Trike Dune 2
Trike Stats
- Short name ID: 220
- Name string reference: Trike
- Long name ID: 221
- WSA filename string ref = trike.wsa
- Generate shadow: No
- Is factory * = No
- (Unused bit flag 03): No
- No concrete needed * = No
- Can receive airdrops * = No
- Worm camouflage: No
- Has a rotating turret: No
- Can be captured * = No
- Pick up for repairs: Yes
- No death message: No
- TAB selects this: Yes
- Full CPU outside screen = No
- Can target air units: No
- Is a priority target: Yes
- (Unused bit flag 07): No
- (Unused bit flag 08): No
- Infantry spawn chance: 64/256 (25%)
- Hit points: 100
- Sight: 2
- Sidebar icon: 92 - Icon: Trike
- Cost: 150
- Build Time: 40
- Tech level * = 0
- Prerequisites: (none)
- Build icon order: 10
- Upgrades needed: 0
- Sidebar command #1: Attack
- Sidebar command #2: Move
- Sidebar command #3: Retreat
- Sidebar command #4: Guard
- CHOAM status (unusable) = 0
- Hint string ID: 0
- AI build priority: 50
- Threat level for AI: 50
- Owner: Atreides,Fremen,Sardaukar,Mercenary
- Unit array range min: 22
- Unit array range max: 101
- (Unused bit flag 01): No
- Is a bullet: No
- Explode when dying: Yes
- Sonic Immunity: No
- Bumpy Movement: Yes
- Tracked crushing: Yes
- Ground unit: Yes
- Stay on map (air units) = No
- (Unused bit flag 01): Yes
- (Unused bit flag 02): No
- Fires Twice: Yes
- Sand impact (bullet): No
- Deviation immunity: No
- Has two anims (bullet) = No
- Is inaccurate (bullet) = No
- Is a normal unit: Yes
- Sprite dimensions: 16
- Unknown 031 (unused?): 1
- Movement type: Wheeled
- Move animation speed: 0
- Speed: 45
- Turning speed: 2
- Unit graphics: 243 - Trike: N
- Turret graphics: None
- Default AI command: Hunt
- Unit display mode: Normal (unit)
- Death animation: 0 - Mouse: arrow
- Weapon rate of fire: 50
- Weapon range: 3
- Weapon damage: 5
- Explosion animation: Impact small
- Weapon type: Bullet
- Weapon sound: 59 - Machinegun (VOC)
Raider Trike Stats
- Short name ID: 222
- Name string reference: Raider Trike
- Long name ID: 223
- WSA filename string ref = otrike.wsa
- Generate shadow: No
- Is factory * = No
- (Unused bit flag 03): No
- No concrete needed * = No
- Can receive airdrops * = No
- Worm camouflage: No
- Has a rotating turret: No
- Can be captured * = No
- Pick up for repairs: Yes
- No death message: No
- TAB selects this: Yes
- Full CPU outside screen = No
- Can target air units: No
- Is a priority target: Yes
- (Unused bit flag 07): No
- (Unused bit flag 08): No
- Infantry spawn chance: 64/256 (25%)
- Hit points: 80
- Sight: 2
- Sidebar icon: 99 - Icon: Raider Trike
- Cost: 150
- Build Time: 40
- Tech level * = 0
- Prerequisites: (none)
- Build icon order: 12
- Upgrades needed: 0
- Sidebar command #1: Attack
- Sidebar command #2: Move
- Sidebar command #3: Retreat
- Sidebar command #4: Guard
- CHOAM status (unusable) = 0
- Hint string ID: 0
- AI build priority: 55
- Threat level for AI: 60
- Owner: Ordos,Fremen,Sardaukar,Mercenary
- Unit array range min: 22
- Unit array range max: 101
- (Unused bit flag 01): No
- Is a bullet: No
- Explode when dying: Yes
- Sonic Immunity: No
- Bumpy Movement: Yes
- Tracked crushing: Yes
- Ground unit: Yes
- Stay on map (air units) = No
- (Unused bit flag 01): Yes
- (Unused bit flag 02): No
- Fires Twice: Yes
- Sand impact (bullet): No
- Deviation immunity: No
- Has two anims (bullet) = No
- Is inaccurate (bullet) = No
- Is a normal unit: Yes
- Sprite dimensions: 16
- Unknown 031 (unused?): 1
- Movement type: Wheeled
- Move animation speed: 0
- Speed: 60
- Turning speed: 2
- Unit graphics: 243 - Trike: N
- Turret graphics: None
- Default AI command: Hunt
- Unit display mode: Normal (unit)
- Death animation: 0 - Mouse: arrow
- Weapon rate of fire: 50
- Weapon range: 3
- Weapon damage: 5
- Explosion animation: Impact small
- Weapon type: Bullet
- Weapon sound: 59 - Machinegun (VOC)
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