Electronic Arts released Space Hulk for IBM PC MS-DOS 5.0 in June of 1993. Space Hulk was programmed by Nick Wilson.
Space Hulk is a real-time wargame based on Games Workshop's Warhammer 40,000 universe of 1987.
Space Hulk displays in 256-color VGA 320x200 and requires an i80386-33 MHz CPU, 580K of free conventional RAM and 260K EMS RAM (4 megs of RAM with 2.5 megs free).
Space Hulk was distributed on 4x 3.5" 1.44MB HD diskettes and extracts and installs to hard disk drive via Electronic Arts Install Program v.2.13. The install size is 8.3 megs (380 files).
Space Hulk audio supports AdLib, Sound Blaster and Sound Blaster Pro.
- FreezeTime strategy (game-action is pauseable)
- Control 1-5 Space Marines
- Space Marines versus Genestealer horde that has infested a Space Hulk
- 12 weapons
- 5x first-person interpolated viewports that update in real-time
- 1x 160x80px + 4x 76x40px drawspaces
- 2D sprite-scaled objects and actors
- Top-down strategy map that updates in real-time
- Icon-driven, mouse-controlled interface
- Destructibility
- Digitized speech and sound effects (2 megs)
- A total of 51 Missions
- Deathwing campaign has 21 missions
- In later missions squads can be manually outfitted and customized
- Space Hulk Amiga version lacks digitized speech and cannot be installed to HDD (fail)
Space Hulk is penalized for employing lame interpolated drawspaces instead of fast and precise flip-screen ones.
- Space Hulk Manual: 45 pages.
- Space Hulk Missions: 43 pages.
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