Caesar IBM PC MS-DOS 1992 Impressions Games Original Version


Caesar IBM PC 1992-93



Impressions Games released Caesar for IBM PC MS-DOS 3.0 in 1992. Caesar is a real-time strategy and city-building game designed by David Lester and programmed by Simon Bradbury. Caesar's graphics were drawn by Jon Baker and Erik Casey; its audio was composed by Chris Denman.

Influenced by SimCity of 1989, Caesar is one of the most impressive computer games of the early 90s.

Caesar requires at least 590K free conventional RAM and displays in 256-color VGA 320x200.

Caesar was distributed on 2x 3.5" 1.44MB HD diskettes or 3x 3.5" 720kB DS DD diskettes and installs to hard disk drive via Caesar Installation program. The install size is 1.2 megs for the 1992 version (109 files) or 2 megs for the 1993 version (160 files).

The 1993 version of Caesar adds info pop-ups when you mouse over icons, which make the game much easier to get into. It also added a mini-map and tweaked the balance of the game.

Caesar audio supports AdLib and Sound Blaster.

  • Icon-driven mouse control with hotkey support
  • Paint the terrain with roads and houses
  • Tile-rigged area design
  • City & Provincial strategy modes, each with scroll and command modes
  • Avatar unanchored scrolling in both modes
  • Build 10x Infrastructures and 10x Constructions
  • Caesar Manual: 66 pages

Caesar City-building Basics


  • Build a Forum
  • Build Roads around the Forum
  • Build Houses along the Roads. Houses should have road-access to the Forum
  • Build Reservoirs on Rivers and Lakes and build Pipes to Houses, terminating with a Fountain
  • Build Wells in places Pipes cannot reach
  • Build Markets close to Houses
  • Build Workshops close to Markets
  • Build Heavy industry on the outskirts of the city, not among Houses
  • Build Walls and Barracks to protect city against Barbarians
  • Forums, Temples, Hospitals and Schools increase land value
  • Heavy Industry decreases land value
  • Markets, Workshops and Barracks increase land value but also limit land value
  • Theatres, Coliseums and Hippodromes increase land value and the city's Culture rating
  • Barracks deal with Barbarians and rioters

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