "outhouse" that leads to the Halls, we spot a sick old man lying on the ground. The heroes can't directly help him, though, because he's on the Prime Material Plane.


We stroll over to a village in the north...

How strange this is, to see the world as we knew it reduced to little more than a shadow. - Nellise.

We communicate with an intuitive girl, but she won't follow us because her mother is watching over her.


A nearby pig can sense us; we scare it away and the mother gives chase. The girl now follows us to the old man.


She helps the old man, and together they wander off back to the village (+5000 EXP).


The ethereal quests now capped off, we travel back through the Halls and enter Assumption to deliver the harp to Aoipe: +2500 EXP, Angelic Hood (+10 AC vs. Chaotic Evil, CHA +4 , WIS +4, Imm: Level/Ability drain, Regen +1), Angelic Shield +8 (DR 20/+7, CHA +4, Regen +2), Angelic Armor +9 (Neg-en resist 30/-, CHA +4, STR +4, Haste, Imm: Death Magic/Knockdown, Good only), Arrows of Divinity (+2d12 divine, on-hit DC-14 slay evil [495]). (Ammo-wise, SO many arrows, and NO bolts..)


Level Up to 34!

(Epic Characters)

Lilura: Champion of Torm (18) / Paladin (12)/ Fighter (4), Overwhelming Critical 
Robert: Fighter (34)
Nellise: Cleric (30) / Paladin (2) 
Terinus: Wizard (30)

Having added a few key pieces to our arsenal, we gate back to Blackwood Tower in preparation for the last planar assault before we take on Acheron.



Twilight!

4 comments:

  1. "We now steal a harp, causing Xyrna to go hostile."

    We must continue the trend of acting in a paladin-like manner!

    Even though we don't even know the harp is Aoipe's unless we succeed on the perform check, which we didn't!

    P.S. For the first 75% of the post I was thinking "Wow, she missed the old man side quest."

    ReplyDelete
    Replies
    1. Aoipe's quest was on Savant's site.. :P I thought it was worth doing, even if makes no sense - I got that pretty shot of her with the Harp.

      I enjoyed Savant's riddles - detected some influence from Tolkien's The Hobbit. I remember Baldur's Gate 2 riddles being influenced by that book, too. And maybe Shadows of Undrentide (Drognan's familiar), not sure..

      Only two or max three more posts to go! Next one will be Twilight (already mostly done, just tidying it up) and then one covering Acheron assault and depends on how long Saqaarin Citadel is, I might need two posts for that.

      Delete
    2. Such paladiny behavior, using a cheat sheet! On teh interwebz no less, which of course your medieval character is familiar with!

      Poor Xyrna :(

      Also somewhat surprised you didn't just pick the bow and give it to Nellise if you want her to be ranged.

      Delete
    3. I scared the pig, mother left, but still got the message that the girl couldn't follow.

      Delete

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