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TRAZ Commodore 64 Cascade Games Jon Menzies 1988


TRAZ: Transformable Arcade Zone



Cascade Games of the U.K. released TRAZ aka TRansformable Arcade Zone for the Commodore 64 in 1988. TRAZ is a bat-and-ball block-breaker influenced by Taito's Arkanoid of 1986. However, TRAZ differs from Arkanoid in that paddle number, paddle position, ball-trap position and ball starting position vary from level to level.

TRAZ was designed and programmed by Jon Menzies, drawn by Cas and Damon and composed by The Judges.

TRAZ consists of an 8x8 matrix of 64 cells that players navigate between via compass directional arrows. TRAZ screens collectively represent a computer-controlled prison complex. The object of TRAZ is to Break Out of the prison by destroying all neutron bricks by hitting photon balls into them with plasma bats, aka paddles. The ball must be kept out of gamma-ray traps.

Instead of capsules, rotating question marks aka power pills drop from some blocks that confer effects on ball and paddle. Power pill effects include Arkanoid-like disruption and break.

TRAZ Features

 
  • Single-player or two-player simultaneous play
  • Construction kit
  • 64x levels
  • 1-4 paddles
  • Paddles can be located anywhere on the playfield but can only move horizontally or vertically
  • Traps can be anywhere on the playfield and can vary in size and shape
  • "Aliens" emerge from monster generators (4x on-screen simultaneously)
  • Background pattern scrolling

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