Ishar: Legend of the Fortress
Silmarils released Ishar: Legend of the Fortress for IBM PC MS-DOS in April of 1992. Ishar: Legend of the Fortress is the first Ishar game and the prequel to Ishar 2: Messengers of Doom of 1993.
Ishar: Legend of the Fortress is the sequel to Crystals of Arborea of 1990. In Ishar Silmarils removed the strategy map and turn-based combat mode that Crystals of Arborea featured.
Ishar: Legend of the Fortress is flip-screen cRPG in the vein of Dungeon Master of 1987. The main difference between Ishar and Dungeon Master and its clones is that Ishar focuses on wilderness combat and exploration whereas Dungeon Master and its clones are focused on dungeon-crawling.
Ishar: Legend of the Fortress was conceived by Michel Pernot and Pascal Einsweiler; was programmed by Michel Pernot, André Rocques and Louis-Marie Rocques; was drawn by Jean-Christophe Charter and Pascal Einsweiler; and was composed by Fabrice Hautecloque.
The object of Ishar is to prevent Krogh the Sorcerer from enslaving Kendoria. Assuming the role of Aramir the player controls a six-man adventuring party in real-time from a first-person perspective.
Amusingly, it costs 1,000 GP to save the game.
Ishar displays in 256-color VGA 320x200. Ishar employs 100,000 drawspaces 256x126px in size (yes, the drawspace size is smaller than Crystals of Arborea's 320x152.
Ishar requires an i80386 CPU and 4 megs of RAM. Ishar employs PCM digitized sounds via AdLib or Sound Blaster.
Ishar: Legend of the Fortress was distributed on 1x 3.5" 720kB diskette or 4x 5.25" 360kB floppy disks. The hard disk drive install size is 1.5 megs (105 files).
Ishar: Legend of the Fortress Manual: 31 pages.
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